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1. new breed of drone - in Player Features and Ideas Discussion [original thread]
We already have this, OP. Light drones have the best tracking with the least DPS, med drones have less tracking, more DPS, etc.
- by Ria Nieyli - at 2016.09.06 06:53:47
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2. Add an option for compression tax on Citadels - in Player Features and Ideas Discussion [original thread]
If you're going to be charging for compression, consider that people can do it in a small POS.
- by Ria Nieyli - at 2016.04.29 23:06:34
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3. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Korotani wrote: Ria Nieyli wrote: Korotani wrote: I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away ...
- by Ria Nieyli - at 2016.01.21 11:28:30
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4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Korotani wrote: I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of ...
- by Ria Nieyli - at 2016.01.21 11:02:43
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Jakkan Wrath wrote: there are many ways to counter this, just because its a bit harder then just sitting and pressing f1 does not mean it should be removed. they could nerf it if it truly is such a bad idea. no need to remove it adds so much dy...
- by Ria Nieyli - at 2016.01.21 10:49:33
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Dear CCP What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content? Are ...
- by Ria Nieyli - at 2016.01.21 09:21:57
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7. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
James Msyu wrote: Don't remove the MJFG from lowsec. It's made station games fun again. Come Citadel you will be unable to dock if pointed. Much better solution than having MJFG.
- by Ria Nieyli - at 2016.01.21 09:17:28
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8. New launcher missing functionality - in Player Features and Ideas Discussion [original thread]
Bump.
- by Ria Nieyli - at 2016.01.20 08:16:27
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9. New launcher missing functionality - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Those features got swapped out for the ability to launch multiple accounts simultaneously and log into sisi without a seperate install. I'd rather have the new features. Why not have both sets of features? They're already...
- by Ria Nieyli - at 2016.01.19 21:54:25
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10. New launcher missing functionality - in Player Features and Ideas Discussion [original thread]
Hello, I tried the new launcher and it is missing the "Autoplay" and "Close launcher when EVE starts" checkboxes that the old one has. Those two are really convenient for me, and can we please get them back? I'm still using the old launcher becau...
- by Ria Nieyli - at 2016.01.19 19:24:31
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11. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Signed. Patching gameplay out of the game is never good.
- by Ria Nieyli - at 2016.01.07 20:20:00
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12. Command Destroyers - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Niraia wrote: SurrenderMonkey wrote: Niraia wrote: Iain Cariaba wrote: Counter? Stay more than 6km from one. Seems simple enough to me. I trained for ships bigger than cruisers, and would like to use them ...
- by Ria Nieyli - at 2015.12.28 17:33:08
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13. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Danika Princip wrote: Frostys Virpio wrote: Danika Princip wrote: Doesn't scrambling the destroyer stop it? Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship... ...
- by Ria Nieyli - at 2015.12.28 16:59:31
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14. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
So, will these things be able to only fit one link module regardless of how much command processors stick on them or am I reading this wrong?
- by Ria Nieyli - at 2015.11.17 15:48:13
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15. [Suggestion] Focused Warp Disrupt Probe - in Player Features and Ideas Discussion [original thread]
You lock the target, launch a probe at it. Probe connects, that target, and that target only is warp disrupted for the duration. Launching a second probe cancels the disruption effect on a ship if present. It's a different probe that changes the f...
- by Ria Nieyli - at 2015.10.27 15:16:04
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16. [Suggestion] Focused Warp Disrupt Probe - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Bubbles in Low sec? This again... No, because Low sec does not need bubbles. Bubbles, among a few other things, are what differentiates Low sec from Null sec; therefore they are not needed or beneficial to Low sec. Instead...
- by Ria Nieyli - at 2015.10.27 14:43:48
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17. [Suggestion] Focused Warp Disrupt Probe - in Player Features and Ideas Discussion [original thread]
Greetings fellow forum readers, I have a proposal for adding a different type of Warp Disrupt Probe for the Interdictor class hulls. The basic idea behind it is to provide functionality similar to the Focused Warp Disruption Script for lighter ta...
- by Ria Nieyli - at 2015.10.27 14:37:12
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18. Offer past icons and themes for AUR - in Player Features and Ideas Discussion [original thread]
People have the right to use and have anything they want and there is no way to change that unless you take away their human rights. Exposing people to things is a great way to inform people about things but at the end of the day it is up to the i...
- by Ria Nieyli - at 2015.04.30 11:40:45
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19. Offer past icons and themes for AUR - in Player Features and Ideas Discussion [original thread]
Sure, it might look like a good idea since it's only the Damage Control and Neocom so far, but you have to ask yourself: "Where does it end?" Soon CCP will ask us to pay real money just to play the game!
- by Ria Nieyli - at 2015.04.30 11:09:28
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20. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone! Big thanks to everyone who has posted feedback about the first round of changes. We agree with the point that some of you were bringing up, that these first round of changes are a bit too harsh on long range weap...
- by Ria Nieyli - at 2015.04.14 07:20:23
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