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1781. If you were stuck in one ship forever..... - in EVE General Discussion [original thread]
Paladin. EVE History Wiki
- by Reiisha - at 2008.12.05 17:00:00
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1782. Upgrading my Geddon to....... - in Missions & Complexes [original thread]
Getting a Paladin to be *not* cap stable is a work of art.... I salute you :P EVE History Wiki
- by Reiisha - at 2008.12.05 02:42:00
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1783. Megathron Federate Issue - in Missions & Complexes [original thread]
Entity wouldn't sell it even for all the gold in the (real) world :P EVE History Wiki
- by Reiisha - at 2008.12.05 02:39:00
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1784. Switching to Amarr ships, Worth it? - in EVE General Discussion [original thread]
Edited by: Reiisha on 04/12/2008 23:53:37 I'd have to object against the notion of "having" to use T2... Either modulated T1 or faction lasers, along with faction ammo will do the job just fine. For one, T2 lasers take a LOT more cap to fire....
- by Reiisha - at 2008.12.04 23:50:00
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1785. Marauders Weakness? - in EVE General Discussion [original thread]
Paladin > other marauders though :) EVE History Wiki
- by Reiisha - at 2008.12.04 23:44:00
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1786. CCP Please make the Mega Fed Issue available - in Ships and Modules [original thread]
There were 5 Imperial Apocalypses. 4 were given out at the original Amarr tournament in 2003, 1 was given around a year(?) later in a lottery. 4 of them were destroyed, only 1 is left, but it's not clear who has it. There was only 1 Fedathron eve...
- by Reiisha - at 2008.12.04 22:30:00
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1787. Tech 3 = Ships only? - in EVE General Discussion [original thread]
Only T3 ships for now. But don't think that T3 modules are out completely, they might be phasing them in just like they did T2. For a long time, the only T2 items in the game were miner 2's and interceptors, and they were gradually followed by oth...
- by Reiisha - at 2008.12.04 19:27:00
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1788. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: Napolean Blownapart But it occurs to me that if gankers are leaving null sec for empire, then clearly null sec ain't the PvP paradise it's advertised to be. Most so called "pvp'ers" absolutely hate the notion of being ...
- by Reiisha - at 2008.12.04 19:24:00
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1789. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: MultiP 1) I am proposing a reward to player to HUNT the pirates. So that is something else new. 2) Players in high sec are ignoring local. i.e. tools exist to help players avoid death. There is nothing that can be done to ...
- by Reiisha - at 2008.12.04 19:19:00
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1790. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Edited by: Reiisha on 04/12/2008 18:54:43 Originally by: MultiP no actually, i'm not. Read up a few posts and you will see my proposal. edit below... see here as well http://oldforums.eveonline.com/?a=topic&threadID=940258 Players ...
- by Reiisha - at 2008.12.04 18:53:00
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1791. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: MultiP How is this fair to the pirates? There should be a reward for killing them in empire. There should be rewards to encourage pirates to come to empire. This is not a sterile place we should be encouraging chaos. Chaos ...
- by Reiisha - at 2008.12.04 18:36:00
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1792. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: trader XI Edited by: trader XI on 04/12/2008 18:26:49 Simple solution. If you're -5 or lower and you pop something in Empire, No loot drops. Concord "claims it" and returns it to the killed player's hanger. This system...
- by Reiisha - at 2008.12.04 18:31:00
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1793. Navy Raven wont sell- Proof of Nerf? - in Ships and Modules [original thread]
So..... It's bad that the CNR finally fell into rank with the other Navy BS? Care to explain? Why haven't i heard you crying out for buffs to the navy apoc, mega and tempest? Sorry to be so blunt, but it's just so damn annoying if people can't ge...
- by Reiisha - at 2008.12.04 14:18:00
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1794. Why does CCP sponsor videos on The Escapist?... - in Out of Pod Experience [original thread]
Originally by: Verone Actually, Yahtzee's account of Eve-Online was quite accurate. His problem was the fact he played completely solo, refused to be a part of a player corporation and experienced probably 0.0000000001% of what the game ...
- by Reiisha - at 2008.12.03 23:23:00
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1795. What tank's LVL 4's the best? Not considering DPS. - in Ships and Modules [original thread]
I had an 11k stable tank.... I don't really call that setup a tank, if it can only hold out for 1 or 2 minutes. EVE History Wiki
- by Reiisha - at 2008.12.01 22:37:00
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1796. What tank's LVL 4's the best? Not considering DPS. - in Ships and Modules [original thread]
Theoretically, a golem would be the best tank. With the proper modules it could omni tank about 11k dps (8/11/13/18 em/th/ki/ex iirc), but you'd shoot for crap. And that's only eft warrioring... EVE History Wiki
- by Reiisha - at 2008.12.01 22:23:00
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1797. The reason you'll want a female avatar in Ambulation... - in EVE General Discussion [original thread]
Originally by: Aruken Marr Im just wonderin why, out of all the WiS screenies ive seen, i havnt seen a single non-caldari male. Because they haven't finished the other race models yet. They focused on Caldari to be able to show them a...
- by Reiisha - at 2008.11.28 13:19:00
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1798. Post QR Paladin fitting? - in Ships and Modules [original thread]
Originally by: Garia666 Originally by: Reiisha Edited by: Reiisha on 28/11/2008 10:57:14 Originally by: Garia666 4 tach II 1 x tracking beam 1 x cloak 1 x salvager 3 cap II 1 web II 1 x Navy armor rep 1 x dmg contro...
- by Reiisha - at 2008.11.28 13:16:00
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1799. Post QR Paladin fitting? - in Ships and Modules [original thread]
Originally by: Lim Lim Anyone tried fitting a target painter in mids or are the benefits not worth it compared to speed/cap recharge/tracking mods etc? Not worth it. Just as i described in my post, tachs for far away/dragging, drones f...
- by Reiisha - at 2008.11.28 10:58:00
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1800. Post QR Paladin fitting? - in Ships and Modules [original thread]
Edited by: Reiisha on 28/11/2008 10:57:14 Originally by: Garia666 4 tach II 1 x tracking beam 1 x cloak 1 x salvager 3 cap II 1 web II 1 x Navy armor rep 1 x dmg controle II 1 x Navy energized II 2 navy hardeners 2x navy heatsink ...
- by Reiisha - at 2008.11.28 10:57:00
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