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1. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Logistic Destroyers: Ship Skills are probably going to change and Destroyer skill will be a racial skill. Only skill that might need to be added is "Light Logistics Skill", ofc it would be possible to just use the regular Logistic skill for these ...
- by Rommel Rottweil - at 2012.03.23 03:18:00
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2. Black ops logi? - in Player Features and Ideas Discussion [original thread]
[quote=Aloe Cloveris] Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking BO battleship hulls have no targeting delay. quote] LOL Well maybe I should have been more clear but I...
- by Rommel Rottweil - at 2012.03.21 04:33:00
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3. Black ops logi? - in Player Features and Ideas Discussion [original thread]
[quote=Fronkfurter McSheebleton A covops logi could warp on grid without anyone noticing and have no targeting delay when it decides to decloak [/quote This is just not true, the only ship with no targeting delay is the SB. Get your facts straig...
- by Rommel Rottweil - at 2012.03.20 23:38:00
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4. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Might be a good idea for a Tech 1 Platform for the Tech 2 Citadel Destroyer. Torp/Cruise Destroyer. Role Bonus: Reduced requirements for Torp/Cruise PG and CPU usage. Destroyer skill: 10% bonus to torpedo explosion velocity and flight time per le...
- by Rommel Rottweil - at 2012.03.20 17:07:00
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5. Black ops logi? - in Player Features and Ideas Discussion [original thread]
Fronkfurter McSheebleton wrote: That's a suggestion for destroyer-hulled covops cloaking logi...not quite the same, really. And Besides, if you give a logi a covops cloak, you'll have them uncloaking alongside falcons for an even stronger "I W...
- by Rommel Rottweil - at 2012.03.20 16:58:00
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6. Selfdestructing during combat: No killmail - in Player Features and Ideas Discussion [original thread]
I wonder, why did selfdestruct feature enter the game in the first place? What was the purpouse, the role? Maybe so pilots finding themselfs somewhere deep in 0.0 could get back home without doing 50 jumps? I honestly dont know. What is it used ...
- by Rommel Rottweil - at 2012.03.18 16:53:00
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7. idea for new ship design idealogy, give me feedbakc please. - in Player Features and Ideas Discussion [original thread]
Boosting CovOps combat doctrine and less centralized combat tactics could contribute to the anti-blob effort U-boats in eve? How do you like this? https://forums.eveonline.com/default.aspx?g=posts&m=934471#post934471
- by Rommel Rottweil - at 2012.03.18 16:46:00
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8. Black ops logi? - in Player Features and Ideas Discussion [original thread]
Suggestion posted earlyer: https://forums.eveonline.com/default.aspx?g=posts&m=934471#post934471
- by Rommel Rottweil - at 2012.03.18 16:41:00
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9. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Here is another new "Role"... for you guys. Im not fleshing this one out as it would be a no brainer tbh. Tier somthing or another, Tech2 Destroyer. "Covert Logistic" It would be designed around fitting Medium Shield/Armor/Cap transfer/rep modu...
- by Rommel Rottweil - at 2012.03.13 22:51:00
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10. Incoming titan adjustments - in Ships and Modules [original thread]
I think that the reduction of Tracking is ok, but a bit harsh on the target & res nerf. Btw, while you guys are at it, can you boost Capital Turret and Bay DPS a bit. I suggest giving maybe 20-25% boost for Capital Weapons or a small boost t...
- by Rommel Rottweil - at 2012.03.13 22:13:00
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11. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Here is one more nutty idea from me >Tech2 Destroyer Type name: "Thunderbird" or maybe "Ultra Bomber" (U-Boat lol) Special Ability: Can fit ONE (1) Citadel Launcher 99.95% Reduction in Powergrid need of Citadel Launcher (Torpedo & Cruis...
- by Rommel Rottweil - at 2012.03.12 23:44:00
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12. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Agustice Arterius wrote: Wouldn't a destroyer with medium guns stop being a destroyer? Unless EVEs idea of a destroyer is different than what they are usually thought of as... Would a Battlecruiser with large guns stop being a Battlecruise...
- by Rommel Rottweil - at 2012.03.11 22:40:00
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13. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Well just like the Tier 3 BC have shown that they can be useful couldnt Tier 3 Destroyers with Cruiser guns be fun to fly as well, chep hull with good DPS that can gank larger ships. To mee it could be a fun roaming ship. Disposable PVP FTW
- by Rommel Rottweil - at 2012.03.11 03:05:00
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14. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Xorv wrote: Rommel Rottweil wrote: Cloaking What do we want? 1. Get rid of afk cloakers Who's this "we" you're talking about? There is no universal all inclusive "we" in EVE that agree on game mechanics and design. A lot of the peo...
- by Rommel Rottweil - at 2012.03.11 03:00:00
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15. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Xorv wrote: I didn't forget that just about all ships can cloak, I just found it strange that your main concern was with a ship class that isn't specifically designed for using a cloak, while little regard is given by you to those ships that a...
- by Rommel Rottweil - at 2012.03.11 02:53:00
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16. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
Decloaking description at the bottom of page. >Tier2-Tech2 Destroyer Type name: "Hunter", "Divulger" or maybe "Conjurer"? Special Ability: Can fit Decloaking Device / Decloaking Launcher. Divulger Skill Bonus: 10% bonus to range of Decloak...
- by Rommel Rottweil - at 2012.03.11 02:39:00
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17. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Local What do we want? 1. We want people to think 2. We want people to work to get kills 3. We want people to work at surviving What dont we want? 1. We dont want Local to be the best intel channel 2. We dont want to make life easy for bots 3...
- by Rommel Rottweil - at 2012.03.11 02:27:00
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18. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Cloaking What do we want? 1. Get rid of afk cloakers 2. Get rid of cloaking bots 3.*** What dont we want? 1. We dont want cloakers to be more vaulnerable at gates that they are now 2. We basically dont want to nerf cloakers 3. We want players ...
- by Rommel Rottweil - at 2012.03.11 02:24:00
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19. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Xorv wrote: Rommel Rottweil wrote: Maybe remove the ability to use probes while cloaked? However I like the idea of showing gate activity in the local channel. Giving the Sov holder a bonus (Better intel) would be interesting too. But what ...
- by Rommel Rottweil - at 2012.03.11 00:12:00
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20. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
If cloakers can be scanned down in safespots then it creates a problem for the Super Caps pilots etc. I suspect some of them have safespots for their ships and fit cloaks (If they cant hide in a POS), they cannot dock up... yet If this was the on...
- by Rommel Rottweil - at 2012.03.09 09:40:00
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