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1. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
The icons are indeed far too big.
- by Roime - at 2013.05.31 06:07:00
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2. [Odyssey] Grav Site(Ore site) - in Test Server Feedback [original thread]
You can still secure a system, keep an eye on new K1s and stay aligned. I hope you guys realize that if this change reduces AFK mining, it's good for everyone except AFK miners.
- by Roime - at 2013.05.30 22:15:00
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3. [Odyssey] Grav Site(Ore site) - in Test Server Feedback [original thread]
I'm leveling mining skills on my indy alt as we speak.
- by Roime - at 2013.05.30 21:36:00
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4. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Ok that's new to me and a really confusing change.
- by Roime - at 2013.05.30 08:42:00
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5. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
This is a heavy buff to combat probing in general, especially in wormholes. Exposure time for launching probes was cut under dscan (you can launch your whole set simultaneous when breaking gate cloak, you're only exposed for one flash), probe stre...
- by Roime - at 2013.05.30 07:19:00
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6. Carriers: From 20 days to 65 days - in Test Server Feedback [original thread]
OP I was in the same boat as you, BS V and no need for the jump skills, but really man the only sensible thing to do was to inject the skills before the patch.
- by Roime - at 2013.05.29 22:17:00
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7. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Roime wrote: You think moving the formation on top of yourself is going to make difference? It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use. Auto-rec...
- by Roime - at 2013.05.29 22:13:00
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8. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
You think moving the formation on top of yourself is going to make difference? It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use. Auto-recall of probes has been unanimously rej...
- by Roime - at 2013.05.29 14:42:00
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9. DED Complex Changes - in Test Server Feedback [original thread]
This thread is about people's definition of sandbox. Please play armchair moderator in some other thread, thanks and have a nice day.
- by Roime - at 2013.05.29 06:16:00
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10. Drake Navy Issue Comparison - in Test Server Feedback [original thread]
Not wanting to rain on your kite parade, but the Navy Brutix is faster and more agile.
- by Roime - at 2013.05.28 22:28:00
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11. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Kururu Hime wrote: What about the modules/ships reducing the CPU need for probe launchers, since the DS are removed, this bonus wont do any good ? Any plan on replacing t his bonus by a scan strengh bonus or speed or even range for example ? ...
- by Roime - at 2013.05.28 22:23:00
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12. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
I see now, thanks! That would have warranted it's own spacefrench line, I consider it the Queen feature of this mess.
- by Roime - at 2013.05.28 22:12:00
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13. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing re...
- by Roime - at 2013.05.28 21:11:00
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14. DED Complex Changes - in Test Server Feedback [original thread]
Rob Crowley wrote: ]Well, then I guess Eve is either not a sandbox or not acceptable for you. EVE with hisec as it is is not a pure sandbox. Quote: ]Player activity or player interaction. You can pick which one you prefer, in both cases...
- by Roime - at 2013.05.28 20:12:00
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15. DED Complex Changes - in Test Server Feedback [original thread]
Rob Crowley wrote: Roime wrote: Hisec is the tutorial area No, it's not. It's actually the place where the majority of the game happens. But of course you know this, every post of you in this thread has a strong scent of trolling. It's ...
- by Roime - at 2013.05.27 18:47:00
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16. DED Complex Changes - in Test Server Feedback [original thread]
Anabella Rella wrote: Butthurt? Obviously you have the vocabulary of a juvenile to match your intellect so, this will be the last reply I make to you. I read every word of your biased screed before I replied. I simply disagreed with your pra...
- by Roime - at 2013.05.27 18:42:00
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17. DED Complex Changes - in Test Server Feedback [original thread]
Derp. Like bombs, bubbles and capitals. Hisec is the tutorial area and has restrictions for the protection of new players.
- by Roime - at 2013.05.26 07:39:00
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18. DED Complex Changes - in Test Server Feedback [original thread]
Anabella Rella wrote: Open your own damned eyes. Quit trying to force your preferences on others. You didn't read a single word, you make up stuff that was not written and you even managed to take it personally, and seem to be quite butthur...
- by Roime - at 2013.05.25 20:35:00
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19. DED Complex Changes - in Test Server Feedback [original thread]
Rob Crowley wrote: Roime wrote: Except they are not designed above else for exploration. They are modular ships and exploration is no more their focus than is combat, RR or EWAR. Of course they were designed above else for exploration, na...
- by Roime - at 2013.05.24 00:03:00
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20. DED Complex Changes - in Test Server Feedback [original thread]
Anabella Rella wrote: Are you serious? Are you another of the zealot brigade that wants to nerf the living hell out of high sec in order to "encourage" people to move to low and null to be your target practice? Want to make high sec a newbie o...
- by Roime - at 2013.05.23 23:57:00
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