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1. Rust - Rooks and Kings Server - in Out of Pod Experience [original thread]
slight modifications has been applied to the Rookery. :) but alas, moat and raise bridge aren't in the game yet. :sadrustie: neither is partrol helicopter, but that's being worked on!!
- by Rhamnousia - at 2013.12.26 22:47:00
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2. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Rhamnousia,8,12,98,56,34,27,140,27,1,3 ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.07.30 19:54:00
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3. [Hyperion] Why CCP why?! - in Ships and Modules [original thread]
arguing that giving the same defensive slot layout to a hype would make the megathron useless is moot. megat is adapted as a buffered armor tank close range dps ship in fleet, where as the hype is designed as an active armor tank dps ship for sma...
- by Rhamnousia - at 2011.07.30 19:14:00
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4. Bubble Mechanic Question - in Warfare & Tactics [original thread]
Originally by: Miss Rabblt Originally by: Rhamnousia as per bubble mechanic, let's call the moment you initiate warp is t=0, any moment in time before that has negative value, and after positive. just small tuning. "you initiate...
- by Rhamnousia - at 2011.07.27 03:11:00
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5. Bubble Mechanic Question - in Warfare & Tactics [original thread]
Edited by: Rhamnousia on 26/07/2011 07:17:50 dictor bubbles show on d-scan, as do anchored bubbles. hic's sphere, however, won't show. since it is a local projection from the ship, adding nothing into the system's inventory. to further elabo...
- by Rhamnousia - at 2011.07.26 07:17:00
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6. Battle Report: Carriers vs. Supercarriers - in Warfare & Tactics [original thread]
Originally by: Mfume Apocal Originally by: Fearless Worthless does ship scanner report cap % back? yes actually, no. it does not. it shows you what mods the scanned ship has fitted, and current/total capacitor, in absolute....
- by Rhamnousia - at 2011.07.09 09:42:00
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7. Battle Report: Carriers vs. Supercarriers - in Warfare & Tactics [original thread]
Originally by: bombre4life Great read, thanks! Just a question on HICs: how do they survive while tackling supers? They can't get remote reps and are probably neuted to hell, aren't they? multiple HICs, the prime can switch off scripte...
- by Rhamnousia - at 2011.07.05 10:50:00
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8. Wormhole PVP(gank) Active Tank(?) Tengu Fit - in Warfare & Tactics [original thread]
Edited by: Rhamnousia on 04/07/2011 12:03:39 Edited by: Rhamnousia on 04/07/2011 12:03:17 http://img844.imageshack.us/img844/9642/tengunoncloakyprobergan.jpg text version: [Tengu, noncloaky prober gank] Caldari Navy Ballistic Control ...
- by Rhamnousia - at 2011.07.04 12:02:00
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9. Battle Report: Carriers vs. Supercarriers - in Warfare & Tactics [original thread]
i was dancing on razorblade (as in skirting on the edge of triage rep range to maximize my dps, being in a blasterthron. yes, in a fleet) for much of the fight (sry shani). the chimera pairs that made it out, you truly are some lucky sods :) i en...
- by Rhamnousia - at 2011.07.04 11:33:00
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10. WTB 1x 60day GTC (Secured only) - online now - in Timecode Bazaar [original thread]
done. ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.24 20:29:00
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11. WTB 1x 60day GTC (Secured only) - online now - in Timecode Bazaar [original thread]
750m or there about. ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.24 20:13:00
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12. WTB 1x 60day GTC (Secured only) - online now - in Timecode Bazaar [original thread]
720-740m mail/convo me ingame ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.15 04:05:00
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13. [Price check] Almost perfect Guardian pilot (13,2M SP) - in Character Bazaar [original thread]
2-3b would be my guess. you should sweeten the pot with logistic lvl 5. ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.11 23:04:00
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14. [VIDEO PVP] Escalation - in My EVE [original thread]
leyo!!!! \o/ ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.08 02:33:00
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15. [WTB] Amarr PvP focused toon. Budget: upto 5b - in Character Bazaar [original thread]
Originally by: Maximas Deridian http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1522811 noted. Asked B/O is a bit high for the lack of engy/elec skills. your mechanic skills aren't that stellar either. gl selling though. -...
- by Rhamnousia - at 2011.06.06 06:39:00
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16. WTS 27m sp Amarr PVP Pirate - in Character Bazaar [original thread]
any available remap? and have you spent all the unallocated SP from the refunded learning skills? i'm interested, but budget doesn't allow a 6b offer :( ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.05 17:49:00
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17. [WTB] Amarr PvP focused toon. Budget: upto 5b - in Character Bazaar [original thread]
back to the top with ya. ---------------------- What happens in Pelennor stays in Pelennor. Forever Pelennor
- by Rhamnousia - at 2011.06.05 17:44:00
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18. [WTB] Amarr PvP focused toon. Budget: upto 5b - in Character Bazaar [original thread]
As title said, i'm looking for an Amarr PvP toon. Requirement: - Good Mechanic skills. able to use: remote reps up to t2, t2 hardeners, local rep isn't required. - At least t2 medium pulse spec. Large optional, but recommended. - At least Am...
- by Rhamnousia - at 2011.06.05 08:41:00
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19. [Proposal] Local Chat, Directional Scan, Ect. - in Assembly Hall [original thread]
in each system, there are stargates, installed by the four Empires. these stargates register pilots upon entry into the system. And this information is made accessible to all pilots within the system. That's the RP justification of local chat. In ...
- by Rhamnousia - at 2011.04.05 22:28:00
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20. Theory: Alliance Combat - in Corporation, Alliance and Organization Discussions [original thread]
there's no fixing the lag. because that means fixing human nature, and that's just outright impossible as far as programming go. there are ways to discourage blobbing. i agree with the OP as far as game mechanic need changing, but only to that ex...
- by Rhamnousia - at 2011.03.21 19:30:00
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