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101. New User Interface Concept Presented at EVE Vegas - in Player Features and Ideas Discussion [original thread]
That's pretty cool. I like the idea of less windows and more of a HUD feeling.
- by Rendiff - at 2013.10.21 16:30:00
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102. Announcement:Announcement regarding rewards and prizes to fansites and third-party contributors - in EVE General Discussion [original thread]
I don't see what the big deal here is. If you did something awesome you should get something awesome.
- by Rendiff - at 2013.10.21 16:28:00
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103. "Light" Command Ships - in Player Features and Ideas Discussion [original thread]
Excellent idea
- by Rendiff - at 2013.10.19 19:31:00
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104. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I might actually have train for these now.
- by Rendiff - at 2013.10.15 13:34:00
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105. Should the Marauder class get a second ship? - in Player Features and Ideas Discussion [original thread]
Could be cool. I'd like to see a tech II Hyperion. I'm just not sure what kind of role it would have. It would have to be able to do something the regular marauder couldn't do. Maybe a bonus to exploration to find DED sites?
- by Rendiff - at 2013.10.14 16:03:00
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106. A suggestion for CCP to host its own 'BattleClinic' - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? What would make the CCP one better than what already exists? Probably everything. Battleclinic isn't very user friendly and most of the comment threads turn into flame wars.
- by Rendiff - at 2013.10.11 17:04:00
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107. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
These look awesome!
- by Rendiff - at 2013.10.03 12:07:00
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108. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
These changes please me.
- by Rendiff - at 2013.10.03 04:37:00
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109. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
I've never seen this many devs post in one thread before. Also they should totally add a corpse locker to the game.
- by Rendiff - at 2013.10.02 02:42:00
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110. Suggestion: Introduce More SoE Agents - in Player Features and Ideas Discussion [original thread]
I never realized there were so few of them.
- by Rendiff - at 2013.10.02 02:32:00
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111. Hacking towers that are offline 2W+ - in Player Features and Ideas Discussion [original thread]
I like this.
- by Rendiff - at 2013.09.29 03:11:00
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112. New novelty item: GÇ£Bucket of TearsGÇ¥ GÇô Bought from NPCGÇÖs and can be given to othe... - in Player Features and Ideas Discussion [original thread]
I support this post.
- by Rendiff - at 2013.09.29 01:41:00
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113. Conquerable wormhole station - in Player Features and Ideas Discussion [original thread]
Lina Theist wrote: I could fly with this in some future iteration of WHs, perhaps C7s or something. The one thing I seriously dont want to see in WH space is station games though. Or, if I'm allowed to make a bold suggestion, make the statio...
- by Rendiff - at 2013.09.28 17:22:00
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114. Conquerable wormhole station - in Player Features and Ideas Discussion [original thread]
So I saw this post ---> https://forums.eveonline.com/default.aspx?g=posts&t=281424&find=unread It gave me an idea, what if there were sleeper or derelict stations scattered around the wormholes that could be conquered by corps. The ...
- by Rendiff - at 2013.09.28 04:42:00
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115. Wormhole stargates/sov (null sec concept) - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: i would rather see a worm hole stabilizer module that holes the hole open for a longer period of time, or another module that raises the mass of a hole but itll collapse directly after use. example, if u have a small worm hole ...
- by Rendiff - at 2013.09.28 04:29:00
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116. [Idea] Comets: the new Gravimetric scan sites. - in Player Features and Ideas Discussion [original thread]
This is actually a fantastic idea. I'm not totally sold on having to use the PI interface to gather though. I'd rather just point a laser and shoot the rock. Maybe some kind of special comet laser or expand the role of deep core lasers.
- by Rendiff - at 2013.09.27 21:47:00
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117. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: i would like to see the stasis webbifier bonus mitigated to the bastion mod. and with the idea of Scripts for the bastion mod i would do this. for the damage script i would add the strength bonus to webs and for the range scirp...
- by Rendiff - at 2013.09.27 21:22:00
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118. Can the warp stab be combat-viable without being overpowered? - in Player Features and Ideas Discussion [original thread]
What if they changed them into an active module that had a, lets say 20%, per cycle chance of over charging you warp corp and breaking the scramble/disruption?
- by Rendiff - at 2013.09.27 21:16:00
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119. Hats, we need hats !!! - in Player Features and Ideas Discussion [original thread]
I never really thought about it til now, but seriously how come no one in the entire galaxy wears hats!?
- by Rendiff - at 2013.09.24 19:30:00
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120. Another Bad Idea from Oswald: Point defense ships - in Player Features and Ideas Discussion [original thread]
http://images2.wikia.nocookie.net/__cb20100827190642/gundam/images/9/91/RX-75_Guntank_%28Origin%29_Front.jpg Could be fun.
- by Rendiff - at 2013.09.24 19:28:00
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