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4461. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
"Many corporations are reluctant to place such a valuable ship on the front line for a mining operation, unless defended by a sizable force. POS safe-spotting is a common practice where the Rorqual sits just outside a POS's shields, where it is av...
- by Rowells - at 2013.06.19 00:37:00
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4462. Off-grid Capital Boosting - in Player Features and Ideas Discussion [original thread]
Shade Alidiana wrote: But! You're talking about a cruiser.. I usually face crews of several t3s or BSs. If Rorq could stand against that, it'd become a carrier and so just a little bit too powerful, I don't want the disadvantages that'll most ...
- by Rowells - at 2013.06.18 13:27:00
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4463. Riding Shotgun??? - in Player Features and Ideas Discussion [original thread]
Janna Windforce wrote: The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocki...
- by Rowells - at 2013.06.18 13:15:00
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4464. Riding Shotgun??? - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: What would be the point of titans then? A Titan can bridge a couple hundred players on a single portal. With the passenger limits here you would need anywhere from 10+ supers to do the same job. And as I remember they ac...
- by Rowells - at 2013.06.18 13:12:00
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4465. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Keep it in the POS, or arrange for it to not need the POS. Anything else requires it to radically change purpose. It is a mobile industrial base. I couldn't agree more on that. Not just for this situation but for most acti...
- by Rowells - at 2013.06.18 04:52:00
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4466. POS Trading module - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Rowells wrote: Hopelesshobo wrote: With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays. It might be possible to use the capital hangar arra...
- by Rowells - at 2013.06.18 04:22:00
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4467. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
I would honestly like to see it get a complete overhaul to focus on a role as a fleet support ship. Pretty much being able to provide for all the needs of any type of operation. Provide all necessary support for the weaker ships on the field while...
- by Rowells - at 2013.06.18 01:49:00
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4468. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
How about separating the boosts from the industrial core and make them active at all times like the orca. And if that can't happen, giving it immunity to ewar (similar to supers) might make a rorqual pilot less worrisome about taking his precious ...
- by Rowells - at 2013.06.17 20:26:00
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4469. POS Trading module - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays. It might be possible to use the capital hangar arrays (and with the new restrictions its pos...
- by Rowells - at 2013.06.17 20:11:00
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4470. POS Trading module - in Player Features and Ideas Discussion [original thread]
I like the idea of a micro market style pos but I don't think the timer is necessary. Just a big enough hangar or array so the product can be moved. They might need to design personal ship hangars (similar to the new personal hangars) in order to ...
- by Rowells - at 2013.06.17 14:10:00
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4471. UI update to repairing modules with Nanite Repair Paste - in Player Features and Ideas Discussion [original thread]
They should just make the red semi-circle that shows the damage rewind as the repair progresses.
- by Rowells - at 2013.06.17 13:07:00
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4472. Need some indication ship is damaged while docked - in Player Features and Ideas Discussion [original thread]
I simply think it would be easier to tell if your ship/modules were damaged if the station repair window didn't show all your assembled modules and ships. I end up having to scroll through all my junk to find my stuff or just highlight everything ...
- by Rowells - at 2013.06.17 12:56:00
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4473. Off-grid Capital Boosting - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Mix'n'Match exploration with mining so that some rocks turns out to have formed around derelict jumpgates or have small hidden pirate installations imbedded in them to be hacked and so forth .. anything to break the tedium...
- by Rowells - at 2013.06.17 12:52:00
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4474. Off-grid Capital Boosting - in Player Features and Ideas Discussion [original thread]
You're probably right about the exceptions Yoshida. I think that the Rorqual needs a revamp before any OGB changes. So, aside from the Rorqual's need for a revamp (which I will delegate to the already existing posts), would there be any other is...
- by Rowells - at 2013.06.17 05:13:00
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4475. Plex just to train 2 toons on one account. A way to help us or make money...... - in Player Features and Ideas Discussion [original thread]
I think I need to find an emergency eyewash station after reading this.
- by Rowells - at 2013.06.17 04:45:00
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4476. Command ships and ongrid boosting limits - in Player Features and Ideas Discussion [original thread]
Here's what I proposed to keep the Rorqual in play. https://forums.eveonline.com/default.aspx?g=posts&t=248879&find=unread
- by Rowells - at 2013.06.16 11:57:00
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4477. Off-grid Capital Boosting - in Player Features and Ideas Discussion [original thread]
Ruze wrote: So, what limitations to put on this? Can't boost from within POS shields? I want to say yes, but mostly for the combat gang links. We run into the problem again of having a rorqual pilot having to expose himself to the elements,...
- by Rowells - at 2013.06.16 06:23:00
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4478. Fighters and Fighter bombers - in Player Features and Ideas Discussion [original thread]
Like a swarm of bees after you poked the nest
- by Rowells - at 2013.06.16 05:29:00
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4479. Off-grid Capital Boosting - in Player Features and Ideas Discussion [original thread]
With speculation on throwing the nerf-ball at off grid boosting I would like to propose a sort of compromise to those who are for and against the changes. While off-grid boosting does pose a large problem for fleet pvp, in other cases it is almos...
- by Rowells - at 2013.06.16 04:31:00
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4480. [Tiericide] Remaining T2 Hulls - in Player Features and Ideas Discussion [original thread]
I like the idea of a missile-based Claymore. With off grid boosting coming up (possibly) It might be a viable tactic To have the command ship Kite the battle While having to fend off smaller ships. Possibly having the option between heavy tanking ...
- by Rowells - at 2013.06.15 19:40:00
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