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21. Capital Ships Rant - in Player Features and Ideas Discussion [original thread]
Originally by: Windryder ...Actually I don't think anyone throwing "support fleets" into this discussion really understands what a support fleet is for... Genius is rarely understood in their own time. Take solace in that.
- by Rhohan - at 2009.07.30 06:11:00
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22. Camera Drone from classic client? (dunno how else to call this really) - in Player Features and Ideas Discussion [original thread]
I agree. My HD Fraps of my Rag getting blown up on Sisi got messed up by this.
- by Rhohan - at 2009.07.29 11:00:00
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23. To CCP: Why are Minmatar BS so unpopular? - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble This Thread Heh, looks like you made every other post in that thread. A little excessive maybe?
- by Rhohan - at 2009.07.27 09:25:00
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24. To CCP: Why are Minmatar BS so unpopular? - in Player Features and Ideas Discussion [original thread]
I'm not sure why the Devs have gimped the Minmatar in nearly everything, but they have. Each Race should have something, but I don't thing the "versatile" thing is working out for the Minmatar. Reason 1. This has changed over time. Reason 2. I'...
- by Rhohan - at 2009.07.27 09:18:00
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25. The real cause of blobs - in Player Features and Ideas Discussion [original thread]
Blob warfare is simply an example of Concentration of Force . It is only natural to try and overwhelm your opponents. In actual combat the threat of arty barrage, carpet bombing or similar can balance this. In Eve, blobing can be countered by D...
- by Rhohan - at 2009.07.25 09:48:00
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26. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
Originally by: MrNuby This ore bay, is it just ore or does it allow ice too? Ice will go in the ore bay. Just checked.
- by Rhohan - at 2009.07.24 23:06:00
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27. Improving through skill use and multi-char training - in Player Features and Ideas Discussion [original thread]
Too many ways to "game the system" with what you suggest. The system is fine as it is, and the current system is one of the attracting factors to this game for many of us. Your idea that there are too many charcters with "too many skills runnin...
- by Rhohan - at 2009.07.24 01:36:00
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28. AFK button or indicator - in Player Features and Ideas Discussion [original thread]
Originally by: Octoven If you feel the need to ignore corp mates then perhaps you shouldn't belong in that corp to start with or perhaps informing the person they annoy you then blocking them. Most corp mates I've seen are obliged to talk...
- by Rhohan - at 2009.07.21 23:26:00
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29. AFK button or indicator - in Player Features and Ideas Discussion [original thread]
Originally by: magnus maiormaximus It's frustrating trying to get ahold of someone over and over again... Maybe they don't want to talk to you... I wouldn't want my status broadcasted all the time. There are some people I'd rather ...
- by Rhohan - at 2009.07.20 23:00:00
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30. Black Ops BS is trully BS - in Player Features and Ideas Discussion [original thread]
Originally by: Cypherous Please tell me how big is said fuel bay, i don't have a SISI client at present but i'm dying to know how big it is >.< Still 1000m3, as is in post 9 above.
- by Rhohan - at 2009.07.20 16:03:00
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31. What I miss from the golden days of Eve - in Player Features and Ideas Discussion [original thread]
Originally by: Istvaan Shogaatsu Back in the day... Yes, nearly every generation has said that. Times change, learn to live with it, or learn to be pernmantely unhappy.
- by Rhohan - at 2009.07.20 15:55:00
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32. Impact Effects - in Player Features and Ideas Discussion [original thread]
If you look at the presentations for the last fanfest, the Devs gave some graphics presentations where they are planning something similar to this. Slice Maps. They want to have combat to have a visual impact on your ship as you take damage, such...
- by Rhohan - at 2009.07.17 21:43:00
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33. Black Ops BS is trully BS - in Player Features and Ideas Discussion [original thread]
Originally by: Bladen Kerst What is the capactity of fuel bay on SiSi atm? 1000m3 when it first showed up, but I have a feeling this might change. I haven't been able to check since the most recent patch because the "right click" funt...
- by Rhohan - at 2009.07.17 13:16:00
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34. lets spaceship have sex - in Player Features and Ideas Discussion [original thread]
Originally by: TRD 2371 for example two dominix make one vexor a megathron taking a nightmare from behind makes a revelation eve could become so much more fun! I can only assume you are not old enough to post on these forums...
- by Rhohan - at 2009.07.17 00:52:00
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35. Black Ops BS is trully BS - in Player Features and Ideas Discussion [original thread]
The BO is fine as it is. The added fuel bay, which is on Sisi right now, will make it even better. This ship isn't for everyone, and obviously isn't for you, so save yourself a lot of grief, and don't buy one, dont' train for one, and find some...
- by Rhohan - at 2009.07.17 00:48:00
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36. Tech 2 Battlecruisers / Command ships. - in Player Features and Ideas Discussion [original thread]
This has been brought up many times since the Tier II BCs release. The Devs have stated in the past that they have other plans for Tech II, Tier II BCs in the future.
- by Rhohan - at 2009.07.16 21:56:00
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37. Idea - For Mom - Cloaked pocket grid - in Player Features and Ideas Discussion [original thread]
I'll take this a little further... I've been hesitant to go along with this CPG not being scanable, but I guess it furthers the idea of the Mom creating a "safe haven" for a fleet in hostile space. I've always thought that only certain ships shou...
- by Rhohan - at 2009.07.15 11:58:00
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38. Pirate Outposts: Hidden Pirate Stations for Lowsec - in Player Features and Ideas Discussion [original thread]
I like the idea of limited "hidden" stations, with the possibility to cloak some of them, at a cost, probably less function in the Cloakable ones. Maybe have a mass limit of what one can dock in them or something, based upon the quality and size ...
- by Rhohan - at 2009.07.14 20:55:00
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39. Idea - For Mom - Cloaked pocket grid - in Player Features and Ideas Discussion [original thread]
Originally by: steave435 Would you tie down a ~20B isk ship for 10 minutes just to make your safespot slightly harder to find? Its more than just a slightly harder to find safespot. The only feature disabled on the Mom would be the Cl...
- by Rhohan - at 2009.07.14 11:29:00
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40. Idea - For Mom - Cloaked pocket grid - in Player Features and Ideas Discussion [original thread]
Originally by: Ardetia it should work like a regular cloak except the cloak is the bubble once you are within 2-5km of it it will decloak and voila This would be problematic when there are ships warping to and from it. A cloaked h...
- by Rhohan - at 2009.07.13 20:07:00
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