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121. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Originally by: Professor Tarantula Originally by: Bellum Eternus Anyone who would put pictures/video of their 3.5 year old female child on the internet, much less anywhere anything Eve related is pretty much begging for every pedo ...
- by Rells - at 2009.10.06 06:04:00
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122. Calling all Experienced Lurking Pilots? - in EVE General Discussion [original thread]
1) Why did you stop playing? A lot of reasons. Things in the game were going too much towards carebearism and there were too many compromises with the whining ones. I am a hard core pvper and the total denigration of pvp really got to me. In addi...
- by Rells - at 2009.10.06 01:59:00
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123. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Edited by: Rells on 06/10/2009 01:46:55 Edited by: Rells on 06/10/2009 01:45:21 Edited by: Rells on 06/10/2009 01:44:28 Originally by: Sidrat Flush How do I marry that up with the phrase "fly what you can afford to lose" thoug...
- by Rells - at 2009.10.06 01:44:00
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124. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Edited by: Rells on 05/10/2009 21:44:54 Originally by: Lunewraith Great post! Bookmarked for quick reference when a few ****nozzels in help try to tell people EVE is all about Cap Warfare; Any chance you'd get into RvB for a bit? Woul...
- by Rells - at 2009.10.05 21:44:00
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125. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Originally by: Ban Doga Edited by: Ban Doga on 05/10/2009 21:22:40 That all sounds very nice but IMO it's just another "Believe and you shall be rewarded" post. Hardly. If you think that you have only read it superficially at best....
- by Rells - at 2009.10.05 21:34:00
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126. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Ah yes vampire. I forgot about local. But that is anohther thing that needed to be changed. And your offer is very kind. I appreciate it. I wasnt looking for handouts though, just thought it was funny that CCP wouldnt let me delete. Ar any ra...
- by Rells - at 2009.10.05 21:22:00
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127. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Originally by: Captain Vampire Originally by: Rells And even if they now magically have power (which I would have to see to believe) The fact is that I seriously doubt I would fit in with the carebear crowd domination. :) The...
- by Rells - at 2009.10.05 20:47:00
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128. Calling all Experienced Lurking Pilots? - in EVE General Discussion [original thread]
I am curious how many pilots are otu there that are over 3 years old and have nominally stopped playing the game but obviously still have active accounts. I am curious about a couple things as I am in that boat myself. 1) Why did you stop playin...
- by Rells - at 2009.10.05 20:38:00
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129. Dictor bubbles - in EVE General Discussion [original thread]
Originally by: Bill Jababbee Can someone explain dictor bubbles in 0.0? I mean I just finally skilled up to fly one (awaiting level 4 dictor, 20 hours) and was recently caught in one. The thing is I wasn't visually caught inside this bub...
- by Rells - at 2009.10.05 20:29:00
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130. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Edited by: Rells on 05/10/2009 20:21:20 Originally by: Blane Xero Didn't you ragequit? Welcome back anyway Whether I quit or not or came back or not or anything like that is frankly none of your business. If you have a problem with...
- by Rells - at 2009.10.05 20:19:00
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131. Why Players Lose in PvP and How You can Start to Win. - in EVE General Discussion [original thread]
Since founding Agony Unleashed in 2004, I have seen thousands of battles both large and small throughout Eve. I have also lead thousands of pilots into 0.0 who have little or no combat experience. In almost every case the experience was transforma...
- by Rells - at 2009.10.05 19:49:00
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132. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
Originally by: Chi'kote I like 10, 9, 7, and 5. But for gate guns, only on sides where you actually have sov 3 (if one side is sov 3, and the other side of the gate is not, only on the sov 3 side) and I don't like the gate jammer at all. F...
- by Rells - at 2009.06.09 18:08:00
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133. CCP Add more 0.0 Regions! - in EVE General Discussion [original thread]
They dont need more 0.0 regions, just more connections in existing regions.
- by Rells - at 2009.06.09 18:07:00
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134. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
Originally by: Anubis Xian X: Remove Stargates and have all ships jump to stars at a random point inside of a large grid. IX: Increase the lock range limiter to 500 km. VIII: Double all ship's base lock ranges. VII: Standardizes the max...
- by Rells - at 2009.06.04 23:54:00
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135. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
Originally by: eliminator2 these points are all awsome they would change pvp for the better if you put this in assembly hall to be forwarded and linked it here i would give 100% support for all these /signed I have been a bit out of ...
- by Rells - at 2009.06.04 18:54:00
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136. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
Originally by: SpaceSquirrels I like 10, 2, and delayed local of 1. However I like knowing the amount of peeps via the map because Sometimes I just want to solo so rats, and the like for a bit (alone!!) and then log. When you can see t...
- by Rells - at 2009.06.04 18:29:00
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137. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
Edited by: Rells on 04/06/2009 18:10:23 3.Alter soverignty rules to allow an alliance to not advertise their soverignty on a map. This would allow smaller organizations to have a secret power base in the vast wastelands of 0.0. 2.Alt...
- by Rells - at 2009.06.04 18:10:00
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138. Top 10 Changes that would Alter Eve PvP for the Better - in Player Features and Ideas Discussion [original thread]
10. Alter Bombs to have 100% resistance to their own damage type. This incredibly small data change would result in a serious danger to blob warfare. If an organization is resourceful enough to get together 25 bombers in the same spot and g...
- by Rells - at 2009.06.04 18:09:00
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139. The Rise and Fall of Eve Online - in EVE General Discussion [original thread]
Originally by: Khlitouris RegusII Originally by: Virum Acuedalla I'm sorry Rells, I can't agree with your post but that's because I can't get into Agony Unleashed because I'm a pvp noob. I'm looking forward to your Corps next off...
- by Rells - at 2009.05.04 09:32:00
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140. Agony Empire in Mortal Online - Recruiting Eve Players - in Out of Pod Experience [original thread]
Edited by: Rells on 11/04/2009 05:09:48 Originally by: Destination SkillQueue Originally by: Asuka Smith If hacking is viable in an MMO (and if you do a thing client-side it will be) I am pretty sure it will be a terrible game,...
- by Rells - at 2009.04.11 05:09:00
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