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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Falloff. Until you either change hit degradation or give AC's 1/3 more range than Scorch in falloff (so they can actually do more than 30% of paper DPS as engagement ranges), then ... Lasers are still better in every way. and don't get me sta...
- by RedSplat - at 2009.11.06 00:16:00
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2. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Ahalya What needs balance? 1. High sec Solo pilot methods to get away/defensive options from unwanted battles and ganks!! 2. Ninja Salvage (obviously). 3. Level 4 mission rewards - Drop slightly and give to level 3!! ...
- by RedSplat - at 2009.11.02 23:39:00
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3. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
1KM FALLOFF IS NOT EQUAL IN USEFULNESS TO 1KM OPTIMAL Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.10.15 19:48:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
If you don't think barrage is a necessity to have in your suite of options as a Minmatar pilot i suggest you bio your character and roll Amarr. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.10.06 15:59:00
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5. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored He's talking about both . Should be 6/6, but i still have a hardon. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.10.05 18:28:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Tyler Lowe The addition of a launcher point to the Typhoon provides another answer. 5 x cruise and sentries is a perfectly viable PVE answe You are talking about the Fleet Typhoon. Originally by: CCP Mitnal I d...
- by RedSplat - at 2009.10.05 17:21:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Does CCP not realize that high Alpha favors medium sized gang warfare? -Enough high Alpha ships on the field to instapop or 2 volley enemy DPS or E-War. -Not so many ships on the field that alpha is irrelevant as anything primarieddies instantly ...
- by RedSplat - at 2009.10.01 23:17:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Tyler Lowe The changes have made artillery crap for mission running. You are right that balancing around PVP is what needs to be done. Now, try the new fleet pest with AC's w/barrage and falloff rigs and a tracking com...
- by RedSplat - at 2009.09.30 16:04:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Miriiah So yeah, as I stated earlier, I kinda like the PVE element of the game aswell, and I love Minmatar ships CCP Nozh, is there a chance Angel Resists can be altered to fit EMP L damage (second weakest to EM?) or Fusion...
- by RedSplat - at 2009.09.29 20:42:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Vyktor Abyss As a Gallente I fully support my Minmatar brothers and sisters having their weapons systems boosted. The only question I have is does this mean our Gallente hybrid weapons will be worse than Lasers, Projectiles...
- by RedSplat - at 2009.09.29 20:15:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida An eight Tachyon Apocalypse caps out rather fast in a constant fire scenario, I dread to think how that poor Armageddon will handle the drain Then your fits are failsauce Originally by: CCP Mitna...
- by RedSplat - at 2009.09.29 19:50:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC. Or you can just fly any 5 other BS and accom...
- by RedSplat - at 2009.09.28 20:51:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Good. The HP buff was badly botched- simply put it was too much of a buff. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.09.28 19:37:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 28/09/2009 18:24:29 Either increase base falloff on AC's or Make the tracking computer script give 1.5* the optimal bonus in Falloff Falloff sucks. 20km optimal or 20 km falloff- if you dont see the disparity in effect...
- by RedSplat - at 2009.09.28 18:24:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Yalezorn Been rollin this around in my head the last few days, seeing a lot of posts talking about how bad projectile weapons are right now. One of the issues I've seen is the small clip size they have, resulting in having t...
- by RedSplat - at 2009.09.28 16:28:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Beverly Sparks One of the false equality lies in that CCP think that falloff and optimal balance out at 1:1. Meaning Optimal+falloff should equal Optimal+falloff roughly. This is not true in the slightest. For every km of O...
- by RedSplat - at 2009.09.27 23:29:00
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17. Mission gates locked for non fleet members - in Player Features and Ideas Discussion [original thread]
Whats that Lassie? OP is a Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.09.27 16:02:00
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18. Myrmidon requires an update - in Player Features and Ideas Discussion [original thread]
Myrm needs 100 bandwidth, thats all the fix required. Having Cruisers flying around with more bandwidth than the Myrm is silly. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.09.26 15:21:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 26/09/2009 00:06:08 The SINGLE most important thing you can do for AC's is tweaking the falloff calculations. AT max falloff we get 33% of on paper damage IF we can track the target and after sig radius effecting hit qu...
- by RedSplat - at 2009.09.26 00:02:00
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20. [Explaination] Why we need infinite orders back. - in Player Features and Ideas Discussion [original thread]
I dont support making the market more of a botters wet dream than it already is Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressively longer.
- by RedSplat - at 2009.07.18 12:06:00
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