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61. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or ...
- by Rowells - at 2016.02.12 20:39:41
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62. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Skia Aumer wrote: Rowells wrote: Skia Aumer wrote: Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct? Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes m...
- by Rowells - at 2016.02.12 17:23:55
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63. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Skia Aumer wrote: Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct? Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click f...
- by Rowells - at 2016.02.12 16:50:11
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64. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Confirming that triple/double CASB fits will be cancer?
- by Rowells - at 2016.02.12 16:34:46
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65. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Soldarius wrote: lord xavier wrote: Soldarius wrote: A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 f...
- by Rowells - at 2016.02.12 15:42:31
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66. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
You gotta stop guys, I'm still hard from the module rebalances yesterday. ITS BEEN 18 HOURS AND IM NOT EVEN ON DRUGS MY DOCTOR FEARS THE WORST. Please, think of the little guy.
- by Rowells - at 2016.02.12 14:59:52
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67. Sticky:Dev blog: Dirt & Killmarks - Dirt and Destruction in New Ede... - in EVE Information Portal [original thread]
Rock Oyok wrote: Devblog wrote: When we sought inspiration, two things stood out immediately: age and accomplishment. Age - this was fairly simple to conceptualize. While hulls donGÇÖt sag or fatten over the year, they should present visu...
- by Rowells - at 2015.12.02 06:11:34
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68. Sticky:Dev blog: Dirt & Killmarks - Dirt and Destruction in New Ede... - in EVE Information Portal [original thread]
Mojo JimBoB wrote: Really? Who Cares about Dirty ships or killmarks... why don't you use the time fixing actual game problems... War Shedding comes to mind, as It is annoying as hell that a war is declared, all toons in decced corp drop corp an...
- by Rowells - at 2015.12.02 06:03:41
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69. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Have we confirmed the HAWB for caldari caps uses missiles still? I don't see why it wouldn't but I want to double check.
- by Rowells - at 2015.11.25 00:56:23
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70. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Emmy Mnemonic wrote: also how much ISK they add to the game every month? I got this one. Moon mining in adds 0 isk to the game.
- by Rowells - at 2015.11.13 03:04:19
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71. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Anna Uka wrote: You're trying to convince new players its worth investing their time into EVE and its not worth it at this point, the future is very uncertain and you have to many changes in the air to say things are going to level out soon. Y...
- by Rowells - at 2015.11.12 02:25:05
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72. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: Buying a fully fit Carrier in Null Sec 'could' run around 2.5B ISK depending on the builder and how he/she sets their pricing. I know that for us, one of our builders charges 2.2B ISK for fully fit with drones/fighte...
- by Rowells - at 2015.11.11 03:19:30
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73. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
@CCP Quant: On the note of incursions, would it be possible to compare the amount of isk/lp earned to other activities that work similarly, like missions and anom ratting? And then a comparison to the number of characters that actually do aforeme...
- by Rowells - at 2015.11.06 16:34:26
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74. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Josef Djugashvilis wrote: ...13.8% of players engage in pvp on any given day... This suggests that either CCP need to find a way to make pvp more attractive, or, that the die-hard pvp folk need to accept that players are making it clear that n...
- by Rowells - at 2015.11.06 15:43:54
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75. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Freelancer117 wrote: wrote: 13.8% of players engage in PVP on any given day Sound about right, for every combat capsuleer there usually should be between 6 to 12 others for support, depending on the level of pvp escalation. I would rat...
- by Rowells - at 2015.11.06 15:35:41
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76. Sticky:Dev Blog: EVE Economy Update - EVE Vegas 2015 Report - in EVE Information Portal [original thread]
Anyone have any idea why Deklein is exporting so many dancers? Where do they come from?
- by Rowells - at 2015.11.06 15:21:31
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77. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Can we get the ship hangars sooner? Pretty please?
- by Rowells - at 2015.11.01 00:36:27
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78. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
CCP Snorlax wrote: Rowells wrote: any progress on a mac version? I am making progress, yes, but there are still a few issues to sort out. The biggest thing is launching multiple clients, or rather ensuring they don't crash when one of them...
- by Rowells - at 2015.10.31 04:38:15
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79. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
So, how effective will HAWB be at reprocessing packs of cruisers?
- by Rowells - at 2015.10.31 03:07:14
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80. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Baki Yuku wrote: Captain Awkward wrote: afkalt wrote: Rowells wrote: E1ev1n wrote: My suggestion is to increase the High Angle battery DPS over the 3k DPS mark, battleships are a heck of a lot cheaper and can do OVER 2k dps already ...
- by Rowells - at 2015.10.28 00:18:00
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