Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
41. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Ok, I've been able to use the Rorqual quite a bit more and I shall list my opinions and impressions below. Cargo/Bays: - increase in ore hold is nice - increase in the fleet hangar was definitely welcome, however I stil believe that we should all...
- by Rowells - at 2017.02.14 21:33:31
|
42. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner?
- by Rowells - at 2017.02.13 16:39:42
|
43. make eve gender fluid - in Player Features and Ideas Discussion [original thread]
Only if they include mayonnaise as an option
- by Rowells - at 2017.02.05 17:43:47
|
44. Multicharacter training ignoring Alpha skill restrictions for traini... - in Player Features and Ideas Discussion [original thread]
Didn't realize it worked that way. I agree, but idk if that would be difficult to implement or not, since you can use it on any character it would simply act as a cheaper(?) PLEX. I get what you're looking at though.
- by Rowells - at 2017.02.03 19:09:13
|
45. Eve Online: Hardcore Mode - in EVE General Discussion [original thread]
Is that you CCP Rise?
- by Rowells - at 2017.02.02 22:11:59
|
46. To make the expensive rigs for L and XL citadels more effective - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: How many cubic metres of Veld do I have to refine with a T2 XL to recoup the cost of the rig? Assuming you are comparing it to the other options, you will never recoup the cost of the rig against an azbel or two raitarus
- by Rowells - at 2017.02.02 22:10:37
|
47. To make the expensive rigs for L and XL citadels more effective - in Player Features and Ideas Discussion [original thread]
Cost of 2x Raitarus + T2 rigs for all ores/ice = <15bil Cost of Sotiyo + 1x T2 rig for all ores/ice = ~330bil To give you an idea, with the money you save you could buy and PLEX 128 freighters to haul the ore where you need it. That aside, si...
- by Rowells - at 2017.02.02 21:57:21
|
48. Adding T1 and T2 "Excavator" mining/ice harvesting drones - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: The progression is actually this; 1x Excavator, 2x Excavators, 3x Excavators, 4x Excavators, 5x Excavators. Then I geuss that would make the outlier in that aspect. Almost all other drone categories have two or more tiers o...
- by Rowells - at 2017.01.26 17:25:56
|
49. Rebalance Capital Shield Extender and Armor Plates - in Player Features and Ideas Discussion [original thread]
HandelsPharmi wrote: I was wondering, why no module tiericide was done to this 3 capital shield extenders.... Not even a small difference in mass penalty / signature radius vs. fitting requirements. This items are very new and I assumed that C...
- by Rowells - at 2017.01.24 22:42:26
|
50. [February] Insurance in Upwell Structures & more from Team Five ... - in Test Server Feedback [original thread]
Quote: Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter a...
- by Rowells - at 2017.01.24 20:00:39
|
51. Adding T1 and T2 "Excavator" mining/ice harvesting drones - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If you're already paying three billion plus for a rorqual and fit, are you really going to blink at the drone prices? Yes? If 3 bil is the fit, you could buy and fit two more rorqs for the current drone prices with some ...
- by Rowells - at 2017.01.24 19:10:15
|
52. Adding T1 and T2 "Excavator" mining/ice harvesting drones - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Right now CCP controls the availability of Excavator drones because they control the drop rate for the AI chips. In spite of this the Excavators were hauling in so much ore they needed a 30% nerf. Given that these drones are e...
- by Rowells - at 2017.01.24 18:29:25
|
53. Adding T1 and T2 "Excavator" mining/ice harvesting drones - in Player Features and Ideas Discussion [original thread]
BLUF: Current "Excavator" drones are (whether through manipulation or design) prohibitively exspensive and are offer no comparable alternatives. Addition of similarily scaled T1/T2 versions would expand options and relieve pressure on a scarce mar...
- by Rowells - at 2017.01.24 16:14:03
|
54. Improve mass lock shortcut - in Player Features and Ideas Discussion [original thread]
Probably be easier to just tie it to overview settings
- by Rowells - at 2017.01.19 19:58:52
|
55. [February] Insurance in Upwell Structures & more from Team Five ... - in Test Server Feedback [original thread]
Quote: Personal Insurance is now available as a standard NPC service in all Upwell structures (Corporation insurance will come in a later release after some underlying blockers have been resolved). I would like to personally offer my firstbor...
- by Rowells - at 2017.01.18 16:58:34
|
56. Probe Scan History for Signatures - in Player Features and Ideas Discussion [original thread]
Beyl Ahashion wrote: This is a great idea. Please do remember the last scanned state of all signatures. He's asking for the scan window to remember sig info after session changes. For example right now if I scan down a whole system, I must ...
- by Rowells - at 2017.01.06 20:39:25
|
57. New probes for interdictors? - in Player Features and Ideas Discussion [original thread]
I'll disagree with the above and say the concept is pretty neat. Don't agree with your numbers though.
- by Rowells - at 2017.01.06 20:34:29
|
58. Subtypes of ore in overview filter - in Player Features and Ideas Discussion [original thread]
Oh lord yes please.
- by Rowells - at 2017.01.06 20:31:48
|
59. Suggestion for all Siege, triage, indy cores - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Pretty sure this is a 'burn out your siege mod and escape your inevitable death 99% of the time' option. Why is less dead caps a good thing? (Or can you apply points to people in siege? I honestly can't remember.) ...
- by Rowells - at 2016.12.20 22:37:50
|
60. Suggestion for all Siege, triage, indy cores - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: hey this thing that gives you huge advantages with the only draw back being commitment... lets remove the commitment part Saying the only drawback is commitment leaves out quite a few other factors that are equally if n...
- by Rowells - at 2016.12.20 22:32:20
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |