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401. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
Miss CEO wrote: and what happens when grid starts acting funny (as it does every now and then) and drop's half of the fleet on 2nd grid? Does this mean that these victims of grid are not supposed to have fleet bonuses even though the boosting...
- by Roosterton - at 2011.11.14 03:20:00
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402. Hurricane fit for lvl3 missions - in Ships and Modules [original thread]
Depends heavily on your skills. If you're a relatively low-skilled character, you'll want an active armor tank, like this: [Hurricane, New Setup 3] Medium Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardene...
- by Roosterton - at 2011.11.14 03:17:00
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403. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Quote: My gripe was that the comparisons being made were obviously skewed and the numbrs didn't match up in eft. You seem to love repeatedly spouting off this line. Pray tell, what about my numbers in EFT "didn't match up?"
- by Roosterton - at 2011.11.14 03:05:00
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404. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Quote: Roosterton wrote: Armor AC 'Cane: 603 DPS, 70k EHP , dual neuts, has an optimal of only 1.4km. Slightly faster. Armor pulse Harby: 620 DPS, 76k EHP , single neut, has an optimal of 7km, cap injected. Just to point out, I don'...
- by Roosterton - at 2011.11.13 23:14:00
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405. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I really like this idea because it makes you choose, do I want 1 link at 5% or 3 @ 3%, right now everyone says "why choose? i can have 3 @ 5% completely safe sitting in a tower" Yep, this is precisely what I'm going for.
- by Roosterton - at 2011.11.13 23:05:00
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406. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
Schnoo wrote: I'd go further than that: Make it so that boosting people with those modules is the same as repping them, i.e it allows for retaliation (solves: People using alts to boost themselves in wars). But your proposal alone would allow ...
- by Roosterton - at 2011.11.13 20:53:00
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407. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
Currently, this is how warfare links line up: They buff everyone in your fleet, in your system. T3's with the warfare link sub are the best warfare linking ships short of a titan. This make fleet command ships, which are harder to train for, s...
- by Roosterton - at 2011.11.13 20:45:00
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408. Battleships scan resolution can be boosted - in Ships and Modules [original thread]
Hint: Don't fire at frigates with your battleship? Just because they're big, does not mean that BS should be able to wtfsolopwn smaller things. This is as it should be.
- by Roosterton - at 2011.11.13 19:49:00
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409. Playin with EFT finally... - in Ships and Modules [original thread]
Target within optimal range = You will hit them for full DPS (minus tracking/sig penalties/dice rolls) Target within optimal + falloff = You will hit them for 50-100% of your DPS (minus tracking/sigpenalties/dicerolls) Target within optimal + (fal...
- by Roosterton - at 2011.11.13 19:47:00
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410. CCP SAVE EVE ! ATTRACT MASSIVE NEW NUMBERS OF SUBSCRIBERS ! DO THIS ! - in EVE General Discussion [original thread]
*People farm Nova bombs in level one missions *People sell Nova bombs for several billions each *0.0 alliances stock up on Nova Bombs *0.0 warfare becomes Nova Bomb online, and no other ship is worth fielding *Grats, you just killed eve.
- by Roosterton - at 2011.11.13 06:10:00
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411. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
m0cking bird wrote: I'm not sure why certain ships (Brutix) are being compared with other ships (Hurricane) in situations where both are not optimal? To even come to the conclusion certain Gallente ships are broken. Wouldn't you have to compare...
- by Roosterton - at 2011.11.13 04:57:00
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412. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Nimrod Nemesis wrote: And you just admitted the tempest has every opportunity to disengage. Thanks. Melts it in seconds? Unless the pilot has mental defects, he's got plenty of time to bail out. I've run from plenty a fight in a nanopest (moc...
- by Roosterton - at 2011.11.13 04:54:00
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413. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Nimrod Nemesis wrote: The temptest doesn't have to take that fight and if it ends up in it, it has more than enough time to get out. Armageddon gets kited by shield 'pest: Armageddon loads Scorch and goes "lol," driving Tempest off. Shield ...
- by Roosterton - at 2011.11.13 02:18:00
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414. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Quote: That makes your assertions even more suspect. Lets see those fits? [Armageddon, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II Damag...
- by Roosterton - at 2011.11.13 01:04:00
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415. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Nimrod Nemesis wrote: Tempest is more than slightly faster than a geddon which will be plated and armor rigged. You're also downplaying falloff and mid slot importance. As Ruah said, utility can't be understated on ships that are naturally th...
- by Roosterton - at 2011.11.13 00:49:00
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416. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Quote: No, you are mis-representing my argument. My argument is that the weapon systems should be balanced with the ships in mind. you have a slow moving, heavily tanked ship with no utility - then give them the damage projection and dps to com...
- by Roosterton - at 2011.11.13 00:24:00
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417. possible way to balance minmatar - in Ships and Modules [original thread]
Ruah Piskonit wrote: Liang Nuren wrote: Ruah Piskonit wrote: waiting for liang or someone to come in here. . . I have already spent too much time arguing some very reasonable points which just get 'scorch this, pulse that' thrown back at ...
- by Roosterton - at 2011.11.13 00:11:00
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418. NBSI, NRDS a request. - in Warfare & Tactics [original thread]
NBSI: Everyone who isn't NRDS. NRDS: None.
- by Roosterton - at 2011.11.12 17:39:00
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419. No more kick-out station? - in EVE General Discussion [original thread]
You could always just ctrl+space to avoid kickout without losing your invulnerability, anyway.
- by Roosterton - at 2011.11.12 17:38:00
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420. Overload Explained - in Ships and Modules [original thread]
I just click the glowing green buttons and turn them off when the red circle gets large.
- by Roosterton - at 2011.11.11 05:19:00
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