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1. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Half of the people discussing this don't have a clue what is actually meant by CCP or have never participated in large scale combat. More time for reinforcements to arrive? Hah! Fights take long enough already with 10 minutes to fire a single vol...
- by RedClaws - at 2011.04.15 08:50:00
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2. Something for the color blind people. - in Player Features and Ideas Discussion [original thread]
I've always wondered this but is it possible to have a filter , such as motion blur is a filter in some games, that would translate colors to something easier to see?
- by RedClaws - at 2010.05.31 18:56:00
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3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Oh god... you thought that rigging thing was a good idea? urg!
- by RedClaws - at 2009.12.18 14:15:00
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4. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
The information on the details are pretty limited. For example my corp all were confused as to why the indexes wouldn't go up, apperantly you need a hub for that. This wasn't noted anywhere. We're now faced with the same issue: Can you disable c...
- by RedClaws - at 2009.12.18 09:30:00
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5. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
A minelayer without the mines :) It vents gasses to create an artificial nebula thats lasts x amount of time with y radius. Time and Radius can be increased by venting more gas. (Up to 1 grid) Nebula can do all sorts of things depending on the g...
- by RedClaws - at 2009.12.09 14:35:00
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6. Anomalies - make upgrades remove low-level anoms - in Player Features and Ideas Discussion [original thread]
I very much agree with the OP. It should increase gradually while phasing out the bas ones. Something like lvl 1 gives you 50% lvl 1, 40% lvl 2, 10% lvl 3, 0% lvl 4, 0% lvl 5 Lvl 2 would give 20% lvl 1, 50% lvl 2, 20% lvl 3, 10% lvl 4, 0% lvl ...
- by RedClaws - at 2009.12.07 15:45:00
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7. New type of explorable site - in Player Features and Ideas Discussion [original thread]
Sorry I don't like the idea. This is just asking for another misbalanced isk-dispensing posibility in the game, eve has had too many of those already. And there's barely any risk, which doesn't seem fair to the ones trying to disrupt your activ...
- by RedClaws - at 2009.09.23 13:25:00
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8. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: RedClaws on 23/04/2009 07:09:06 1) Titans - Make the doomsday very expensive. - Make titans unable to be repaired/regenerated in any way except in a "drydock". - Drydock repair should take time and capital parts so that the damage...
- by RedClaws - at 2009.04.23 07:09:00
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9. CCP Developers. Any of you guys have 24"-30" LCD monitors? - in Player Features and Ideas Discussion [original thread]
Try this
- by RedClaws - at 2009.04.07 06:49:00
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10. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
I'd have to agree with maaku. If you want to make pos logistics simpler the only change should be that the npc sold items like enriched uranium and robotics become combined into fuel rods which should also be npc sold. The problem most people se...
- by RedClaws - at 2008.04.04 21:41:00
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11. Smartbombs could use a boost. - in Player Features and Ideas Discussion [original thread]
Hey all Since kali i feel that smartbombs have become seriously underpowered. Even if you equip 8 of them on a battleship most t2 frigates will survive a volley and be out of range in time for the 2nd volley. I propose a 50% damage boost (inline...
- by RedClaws - at 2007.02.13 14:57:00
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12. New Carrier function? - in Player Features and Ideas Discussion [original thread]
I'm betting that wasn't the only problem the devs had. I'm sure they would have found a suitable solution if that was the only thing they had to worry about. But yes i totally agree, you can transport cruisers and industrials but not the small po...
- by RedClaws - at 2006.12.26 12:40:00
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13. Requesting a 7 day advance warning for account expiration - in Player Features and Ideas Discussion [original thread]
euhm... i'm going the shamelessly bump this one cause imo its really a must and shouldn't be to hard to code , right? I'll only bump it once so if you miss this devs its your loss
- by RedClaws - at 2006.07.07 15:05:00
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14. Requesting a 7 day advance warning for account expiration - in Player Features and Ideas Discussion [original thread]
A lot of times i've wanted to log in only to be greeted by the "account expired" window. Wouldn't it be handy to have a popup when you log in to warn you thats theres only 7 or less days left?
- by RedClaws - at 2006.06.26 15:58:00
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15. Standing Transactions Window clarification - in Player Features and Ideas Discussion [original thread]
We all know we can see howmuch % has been added to our standings towards a certain corp or faction but wouldn't it also be handy to be able to see the actual number go up. Now I have to calculate it manually what my previous standing was and what...
- by RedClaws - at 2006.04.20 19:16:00
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16. why the stopping before and after warp? - in Player Features and Ideas Discussion [original thread]
aha so its kinda a remnant of a previous bugfix : shouldn't be to hard to restore than
- by RedClaws - at 2006.02.27 11:01:00
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17. why the stopping before and after warp? - in Player Features and Ideas Discussion [original thread]
If i recall correctly in the early days you would slide in and out of warp. These days your ship stops before going into warp and stops when comming out only to get "bumped" back to half your ships speed. Was there a good reason for this change? ...
- by RedClaws - at 2006.02.25 13:16:00
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18. Possible New Module to counter WCS's in Empire (Part II) - in Player Features and Ideas Discussion [original thread]
If i remember correctly i once used a tracking device on the betatest server. It worked ok back then and showed you the location of the warp end such as "Amarr Planet I" and the distance just like what you get now when you warp somewhere
- by RedClaws - at 2006.02.20 17:36:00
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19. Graphical Improvements For Turrets - in Player Features and Ideas Discussion [original thread]
well that all clientside : we already know when we get a wrecking hit since it shows us : the client just needs to translate that stuff to graphics
- by RedClaws - at 2006.02.06 17:38:00
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20. For the people using 2 or more clients - in Player Features and Ideas Discussion [original thread]
Wouldn't it be handy to see in the titlebar (windowed mode ofcourse) who your character is at the moment? This would also benefit the alt+tab windows function now you can chose between "Eve" and "Eve" but after the name of the character is also i...
- by RedClaws - at 2006.01.31 11:48:00
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