Pages: 1 2 3 [4] 5 6 |
61. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 22/04/2009 23:35:52 This really is a peripheral concern compared to many of the other issues raised, i trust your examining of this will not diminish the zeal with which you pursue issues of balance clearly stated many m...
- by RedSplat - at 2009.04.22 23:28:00
|
62. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Should be top 4 or 5 given the number of popular issues. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressively longer.
- by RedSplat - at 2009.04.22 16:54:00
|
63. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Irn Bruce HIGHSEC mining isn't supposed to be 100% risk free Originally by: Irn Bruce it just gets more risky the more isk you try to make. Which is right and proper. Sadly not the case as current, mining...
- by RedSplat - at 2009.04.20 17:37:00
|
64. Faction Industrial and Transport ships? - in Player Features and Ideas Discussion [original thread]
So, just to be quite clear, this thread is just exploring a flying fancy. Originally by: Zeerover Oh and make faction industrial ships:) This popped up in the general balance thread- and i got thinking. What purpose would they serv...
- by RedSplat - at 2009.04.20 17:35:00
|
65. Landing system scrambler - in Player Features and Ideas Discussion [original thread]
/signed There should be no such thing as a completely infaliable get out of jail free card in EVE. Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP Mitnal it does get progressivel...
- by RedSplat - at 2009.04.19 18:51:00
|
66. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Haniblecter Teg Me thinks they're all alts created by a couple players to inflate the requests. Not that I dont agree, but just pointing it out to the Devs. Its relatively easy to assign each poster to their given accou...
- by RedSplat - at 2009.04.19 18:06:00
|
67. stopping pirates jumping your missions in empire - in Player Features and Ideas Discussion [original thread]
Its so easy to prevent the issues OP feels are problems I would usually say this was a troll post. But seeing as its in Features and Ideas it might just be another missionrunner that needs to investigate other games on the market. Originally ...
- by RedSplat - at 2009.04.19 15:31:00
|
68. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
My Top 3 Highsec: Level 4 missions need to be re-balanced. Currently far too much profit for non-existent risks. Highsec is almost completely safe, suicide ganking has suffered successive nerf's, players have no in game recourse to Macro'ers. ...
- by RedSplat - at 2009.04.18 17:31:00
|
69. PIRATES REJOICE !!!!!! - in Player Features and Ideas Discussion [original thread]
Zulupark has raised this before I believe and shown some enthusiasm for it. Hopefully it hasn't just been swept under the carpet Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting. Originally by: CCP M...
- by RedSplat - at 2009.04.14 00:36:00
|
70. Cloaking device must hide players from a local chat - in Player Features and Ideas Discussion [original thread]
Make Local delayed in Lowsec and 0.0 Originally by: CCP Mitnal I don't sleep. I am always here. Watching. Waiting.
- by RedSplat - at 2009.04.05 20:51:00
|
71. War and High sec griefers - in Player Features and Ideas Discussion [original thread]
Some games have power creep, we have carebear creep. [i] Ransom List Project: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=999677&page=1
- by RedSplat - at 2009.03.06 18:13:00
|
72. Combat simulator - in Player Features and Ideas Discussion [original thread]
I'm puzzled by the move to this forum from Game Development, the issue seems one of Game Development; it was released on SiSi as part of a sizeable patch and to all appearances more work was done on it than a casual project would merit. [i] Ra...
- by RedSplat - at 2009.02.23 20:27:00
|
73. Combat simulator - in Player Features and Ideas Discussion [original thread]
What a truly horrible idea [i] Ransom List Project: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=999677&page=1
- by RedSplat - at 2009.02.22 23:59:00
|
74. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Simply make all Deadspaces small pockets of 0.0. The Missionrunners can shot at the ebil Ninja Salvagers. That is what you want right? [i] FOR PONY
- by RedSplat - at 2009.02.06 22:21:00
|
75. Salvage stealing - in Player Features and Ideas Discussion [original thread]
Paging Suddenly Ninjas Not really a troll
- by RedSplat - at 2009.01.29 17:08:00
|
76. Salvaging [FIX] - in Player Features and Ideas Discussion [original thread]
Silly Mission Bears.
- by RedSplat - at 2009.01.15 13:29:00
|
77. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Do want. Of course anyone that flys Minmatar is still shafted, so this is in-linewith CCP design ethics as well!
- by RedSplat - at 2009.01.08 16:17:00
|
78. Prevent moon hogging in high sec - in Player Features and Ideas Discussion [original thread]
Or you could compose a list of offlined and vulnerable towers and publish it in C&P.
- by RedSplat - at 2009.01.01 16:48:00
|
79. Confused - in Player Features and Ideas Discussion [original thread]
Is lag a feature or an exploit? There was even talk of French toast But there was none to be had
- by RedSplat - at 2008.12.29 22:28:00
|
80. ...Mines? - in Player Features and Ideas Discussion [original thread]
So, why were mines removed from the game? There was even talk of French toast But there was none to be had
- by RedSplat - at 2008.12.24 15:10:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |