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1. CQ Ship Change - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Originally by: Sepheir Sepheron Edited by: Sepheir Sepheron on 17/05/2011 17:43:55 Originally by: Annasys Originally by: Sepheir Sepheron An idea that when you change your ship a la...
- by Rixiu - at 2011.05.17 19:40:00
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2. Combat simulator with all ships and items and all lvl 5 char - in Player Features and Ideas Discussion [original thread]
The undock button is in the lower left corner of the screen. Learn how to use it (L2UD).
- by Rixiu - at 2011.04.11 23:04:00
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3. Ship textures and remodels - in Player Features and Ideas Discussion [original thread]
New ship models will not help develop the vampire game so this has been put on ice until... or so it would seem at least. On a serious note though, there is a new ship model in the sisi build that looks similar to the Maller so it's possible tha...
- by Rixiu - at 2011.03.22 17:12:00
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4. why remove stargates? - in Player Features and Ideas Discussion [original thread]
This thread is making a strong case for the removal of jump bridges since he can't even tell the difference between jump bridges and stargates. And yes, I'm assuming stuff and drawing conclusions without :stuff:.
- by Rixiu - at 2011.03.04 17:15:00
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5. Increasing the warp-in distance error - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral Leviathan PVP is highly chance based, you just never know for sure what the other guys has fitted. Ehum, you're confusing chance based game mechanics with how players are playing the game. When I fit a ship I do...
- by Rixiu - at 2011.01.27 22:29:00
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6. Increasing the warp-in distance error - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral Leviathan Further thoughts anyone? I'd rather not have eve be chance based, that what lotteries are for and they belong in the forums not in game mechanics. Either make everyone drop out of warp 10k from gates (s...
- by Rixiu - at 2011.01.27 15:57:00
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7. "Neo NeoCom" Beta - What happened? Dev Response Please! - in Player Features and Ideas Discussion [original thread]
Edited by: Rixiu on 20/01/2011 14:35:23 Originally by: Gangus After using the excellent search feature on the EVE forums, i gave up and went to EVE Search and found this: Originally by: CCP Spitfire Based on initial testing an...
- by Rixiu - at 2011.01.20 14:35:00
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8. Remove Stargates - in Player Features and Ideas Discussion [original thread]
In the long term I belive that the gate/travel mechanics will have to change in some way. Doesn't necisserily mean that stargates should be removed but atleast complemented in some way, preferably by being able to warp between systems somehow. Wou...
- by Rixiu - at 2011.01.14 16:58:00
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9. Offlining POS Structures - in Player Features and Ideas Discussion [original thread]
It's possible to offline a structure from the towers management window.
- by Rixiu - at 2010.12.02 19:59:00
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10. +25km3 drone bay to aeon and wyverns!! - in Player Features and Ideas Discussion [original thread]
Edited by: Rixiu on 02/12/2010 04:51:56 Here's an idea. Bring 20 FBs and 19 fighters and you can bring all the smaller drones you'll ever need along with some you'll never need. http://piclair.com/019q0 Problem solved or did I miss somethi...
- by Rixiu - at 2010.12.02 04:51:00
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11. Jump Bridge use based on standings, not passwords - in Player Features and Ideas Discussion [original thread]
The lazy part of me say yes. The rational part of me say hell no. I say yes to remove password, but I say no to allow them to be used based on standings. Make it so that jump bridges can only be used by the alliance that owns them. Would force t...
- by Rixiu - at 2010.11.30 17:40:00
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12. KBs think BPC=BPO - unacceptable - in Player Features and Ideas Discussion [original thread]
According to CCP this is impossible to implement without rewriting eves entire code, more or less...
- by Rixiu - at 2010.10.18 14:45:00
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13. Revamp Personal Wallet - in Player Features and Ideas Discussion [original thread]
Yes! Make it so number one/ccp.
- by Rixiu - at 2010.10.03 20:47:00
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14. the Moa Hull - in Player Features and Ideas Discussion [original thread]
Yes please, more ships that look like plastic transformer toys thx!
- by Rixiu - at 2010.09.26 15:24:00
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15. New ship class - Capital Contender - in Player Features and Ideas Discussion [original thread]
Originally by: Rahnim yes, and some people would hug alot of caps in before the price would increase, to resell them slowly afterwards Which would increase the price before the change is even made ;)
- by Rixiu - at 2010.09.20 16:29:00
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16. New ship class - Capital Contender - in Player Features and Ideas Discussion [original thread]
True, such a change won't heappen overnight. Might take a year or more, but as the cheap caps die off the price will increase.
- by Rixiu - at 2010.09.19 19:42:00
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17. New ship class - Capital Contender - in Player Features and Ideas Discussion [original thread]
Nerf the production of the supercaps instead. Much simpler solution than creating and balancing an entirely new ship class. Make it so that an alliance need to have some super-expensive sov-upgrade in order to build the supercaps to make them cost...
- by Rixiu - at 2010.09.19 09:51:00
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18. let us use the image tags - in Player Features and Ideas Discussion [original thread]
Probably has to do with the fact you have be logged in to see embedded images. One would think that CCPs web developers would focus on creating a modern forum and webpage but I guess evegate was more important for some reason.
- by Rixiu - at 2010.09.11 16:56:00
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19. proposal : new skill - in Player Features and Ideas Discussion [original thread]
What? Just, what? This idea makes no sense. Just, no. We need less skills that are practically useless, not more.
- by Rixiu - at 2010.08.21 15:15:00
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20. Formations (for scan probes) - in Player Features and Ideas Discussion [original thread]
Originally by: Pradev It would be even nicer if you could just select all your probes and move them all at the same time, so no matter what odd formation you got you can still drag them all at the same time not losing your formation. (not...
- by Rixiu - at 2010.08.14 12:25:00
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