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61. Fix MWD + Cloak nonsense. We want pvp. - in Player Features and Ideas Discussion [original thread]
Rune Scorpio wrote: Omnathious Deninard wrote: he was using it as an comparable example, neither are a real issue but both are considered an issue. So I should discuss an off topic post and get my thread closed because it is something pe...
- by Rented - at 2013.04.14 22:40:00
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62. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Sakkar Arenith wrote: Anyway, why would you even assume that many ships would be obsolete or not worth it? Distinctiveness =/ Imbalanced. It not just about chaning ships slot layouts, its about changing race appropriate modules, like say neu...
- by Rented - at 2013.04.14 03:38:00
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63. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Individualizing things virtually always works out to simply making a lot of things just plain better than a lot of other things, leaving a great many things 'worthless'. You use the example of WoW as something that isn't individualized, you're wr...
- by Rented - at 2013.04.13 21:33:00
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64. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: And you fail to understand that 6.7% reduction of 100k ehp is different from a reduction of 6.7% of 150k ehp. You might take more off the 150k, but it will still end up with a higher absolute number than the result of the for...
- by Rented - at 2013.04.13 01:09:00
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65. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Rented wrote: Van Mathias wrote: Rented, your math is disingenous because a 6.7% damage bonus at 50% resists is not the same as a 6.7% damage bonus at 80% resists. In the former case, 6.7% damage bonus against a weap th...
- by Rented - at 2013.04.13 00:46:00
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66. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Rented, your math is disingenous because a 6.7% damage bonus at 50% resists is not the same as a 6.7% damage bonus at 80% resists. In the former case, 6.7% damage bonus against a weap that does 1000dps is about 33 DPS differe...
- by Rented - at 2013.04.13 00:25:00
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67. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: As for math, check this out: 3x Invuln Rokh before CCP changes: Base * .75 * .7 * .739 * .829 = Base * .32163127 or ~.323 3x Invuln Rokh after CCP changes: Base * .8 * .7 *.739 * .829 = Base * .34307336 0r ~.343 Thusly, you...
- by Rented - at 2013.04.12 23:36:00
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68. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Edward Pierce wrote: CCP Fozzie wrote: In practice that means that for pure amount repped over time, a 25% resistance bonus is only 3% less powerful than a 37.5% rep bonus. This is one of the main reasons that resistance bonuses completel...
- by Rented - at 2013.04.12 22:48:00
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69. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: So sayeth the Minmatar player, who stands to gain in every way from this, as opposed to a small time Rokh pilot, who will be drastically effected negatively by this change. I don't run in megablobs, or often have access to an...
- by Rented - at 2013.04.12 20:53:00
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70. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: Rented wrote: EVE, Wallstreet, and a statistician convention... the three places on Earth where 5% can generate so much whine. I do not know about you but i recently upgraded few of my implants from 4% bonus to 6% bo...
- by Rented - at 2013.04.12 19:08:00
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71. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
EVE, Wallstreet, and a statistician convention... the three places on Earth where 5% can generate so much whine.
- by Rented - at 2013.04.12 18:45:00
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72. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Jezza McWaffle wrote: Fozzie. I love you. Marry me or else... *cheekily* Maybe 15% bonus on powergrid reduction for Tachyons? FOZZIE? FOZZIE?! He been cheatin' on you.
- by Rented - at 2013.04.12 17:38:00
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73. A fix to fix most problems in eve. - in Player Features and Ideas Discussion [original thread]
Ban everyone .
- by Rented - at 2013.03.31 15:13:00
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74. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Glad that the link I read was from Wikipedia, of wait it wasn't. I'm not responsible for you being able to only click on literally the first google result.
- by Rented - at 2013.03.30 15:41:00
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75. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Rented wrote: Omnathious Deninard wrote: I find it amusing that you not only fail to back up you claim that a scanning bot would be easy to program. I also find it amusing that you keep claiming the jeopardy bot...
- by Rented - at 2013.03.30 15:25:00
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76. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I find it amusing that you not only fail to back up you claim that a scanning bot would be easy to program. I also find it amusing that you keep claiming the jeopardy bot is a testament to software and it is really a ...
- by Rented - at 2013.03.30 14:40:00
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77. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Rented wrote: Omnathious Deninard wrote: I have programmed in the past, it wasn't my thing but I understand it none the less. Omnathious Deninard wrote: A bot is world Jeopardy! champion, congratulations t...
- by Rented - at 2013.03.30 13:49:00
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78. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I have programmed in the past, it wasn't my thing but I understand it none the less. Omnathious Deninard wrote: A bot is world Jeopardy! champion, congratulations this is probably one of the easiest thing for a ...
- by Rented - at 2013.03.30 13:34:00
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79. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: A quick Google search shows there are still no scanning bots out there. Because if it isn't listed on the first page of Google when searching "eve scanny bot thingy", it simply cannot exist. Not that it matters, bec...
- by Rented - at 2013.03.30 13:21:00
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80. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Octoven wrote: Rented wrote: I find the notion that this would prevent bots in the slightest... fairly amusing. I suspect you greatly overestimate the difficulty of automating scanning, not that it much matters. I could do it myself and I'm ...
- by Rented - at 2013.03.28 23:56:00
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