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1. Building a better battleship. - in Ships and Modules [original thread]
Alara IonStorm wrote: Honestly I think the best thing CCP could do for Battleships is take a peak at their MWD's. Cap Booster is pretty much mandatory unless you are sitting still. Just letting them run for the time frame of a BC's MWD would be...
- by Renier Gaden - at 2012.12.14 19:28:00
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2. New Min Dessy - in Ships and Modules [original thread]
Adding those two little things sticking out on the side actually made quite an improvement in the look over the first time I saw it when the solar cells on the front were the only protruding detail. Now that someone mentioned it, I expect equippin...
- by Renier Gaden - at 2012.10.26 17:31:00
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3. In the air, faster than in a vacuum? - in Ships and Modules [original thread]
Freya Runestone wrote: Kusum Fawn wrote: real spaceship combat is boring and exceptionally fast. Scramjets aren't common tech but are still current tech, pointing out that current tech (rl) is better in some ways then far far future tech ...
- by Renier Gaden - at 2012.10.12 18:31:00
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4. Are There Any Eve Ship Fitting Applications For Mac OS X? - in Ships and Modules [original thread]
Also: http://o.smium.org/
- by Renier Gaden - at 2012.10.12 17:50:00
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5. In the air, faster than in a vacuum? - in Ships and Modules [original thread]
Dude! ItGÇÖs a DRONE. Why are you comparing it to a shuttle?
- by Renier Gaden - at 2012.10.10 18:55:00
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6. Preffered Caldari Hull for LVL 4 missions. - in Ships and Modules [original thread]
Intended. Edit: Not to say they could not add variable boosts in the future, but currently the amount of shield boost is based on the module not the charge.
- by Renier Gaden - at 2012.10.01 18:45:00
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7. Preffered Caldari Hull for LVL 4 missions. - in Ships and Modules [original thread]
800s are only useful for Cap boosting. They work in ASBs too, but they take up more space than 400s and boost shield for the same amount.
- by Renier Gaden - at 2012.10.01 18:43:00
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8. Flexibility of the post-boost Caracal - in Ships and Modules [original thread]
Light missiles are getting a buff too (or has that already gone live?), so Rapid Light Missile launchers will be even more effective against frigates. Not sure if they would do enough DPS to fight another cruiser though. I suppose that reducing th...
- by Renier Gaden - at 2012.10.01 17:39:00
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9. Jump Drives - in Ships and Modules [original thread]
Well my Corp just moved literally from one side of the Galaxy to the other. We each took a battleship, a couple of cruisers and some frigate hulls. We used Carriers to move these ships. Apparently Carriers are not just good for logi, they also car...
- by Renier Gaden - at 2012.09.28 19:09:00
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10. Vagabond gets its ears back! - in Ships and Modules [original thread]
It made sense that when the Minmatar escaped slavery they built ships in a quick and dirty style, often recycling or repurposing components from other technologies or using bare gantry structures. Anything to get the job done quickly and get those...
- by Renier Gaden - at 2012.09.28 17:32:00
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11. Why aren't there Q ships? - in Ships and Modules [original thread]
How about this: Concealed Turret Rig: Adds 4 concealed Turret hard points and increases the number of high slots by 4 (up to a maximum of 8) at the expense of 2,000 m3 cargo capacity. Concealed Missile Rig: Adds 4 concealed Missile hard points a...
- by Renier Gaden - at 2012.09.28 14:38:00
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12. Torpedoes and other unguided missiles need fixing - in Ships and Modules [original thread]
My understanding was that Rockets and HAMs fired faster than their longer range counterparts. So individually the short range ones do less damage, but you can fire more short range missiles in a fight than long range, with the effect that you do m...
- by Renier Gaden - at 2012.09.26 19:20:00
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13. what is your favorite assault frigate? - in Ships and Modules [original thread]
Vengeance with itGÇÖs strong tank should be interesting when flown with the T1 Support (logi) Frigates coming with the winter expansion.
- by Renier Gaden - at 2012.09.17 17:12:00
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14. 1.2 ships - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: Cedo Nulli wrote: Quote: You are a little behind the times. You haven't been able to doomsday subcaps for something like a year now. Also, with a decent sized gang a Cyclone can go down fairly quickly. Yes ....
- by Renier Gaden - at 2012.09.07 12:42:00
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15. Mortar - in Ships and Modules [original thread]
Ashimat wrote: Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad. But lets say we run with this. Lets also say that it also long time for the round to travel (or 'warp' as it w...
- by Renier Gaden - at 2012.09.05 17:47:00
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16. Mortar - in Ships and Modules [original thread]
I concede to the point that when used in great numbers this would be too powerful and too hard to counter. It was an interesting discussion. Thanks for your input.
- by Renier Gaden - at 2012.09.05 17:06:00
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17. Ships that look better backwards - in Ships and Modules [original thread]
Ferox is a cool looking ship in either direction.
- by Renier Gaden - at 2012.09.05 16:56:00
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18. Idea for Making Jove Ships Playable - in Ships and Modules [original thread]
ISD Dorrim Barstorlode wrote: I'm fairly certain that the Jove are so xenophobic that the only way to get a Jove ship is to steal one. And good luck getting into their systems. Actually there is a kernel of an idea here. The Jove are not li...
- by Renier Gaden - at 2012.09.04 15:08:00
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19. Mortar - in Ships and Modules [original thread]
Quote: oh yeah we really need more way to kill other people w/o risking our ships. This is a valid point. But Bombs launched from Stealth Bombers now donGÇÖt seem to be too big of an issue. Mortars would have a smaller area of effect, and wou...
- by Renier Gaden - at 2012.08.31 17:10:00
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20. Mortar - in Ships and Modules [original thread]
Hakaimono gave me the idea with one of his posts, although my implementation is different. I thought I would post this and see what people think of the idea. A Mortar would be like a Bomb except that you could set the distance (time) it travels b...
- by Renier Gaden - at 2012.08.30 18:10:00
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