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81. wrecks and loot thieves in missions areas - in Player Features and Ideas Discussion [original thread]
Originally by: Jurgen Cartis Turns out, Imicus don't tank very well. Working as intended, I'd say. Now that i like. There was even talk of French toast But there was none to be had
- by RedSplat - at 2008.12.05 20:19:00
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82. Locks on Jettison Cans? - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 05/12/2008 15:36:02 Originally by: Dhejay Centrix Originally by: DevilsCry yeah but those can't be anchored in the highest sec areas which are the best for veld and scord mining because its rat free. ...
- by RedSplat - at 2008.12.05 15:35:00
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83. wrecks and loot thieves in missions areas - in Player Features and Ideas Discussion [original thread]
Originally by: yonpytr Stuff. Read his post so we don't get eaten by a wall of text. You are missing the point. I suspect deliberately. It is STILL the Miner/Mission Runners choice. They can avoid all conflict if they so choose and the...
- by RedSplat - at 2008.12.05 15:32:00
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84. planning a large fleet fight? please let us know?!?!?!?!? - in Player Features and Ideas Discussion [original thread]
OPQFT Also, Ibtl. Being critical of BoB and CCP Dev misconduct in the same thread is a no-no There was even talk of French toast But there was none to be had
- by RedSplat - at 2008.12.05 00:38:00
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85. wrecks and loot thieves in missions areas - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 05/12/2008 00:36:18 Originally by: Irdia Mhonetti If mission runners have it too easy - look how easy the can flippers have it! So let me get this right: A can flipper flips a can, flagging himself for aggr...
- by RedSplat - at 2008.12.05 00:35:00
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86. wrecks and loot thieves in missions areas - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 04/12/2008 22:32:03 Your assessment of your losses seems melodramatic at best. EVE is a multiplayer game, Highsec is not risk free, Ninja Salvaging is a viable profession both in game mechanics and theorycraft. Highsec...
- by RedSplat - at 2008.12.04 22:31:00
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87. Ninja Salvagers Suck - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker Quote: In short figure out a way so that when someone jacks my salvage i can pop em. 1. War declaration 2. Suicide them with a destroyer 3. Warp out and stick them with aggro 4. Hire mercenaries 5. M...
- by RedSplat - at 2008.12.03 19:12:00
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88. Ponies - in Player Features and Ideas Discussion [original thread]
Why aren't ponies a playable race? I don't want to set the world on fire
- by RedSplat - at 2008.11.24 15:57:00
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89. Minefield laying ship - in Player Features and Ideas Discussion [original thread]
Where can i find info about mines? I saw some on contract in Jita and nearly bought them, then wondered why i had NEVER seen them in game.... I don't want to set the world on fire
- by RedSplat - at 2008.11.23 13:26:00
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90. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
I have introduced friends to EVE. The skill training system is what put them off, none stayed longer than a month after subbing. Forcing people to train learning skills in order to be competitive is downright ******ed. Anyone that complains that...
- by RedSplat - at 2008.11.19 20:06:00
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91. Solution to cloak whining once and for all - in Player Features and Ideas Discussion [original thread]
Only ships designed to use cloaks should be able to perma cloak. I've probably posted this elsewhere in the thread but i cant be bothered to trawl through this mess. Sorry. For those of you having trouble locking down ratting ravens with cloaks, ...
- by RedSplat - at 2008.11.14 14:59:00
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92. Imagine a world.... - in Player Features and Ideas Discussion [original thread]
Where salvagers suppressed 2% of a given armour resistance defined by scripts or crystals.
- by RedSplat - at 2008.11.14 14:37:00
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93. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Eloquent, simple and effective suggestion. It looks like it would work. Now watch CCP ignore it and a half dozen falcon alts deride it.
- by RedSplat - at 2008.10.28 12:43:00
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94. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
Confirming an alt Named Captain Ahab. Also, salvaging under-developed? OP if you care to tell me where you mission....
- by RedSplat - at 2008.10.26 11:35:00
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95. Changes to Salvage and Loot Rights - in Player Features and Ideas Discussion [original thread]
Originally by: Ieiyesu Stormbringerr drivel removed You are wrong. Stop complaining.
- by RedSplat - at 2008.10.20 22:11:00
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96. Changes to Salvage and Loot Rights - in Player Features and Ideas Discussion [original thread]
- by RedSplat - at 2008.10.20 20:42:00
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97. Tractoring corpses for laughter purposes - in Player Features and Ideas Discussion [original thread]
- by RedSplat - at 2008.10.20 20:39:00
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98. Equal oppportunity skilling - in Player Features and Ideas Discussion [original thread]
Edited by: RedSplat on 16/10/2008 20:51:11 Sorry, marketing doesn't do sensible or fair
- by RedSplat - at 2008.10.16 20:51:00
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99. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
+1 cookie to any dev that bothers to read all this, although i am not holding my breath
- by RedSplat - at 2008.10.12 18:41:00
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100. Moon/planet killer. - in Player Features and Ideas Discussion [original thread]
eh...make it permanent and capable of effecting moons with stations. What you dont want your moon borked? Gb2 WoW carebear
- by RedSplat - at 2008.10.10 19:53:00
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