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81. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Ray P wrote: CCP Fozzie wrote: Hey everyone. Thanks for the feedback. We agree with those of you who are advocating a "trial period" for capitals in incursions. In the Citadel expansion we will be adjusting gate restrictions to allow all ca...
- by Rowells - at 2016.04.19 19:01:02
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82. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Anthar Thebess wrote: Lugh Crow-Slave wrote: Miss 'Assassination' Cayman wrote: Anthar Thebess wrote: Bricks, scale well. The more bricks you have the more things you can do, and stuff is more resistant to e...
- by Rowells - at 2016.04.06 13:55:44
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83. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
What about dropping the damage bonus on the thanny and simply adding a fourth fighter tube?
- by Rowells - at 2016.04.05 19:27:50
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84. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
Giuseppe R Raimondo wrote: Mr Grape Drink wrote: Giuseppe R Raimondo wrote: Mr Grape Drink wrote: Hel - Dank counter fighters so a super thats totally useless if you fit smartbombs on all your supers in fleet Im failing to...
- by Rowells - at 2016.04.05 18:16:33
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85. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
How about a warp speed bonus for the hel? :D
- by Rowells - at 2016.03.31 23:30:30
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86. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Kinera Anurin wrote: Will this apply only to the battleship itself, or also to other ships taking covert bridges? I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling anno...
- by Rowells - at 2016.03.20 21:16:13
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87. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Drago Shouna wrote: [Snipped] Why not look at a large citadel as a potential revenue source not just from your refining, but from other players as well? Set your fees lower than that of the NPC stations and advertise ...
- by Rowells - at 2016.03.15 20:45:39
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88. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Would allowing grapplers on combat battlecruisers be a bad idea?
- by Rowells - at 2016.03.09 15:29:52
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89. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
I'm sure if taxes had originally been set at suggested levels, then citadels were added, the feelings would be almost completely opposite. I geuss it depends on the order of the carrot/stick.
- by Rowells - at 2016.03.04 22:35:52
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90. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Beta Maoye wrote: If you are a space trader, will you consign your valuable assets for sale in a space building that is constantly at risk of being blocked from access, being expelled, being reinforced, being destructed and subject to change of...
- by Rowells - at 2016.03.04 22:30:46
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91. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Deck Cadelanne wrote: Lugh Crow-Slave wrote: the problem is npc stations are to plentiful and to strong they did need to be nerffed Actually the opposite is true. Vast areas of nullsec are effectively "owned" by the big blocs mostly b...
- by Rowells - at 2016.03.04 22:25:17
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92. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Alyssa Wyatt wrote: Rowells wrote: Last I heard, citadels have the biggest guns And having big fights in highsec is something that would be interesting to see An undefended XL Citadel will only take ~4 hours to kill from 20-30 Battleshi...
- by Rowells - at 2016.03.04 18:36:22
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93. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Tipa Riot wrote: Rowells wrote: Kaivar Lancer wrote: Raising NPC taxes to encourage traders to move to citadels won't work. Here's why. Suppose the base NPC broker fee is 6%, and through training Broker Relations to V and grinding standi...
- by Rowells - at 2016.03.04 16:53:20
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94. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Kaivar Lancer wrote: Raising NPC taxes to encourage traders to move to citadels won't work. Here's why. Suppose the base NPC broker fee is 6%, and through training Broker Relations to V and grinding standings, you reduce this to 2%. A citadel ...
- by Rowells - at 2016.03.04 15:59:51
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95. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Rowells wrote: Querns wrote: Deck Cadelanne wrote: Querns wrote: You can use someone else's citadel, without having to belong to their corporation or alliance. Only if they let you. Odds of that happening? Pretty...
- by Rowells - at 2016.03.04 01:39:59
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96. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Vibiana wrote: Situation: I'm putting my 3 month sell order in citadel Owner rises sell tax to 100%. Buys my stuff, gets his isk back with the tax. me -> no items, no isk. owner -> items and isk. Until you install the means to prev...
- by Rowells - at 2016.03.03 23:13:31
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97. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Deck Cadelanne wrote: Querns wrote: You can use someone else's citadel, without having to belong to their corporation or alliance. Only if they let you. Odds of that happening? Pretty close to zero. Like anybody is goi...
- by Rowells - at 2016.03.03 23:08:54
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98. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
PotatoOverdose wrote: CCP Ytterbium wrote: Jump Clones: [...]We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so,...
- by Rowells - at 2016.03.03 20:19:36
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99. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Would it be interesting or meaningful at all, if capacitor batteries affected the rates and values involved with overheating?
- by Rowells - at 2016.02.24 15:13:06
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100. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
MP2008 wrote: Wait, I am confused. I have Amarr Carrier V and bought the Amarr FAX book and am training it up. I know CCP is going to refund the cost and SP. But I keep seeing weird things about losing Carrier SP. Am I going to have to choose b...
- by Rowells - at 2016.02.19 19:11:53
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