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1. A new concept - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: read this http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/ What has that got to do with CCP fixing the tooltip fiaso ? Christopher Mabata wrote: INB4 Thread lo...
- by Rommiee - at 2014.10.14 14:28:00
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2. A new concept - in Player Features and Ideas Discussion [original thread]
How about.... CCP actually finishing something they started. An example: From the Dev Blog: "IN-SPACE BRACKETS REVISITED WITH CRIUS" on 9th July 2014 by CCP Delegate Zero. "As the in-space brackets are a completely different feature to toolti...
- by Rommiee - at 2014.10.14 12:29:00
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3. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Shilalasar wrote: Worrff wrote: To those people who do not live in Null, but have opinions on how to GÇ£fixGÇ¥ it, read: http://themittani.com/content/traffic-control-unknown-virgins Sounds like the stuff Lehman bankers said for year...
- by Rommiee - at 2014.09.16 07:34:00
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4. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
T2 Mobile Tractor units that also salvage wrecks
- by Rommiee - at 2014.06.16 07:07:00
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5. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Where some companies would reject such an improvement just to appear stronger or more decisive, we're very proud of our willingness to embrace player ideas. Excellent news....so you will not be going ahead with this dumb i...
- by Rommiee - at 2014.05.09 22:00:00
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6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Part of the reason I posted this before Fanfest is so that we could take advantage of all the feedback possible, but that also means that we'll be a bit slower replying to threads for the next couple days. Rest assured that we...
- by Rommiee - at 2014.05.01 17:35:00
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7. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: This is the real reason why. Bloobs are using Archon fleets. Lets assume that r64 moon is owned right now by a bloob. Let it be close, very close to staging point , only 1 midpoint , around 30 LY so all carriers at lvl ...
- by Rommiee - at 2014.04.30 14:11:00
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8. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Vaju Enki wrote: Use normal freighters. JF shouldn't even be in the game. They already are. If you don't know how or why do some research before making idiotic comments.
- by Rommiee - at 2014.04.30 11:21:00
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9. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Jena Jamson wrote: Don't you see all the negative responses here? WE DONT WANT IT! CCP LISTEN TO YOUR PLAYER BASE WHO ACTUALLY PLAYS THE GAME! Think back over the last few years.... When have CCP EVER listened to the player base...they m...
- by Rommiee - at 2014.04.30 09:15:00
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10. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone! [b]The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base ...
- by Rommiee - at 2014.04.29 19:39:00
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11. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Romar Thel wrote: but for some reason there are these people that get excited with whatever change CCP does... It's been a while since I got excited at anything CCP does. Now its usually indifference combined with varying degrees of disap...
- by Rommiee - at 2013.11.13 21:20:00
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12. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Tubrug1 wrote: Why are Freighters becoming faster? They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ship...
- by Rommiee - at 2013.11.13 12:46:00
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13. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Rommiee wrote: My God.....CCP, what is WRONG with you people ? This is completely pointless and adds nothing. Why donGÇÖt you spend your time fixing stuff that is broken, and not just sit there trying to thinking up the next ...
- by Rommiee - at 2013.08.09 07:44:00
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14. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
My God.....CCP, what is WRONG with you people ? This is completely pointless and adds nothing. Why donGÇÖt you spend your time fixing stuff that is broken, and not just sit there trying to thinking up the next pointless thing to do. FFS fix brok...
- by Rommiee - at 2013.08.06 09:42:00
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15. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi there features and ideas! I'm CCP's newest game designer. As some of you may know, I've been a pretty dedicated Eve player for quite awhile now, and I'm very excited to start working to improve the game as much as I can. I'l...
- by Rommiee - at 2013.04.26 10:06:00
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16. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I have a few changes to the proposal we're considering and testing internally. Once we get past that stage I'll take them to the CSM, then to you all. LOL...... This CSM will just agree with anything CCP says, so skip that...
- by Rommiee - at 2012.09.24 11:30:00
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17. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: CCP Fozzie wrote: Seranova Farreach wrote: " Why are you nerfing the weapon system when the real problem is two ships? It is true that the use of heavy missiles is very strongly concentrated on the Drake and Tengu at ...
- by Rommiee - at 2012.09.21 13:37:00
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18. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Signal11th wrote: Ufortunately although I admire your sentiment people always say "I'm off" and don't actually go through with it. I'll be staying because I like EVE and will just buy the ship that hasn't been nerfed and that will still do the...
- by Rommiee - at 2012.09.21 08:33:00
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19. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Hazen Koraka wrote: Nagarythe Tinurandir wrote: Hazen Koraka wrote: So... 110 pages of mostly people against these changes. When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they g...
- by Rommiee - at 2012.09.21 07:41:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ark Anhammar wrote: Tyberius Franklin wrote: Soon Shin wrote: TD needs to have two different types. One for Missiles and one for Turrets. Therefore the pilot will have to choose between either missiles or turrets, rather than just fit on...
- by Rommiee - at 2012.09.21 07:22:00
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