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341. Time to dispand the CSM ? - in EVE General Discussion [original thread]
Mellisa Jade wrote: dispand Stopped reading there.
- by Reiisha - at 2014.04.22 13:42:00
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342. Three months into - in EVE General Discussion [original thread]
Faux Sho wrote: The Eve and I'm not sure what to think. There is something strangely addictive and enjoyable with this game, but I'm not sure what that is. I realized I hated mining within the first week or playing. Realized I hated Missions ...
- by Reiisha - at 2014.04.22 12:06:00
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343. question to old vets - in EVE General Discussion [original thread]
Divine Entervention wrote: Any veteran who says he would quit the game if required to start over has no right to tell a new player to enjoy playing the game in his present situation. I look forward to the answers provided by the old vets to yo...
- by Reiisha - at 2014.04.22 11:26:00
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344. Final Fantasy has so much potential, why is every release so bad? - in Out of Pod Experience [original thread]
http://spoonyexperiment.com/game-reviews/final-fantasy-series/ This guy basically sums up everything that's wrong with the series after 7. The stories are whacked, as if written in 5 minutes by people who've injected themselves with a barely n...
- by Reiisha - at 2014.04.21 11:18:00
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345. What would keep you playing for another 10 years? - in EVE General Discussion [original thread]
WiS... PvE revamp, sov revamp, more space and proper/true exploration (finding stuff that you can't scan), construction of structures at random spots in a system (not just at celestials), more detailed planets (come on, procedural 3d model generat...
- by Reiisha - at 2014.04.18 10:14:00
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346. Is EVE's current business model sustainable? - in EVE General Discussion [original thread]
A subscription model is the *only* business model that will work for EVE. EVen if vanity items were to be introduced in massive quantities they would not generate a reliable source of income and any other items would destabilize the core of the ga...
- by Reiisha - at 2014.04.16 12:26:00
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347. Announcement:An Announcement On The Future Of The World Of Darkness Pro... - in EVE General Discussion [original thread]
Balshem Rozenzweig wrote: - CCP's mindset when it comes to innovation and stretching is hilarious. If I was to develop Valkyrie and Dust I would be 100% sure to get my existing playerbase into it. You get free promotion (and tons of it) when yo...
- by Reiisha - at 2014.04.16 11:18:00
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348. Announcement:An Announcement On The Future Of The World Of Darkness Pro... - in EVE General Discussion [original thread]
Gospadin wrote: Morihei Akachi wrote: Reiisha wrote: - CCP Falcon did not want to go into rumors before the actual information has been personally discussed with the people affected by it. Would you want to find out you're being fired via...
- by Reiisha - at 2014.04.16 11:10:00
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349. Announcement:An Announcement On The Future Of The World Of Darkness Pro... - in EVE General Discussion [original thread]
Why do people insist on pretending that they know what's going on? - CCP Falcon did not want to go into rumors before the actual information has been personally discussed with the people affected by it. Would you want to find out you're being fir...
- by Reiisha - at 2014.04.15 08:00:00
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350. Bring back Armageddon day - in EVE General Discussion [original thread]
Anya Klibor wrote: Why is it stupid, hm? Let me explain to you why you and your ilk think my claim is stupid. You think it's stupid because, if evidence was presented, it would mean that your claims of being at a natural disadvantage concernin...
- by Reiisha - at 2014.04.06 10:21:00
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351. Bring back Armageddon day - in EVE General Discussion [original thread]
Armageddon day also had everything on the market seeded like on singularity, everything for 100 isk and unlimited amounts in every station. Otherwise it wouldn't actually have been possible to do in any feasible way. It was a neat pre-release eve...
- by Reiisha - at 2014.04.04 07:29:00
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352. Leave your pride and dignity by the door: How much ISK do you have? - in EVE General Discussion [original thread]
There's one guy who has at least 250 trillion liquid... No, not sure whether it's Somer. It's just a random number i've overheard at fanfest.
- by Reiisha - at 2014.04.03 18:26:00
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353. Psychotic Monk for CSM9 - in Jita Park Speakers Corner [original thread]
Just because it's allowed or possible in EVE doesn't mean it needs to be represented...
- by Reiisha - at 2014.04.02 07:37:00
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354. EVE Online is redone as EVE Valkyrie - in EVE General Discussion [original thread]
Trying to make EVE into Valkyrie would be exactly the same as expecting an aircraft carrier to drive and handle exactly like a jetski. In EVE, you are the captain of a ship. You don't pilot it directly, you don't have a joystick in your hands. Yo...
- by Reiisha - at 2014.04.02 07:20:00
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355. Escort module - in Player Features and Ideas Discussion [original thread]
L'ouris wrote: mechanics wise, I would avoid 'sharing' anything other than an active link between modules. too much abuse potential there. simply make it so the escort needs to be killed first and then the escorted ship becomes a real sitting ...
- by Reiisha - at 2014.04.01 19:08:00
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356. Escort module - in Player Features and Ideas Discussion [original thread]
L'ouris wrote: Isn't the fix for the concerns something like: Escorted ship has all resistances set to zero for module cycle time; When module active and escorted ship locked the escort ships takes all damage for the escorted ship. Long cycle ...
- by Reiisha - at 2014.04.01 10:21:00
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357. Escort module - in Player Features and Ideas Discussion [original thread]
I'd have to clarify, this would only work between 2 ships, no more. You can't fit multiple escort modules and daisychain a fleet. As far as the ungankable thing goes, one rapier and one ecm support aren't going to help with a gang of 15+ destroye...
- by Reiisha - at 2014.03.31 17:38:00
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358. Drastically reducing ship bonusses - in Player Features and Ideas Discussion [original thread]
Bonusses would still exist, ships would still excel in their designed roles. By reducing them slightly you would just enable ships to push out of their designated role to some degree. Currently it "feels" like slots are nearly pointless (though o...
- by Reiisha - at 2014.03.31 14:08:00
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359. Escort module - in Player Features and Ideas Discussion [original thread]
An idea i've pitched before in another thread, though that got burried in other less relevant suggestions. I propose a highslot module you can fit to any sub capital ship. When activating this module on a friendly target it requests a link. The...
- by Reiisha - at 2014.03.31 14:04:00
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360. Drastically reducing ship bonusses - in Player Features and Ideas Discussion [original thread]
As a thought experiment, just an idea that i had less than a minute ago... why not reduce ship bonusses to 2/3% per level instead of 4/5%? Currently it feels like ships are heavily forced into specific archetypes, because their stats simply don't...
- by Reiisha - at 2014.03.31 13:55:00
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