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781. To Active Armor or Passive Shield? - in Ships and Modules [original thread]
[Myrmidon, K-space PVE] Medium Ancillary Armor Repairer, Nanite Repair Paste Armor Thermic Hardener II Armor Kinetic Hardener II Reactive Armor Hardener Energized Adaptive Nano Membrane II Drone Damage Amplifier II Omnidirectional Tracking Link I...
- by Roime - at 2013.07.07 21:06:00
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782. To Active Armor or Passive Shield? - in Ships and Modules [original thread]
Blue Absinthe wrote: So conceptually I'd agree with your first point, as in it makes sense to me. The issue I have though is that when I actually back of the envelope some of the math the increase in sig radius between a passive shield and act...
- by Roime - at 2013.07.07 20:56:00
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783. CCP, Buff Active Armour Reps Please. - in Player Features and Ideas Discussion [original thread]
Still waiting for armor tanking 2.0
- by Roime - at 2013.07.07 17:26:00
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784. Ship Custom Colors based on Alliance/Corporation? - in EVE General Discussion [original thread]
Custom ship skins, along with modular POSes would ramp up the user count beyond CCP's wettest dreams. At least release the NPC corp variations already in game. +9001
- by Roime - at 2013.07.07 17:24:00
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785. To Active Armor or Passive Shield? - in Ships and Modules [original thread]
Sig+speed tank is significant strength of HACs and especially Ishtar, which in practice means that you need less paper tank when going armor. In seriously neut-heavy plexes passive shield tank would be better, but for everything else I'd go armo...
- by Roime - at 2013.07.07 17:20:00
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786. Hacking Mini-game more luck then skill? - in Missions & Complexes [original thread]
There's a minor element of decision-making involved, but hacking isn't really difficult in the usual sense with max skills. I find the both the hacking and loot spew much more entertaining than "engage module, wait" and have no problems paying att...
- by Roime - at 2013.07.06 08:46:00
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787. Radial Menu - action mapping - in EVE General Discussion [original thread]
What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu. Shift+rclick to instantly bring up the menu, for example.
- by Roime - at 2013.07.06 06:42:00
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788. Right Click in Space > Bookmarks > EDIT Location - in Player Features and Ideas Discussion [original thread]
Yes please!
- by Roime - at 2013.07.05 14:54:00
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789. Are railguns really that bad? - in Ships and Modules [original thread]
Of course it doesn't keep MWD running, in the worst case if the AB ship is a rail Thorax (AB BCs webbed down aren't faster than webbed frigs with MWD turned off), your rails with Javelin and all Vs won't do any more damage during the MWD cycle tha...
- by Roime - at 2013.07.05 10:42:00
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790. On copyright infringement... (attn ccp) - in EVE General Discussion [original thread]
Well their hulls are incredibly well designed, and properly fitted too
- by Roime - at 2013.07.05 09:42:00
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791. Leftover high slots: Do you fill all of them? - in Ships and Modules [original thread]
NOS/Neut. If there's no fitting left, offline probe launcher (saved my butt in whs numerous times) and/or salvager.
- by Roime - at 2013.07.05 09:40:00
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792. Are railguns really that bad? - in Ships and Modules [original thread]
It only takes one MWD cycle for faster ship to close on your AB/LR fit from long point range, get hard tackle on you and establish a close orbit, after that you won't get a single hit and just die. LR guns are for larger fleets and niche instasn...
- by Roime - at 2013.07.05 09:38:00
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793. Show passive modules - DAMAGED only - in Player Features and Ideas Discussion [original thread]
Great idea, +1!
- by Roime - at 2013.07.05 07:06:00
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794. On-grid boosting and preserving small gang PvP - in EVE General Discussion [original thread]
Destination SkillQueue wrote: Zappity wrote: Roime wrote: There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role: Make links targeted modules, with the ...
- by Roime - at 2013.07.04 15:57:00
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795. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Cool stuff, what about the drone fixes?
- by Roime - at 2013.07.04 11:15:00
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796. Sentry drone boats, should they stay, or should they go? - in Ships and Modules [original thread]
Malcanis wrote: The CSM's favoured change to assigning drones is to limit assigning to squad members. Very sensible suggestion.
- by Roime - at 2013.07.04 10:42:00
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797. Stealth Strategic Cruisers - in Ships and Modules [original thread]
Chessur wrote: So.. a Proteus can't do damage out to 18k. Just throwing that out there. So as i have said before, you can't do any damage unless you are in scram web range. You just don't understand fall off very well do you? This is what h...
- by Roime - at 2013.07.04 07:52:00
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798. On-grid boosting and preserving small gang PvP - in EVE General Discussion [original thread]
There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role: Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Incr...
- by Roime - at 2013.07.04 06:36:00
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799. Stealth Strategic Cruisers - in Ships and Modules [original thread]
Chessur wrote: Gypsio III wrote: Chessur wrote: I can assure you that my Omen navy issue / Scythe fleet isse / Caracal / Phoon + a covops have a much much large engagement profile than your Cloak Proteus + loki The only person talking ...
- by Roime - at 2013.07.04 06:13:00
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800. Sentry drone boats, should they stay, or should they go? - in Ships and Modules [original thread]
Jack Miton wrote: A few bombers make the mean sentries go away. You need a continuous stream of bombers, few bombers are totally irrelevant and Domis don't even need to pull sentries. If the sentry fleet is smart enough to have a fast lock...
- by Roime - at 2013.07.03 06:51:00
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