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401. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Ria Nieyli wrote: Korotani wrote: Ria Nieyli wrote: Korotani wrote: I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped o...
- by Rowells - at 2016.02.01 00:55:25
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402. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Why have we heard so little information regarding supers and carriers? We know very little about fighters and fighter bombers also. In regards to having just spent the better part of a year training for capitals I would a...
- by Rowells - at 2016.02.01 00:37:37
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403. Moving Ships to Nullsec sucks. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Danika Princip wrote: Toss your rigs and use a JF? Or don't and use a carrier? Or build them there. ... Two runs in a blockade runner and I have everything I need to build a carrier. Even better if I pair with a ...
- by Rowells - at 2016.02.01 00:10:05
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404. Band-aid nerf for OGB - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: But with every cp you fit you are already easier to scan... Assuming the slot had ECCM, but you don't need to fill every slot with ECCM to reach that very difficult to scan value.
- by Rowells - at 2016.01.31 18:54:04
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405. Band-aid nerf for OGB - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: This nerfs on grid links heavily, as it makes them take significantly increased damage from missiles and be vastly easier to lock. And only makes a difference to OGB's in the instances when the roaming gang actually has a d...
- by Rowells - at 2016.01.31 18:53:14
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406. Will Buying Skill Points Ruin The Game? - in EVE General Discussion [original thread]
Mr Mieyli wrote: what about your character makes him special? Well,mine has my actual name on it. So there's that.
- by Rowells - at 2016.01.31 06:24:53
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407. Training system = Bad - in Player Features and Ideas Discussion [original thread]
Your opinion has been noted. It will be taken into careful consideration. Don't call us, we'll call you.
- by Rowells - at 2016.01.31 04:27:42
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408. Band-aid nerf for OGB - in Player Features and Ideas Discussion [original thread]
While I am aware that OGB will "soon" be removed, I also am aware that "soon" may not be what we hope for. So in the meantime, I thought of a potential solution for the current strength of OGB. The main tenets are simple, avoid negative impacts f...
- by Rowells - at 2016.01.31 03:29:38
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409. DUST and Valkyrie Requirements (Bad direction?) - in EVE General Discussion [original thread]
Vestpa wrote: I rephrased, but do you get my point? Eve is exclusive to PC... What was the logic to go make a FPS for PS3 when Eve is a PC game? I think the game would've flourished had it been for PC... I'd buy it if it was! Probably because...
- by Rowells - at 2016.01.30 23:57:14
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410. Does SMA fallacy ruin the Great Impire? - in EVE General Discussion [original thread]
Scipio Artelius wrote: This belongs o¦¦n¦¦ ¦¦R¦¦e¦¦d¦¦d¦¦i¦¦t¦¦ ¦¦o¦¦r¦¦ ¦¦F¦¦H¦¦C¦¦ in the trash bin more than here. Corrected.
- by Rowells - at 2016.01.29 01:29:32
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411. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
"Give Money to Multiple" basically like multi buy but for handing out isk.
- by Rowells - at 2016.01.28 20:37:48
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412. Ship hulls with bonuses to smaller turret sizes - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Saisin wrote: We have ships with bonuses on larger turret sizes, like the Tornado. Can we have a few niche ship hulls with bonuses on their turret weapon system size as well as bonus on the lower turret size for this weapon s...
- by Rowells - at 2016.01.28 17:57:43
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413. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Steve Ronuken wrote: The requirement to have the prereqs before training will be an issue for a small set of people, but I guess that's a small price to pay for the ability to queue stuff up properly (People will Command Ships, but not the p...
- by Rowells - at 2016.01.28 17:56:16
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414. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Has remote injection of skills been considered?
- by Rowells - at 2016.01.28 17:53:05
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415. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Dograzor wrote: CCP, it has been 5 months now from the start of this thread and we are still waiting on your acknowledgement or answers for the given feedback, please sort it. They reduced max fatigue the next month
- by Rowells - at 2016.01.27 06:44:12
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416. Nerf the Instasvipul More - in Player Features and Ideas Discussion [original thread]
Insta-locking-41k-arty svipul. Now that's a fit i'd like to see.
- by Rowells - at 2016.01.27 06:35:03
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417. Expand fleet delegation - in Player Features and Ideas Discussion [original thread]
A lot simpler idea than it sounds. Currently, the only two people with full organizational powers in a fleet are the boss and the fleet commander. The idea would be to allow the boss to assign similar powers that he has over the different aspects ...
- by Rowells - at 2016.01.25 01:36:33
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418. Ship hulls with bonuses to smaller turret sizes - in Player Features and Ideas Discussion [original thread]
High-angle-rapid-auto-targeting-buck-shot-flak-cannon. Or HARATBSFC for short.
- by Rowells - at 2016.01.25 00:03:47
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419. Mining ice improvement - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: 3-As I mentioned elsewhere, have asteroids randomly explode with high AoE damage when depleted. This will really keep people on their toes, and have the benefit of reducing environmental pillage of the belt systems. Mercoxit
- by Rowells - at 2016.01.25 00:01:01
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420. The fix the Rorqual needs - in Player Features and Ideas Discussion [original thread]
Because the rorqual is a capital ship by nature, whereas the other three are stepchildren barely in name. I geuss if it was allowed in highsec, we would finally see it used in belts.
- by Rowells - at 2016.01.24 05:45:50
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