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41. low sec portable shield bubbles - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 31/05/2009 12:10:31 No. Keep bubbles of all kinds out of Lowsec. If you want to mine like that go to 0.0 Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CC...
- by RedSplat - at 2009.05.31 12:10:00
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42. Eliminate carebear death stars - in Player Features and Ideas Discussion [original thread]
The fact remains that there is no viable counter to a properly setup highsec POS and the wardec system is a goddamn mess that favors the 'victim'; whom can without fail escape all harm to themselves or their corporation. Having anything be totall...
- by RedSplat - at 2009.05.28 00:10:00
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43. cheating - in Player Features and Ideas Discussion [original thread]
Greed is a handicap guys, lets all make allowances for the greedy. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressively longer.
- by RedSplat - at 2009.05.26 15:14:00
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44. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Grasfer 1)Titans - Multiple DD's within seconds == wtfbbqwin. Counter by requiring Titans to enter a seige cycle 1/2 of a that of a Dread or Carriers. Add a greater risk vs reward to the use of Titans in combat. Again? ...
- by RedSplat - at 2009.05.15 12:32:00
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45. The Hacking ĉmini-professionĈ - in Player Features and Ideas Discussion [original thread]
Some counter to GSC spam and the ubiquitous offline POS towers at every moon in Empire needs to exist, expansion of the hacking skill would seem the perfect solution. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Wa...
- by RedSplat - at 2009.05.10 23:36:00
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46. Remove stargates all together - radical - in Player Features and Ideas Discussion [original thread]
Are all the poorly thought out cries to make gates un-campable or simply non-existent the same person? Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progres...
- by RedSplat - at 2009.05.10 19:35:00
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47. Make offline pos's stealable - in Player Features and Ideas Discussion [original thread]
Too many unused POS cluttering up Empire. Let the Hacking skill unanchor offline POS. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressively longer.
- by RedSplat - at 2009.05.08 09:41:00
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48. New Bounty System - Bounty Hunters - in Player Features and Ideas Discussion [original thread]
So how about letting players with sub -5 sec place bountys on ANYONE, carrying with it a fairly nasty Sec. penalty on placement. The idea being that criminal organizations know there is a price on person 'x's head. Bring me the head of alfredo g...
- by RedSplat - at 2009.05.06 18:01:00
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49. A proposal for Battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon I'm confused. Please explain how a BC can outtank a BS? XL booster crystal set Cyclone. Hurricane with 2 1600mm plates a full trimarks and slaves. 180's. On an aside: [Augoror Navy Issue, New Setup ...
- by RedSplat - at 2009.05.05 20:32:00
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50. Player 'Marshals' - Anti-Pirates and Police - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Originally by: RedSplat So when can i be commissioned by the Guristas pirates, given a fake identity, CONCORD bribed to not interfere with execuion of a target and then sent into highsec as a -10 wi...
- by RedSplat - at 2009.05.05 18:05:00
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51. A proposal for Battlecruisers - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 05/05/2009 17:02:34 Just make a T2 BC based off the tier 2 BC hull and let it fit a siege mod- or have a comparable variant of such. Medium guns performing the same way as Large guns but with increased tracking issues. ...
- by RedSplat - at 2009.05.05 17:01:00
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52. MEDIUM SECURITY, or, "CONCORD, where hast thou gone?" - in Player Features and Ideas Discussion [original thread]
Making EVE safer, that is larger areas of EVE coming under the umbrella of NPC protection as opposed to player interaction, is a terrible idea. Secretly MirrorGod. Apparently Originally by: CCP Mitnal I don't sleep. I am always here. Wa...
- by RedSplat - at 2009.05.05 16:58:00
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53. Player 'Marshals' - Anti-Pirates and Police - in Player Features and Ideas Discussion [original thread]
So when can i be commissioned by the Guristas pirates, given a fake identity, CONCORD bribed to not interfere with execuion of a target and then sent into highsec as a -10 with a definable mission involving direct interaction with another player o...
- by RedSplat - at 2009.05.05 16:56:00
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54. Dangerous Environments - in Player Features and Ideas Discussion [original thread]
very nice indeed. The current bland AU's of nothing isnt very engaging and offers little in the way of environmental tactics and challenges. I am particularly in favour of 'Random' events: Ion storms that inhibit communications and sensors (disa...
- by RedSplat - at 2009.05.05 14:54:00
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55. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
ANGRY POST Secretly MirrorGod. Apparently Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressively longer.
- by RedSplat - at 2009.04.27 14:08:00
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56. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Malcanis Originally by: isdisco3 /me listens to the tumbleweeds as CCP abandons the thread to fix what they wanted to fix all along. I'm going to keep quoting posts like this till CCP responds as to why this i...
- by RedSplat - at 2009.04.27 13:08:00
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57. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Halycon Gamma Edited by: Halycon Gamma on 25/04/2009 10:48:39 1. minmatar projectiles (artilleries, autocannons, regardless of size - 102 Players want a buff, no! 2. minmatar ships (capitals, bs, recons, and so on) - 9...
- by RedSplat - at 2009.04.25 22:09:00
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58. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
I don't think people should get autolockback, it should have to be manual. Secretly MirrorGod. Apparently Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get prog...
- by RedSplat - at 2009.04.24 10:46:00
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59. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: isdisco3 Edited by: isdisco3 on 22/04/2009 22:37:24 1. minmatar projectiles (artilleries, autocannons, regardless of size - 102 2. minmatar ships (capitals, bs, recons, and so on) - 93 3. general re-balance of regio...
- by RedSplat - at 2009.04.23 15:34:00
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60. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 23/04/2009 15:05:49 Originally by: isdisco3 Edited by: isdisco3 on 22/04/2009 22:37:24 Well, I'm a glutton for punishment, so I counted the first 13 pages of this thread. I stopped there because its time to g...
- by RedSplat - at 2009.04.23 15:04:00
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