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81. More Shortcuts to make FC'ing easier - in Player Features and Ideas Discussion [original thread]
I'll throw in some of my own requests as well: Broadcast + action combo buttons/keys - allow the FC to simultaneously broadcast an order and commit the act at the same time. Helpful for aligning, warping, jumping, and target calling. Radial me...
- by Rowells - at 2016.11.10 16:55:03
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82. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Kenneth Feld wrote: Rowells wrote: I'm assuming the negative effect on jobs done in POS, NPC stations, and outposts is intended? And if so, why? Pos are going away and the rest can't be killed. The idea behind the new structures is to hav...
- by Rowells - at 2016.11.08 23:41:37
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83. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
I'm assuming the negative effect on jobs done in POS, NPC stations, and outposts is intended? And if so, why?
- by Rowells - at 2016.11.08 18:41:04
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84. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Def Monk wrote: Ele Rebellion wrote: Fozzie: What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained? Will we have to train wing command to fly the command ships? Also wish to...
- by Rowells - at 2016.11.07 23:38:00
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85. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
13kr1d1 wrote: Why isnt there a seperate feedback for changes to boosts and how we'll need to use consumables? Consumable group boosts is awful. The passive is fine on grid. There is. It's under the command boost changes devblog thread.
- by Rowells - at 2016.11.04 23:33:22
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86. Balancing Tracking, Sig Size and Speed with Penetration Rating - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain why you feel supercapitals need this kind of a buff. Other way around. Small ships would probably get a nerf. But to be honest I already thing that a similar thing is built into how damage scales between ...
- by Rowells - at 2016.11.03 19:56:24
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87. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Ok, so I've had a little playtime on SISI with the rorq, and while it's definitely unique and interesting compared to what was done before, the experience was heavily hampered by numerous annoying little details and was overall a difficult experie...
- by Rowells - at 2016.11.02 15:12:44
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88. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Rowells wrote: Have we gotten any final stats on the excavator drones yet? Current test server stats are: The excavator ice harvesting drone has a base velocity of 100m/s and an activation time of 225s and a volume of 1km3...
- by Rowells - at 2016.10.20 18:43:10
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89. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Have we gotten any final stats on the excavator drones yet?
- by Rowells - at 2016.10.19 19:56:35
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90. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Bad Bobby wrote: SurrenderMonkey wrote: Now Life wrote: So the most valuable items(BPO's) of a corp / alliance we place them in the weakest and least self-defensive complexes. Unless you're in WH space, they still have asset safety, so ...
- by Rowells - at 2016.10.15 17:27:23
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91. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Geronimo McVain wrote: Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the sam...
- by Rowells - at 2016.10.15 15:12:41
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92. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Soleil Fournier wrote: Rowells wrote: They already did that in crius by adding install fees (or something along that line) to begin with. And considering almost all of these items are bought and sold at numerous points in the process, I th...
- by Rowells - at 2016.10.11 22:14:19
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93. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Soleil Fournier wrote: The devs should increase job install costs with this expansion, like they increased broker fees/tax with citadels. Disappointing that they haven't mentioned it. I installed a 430m isk vindicator last night but only paid...
- by Rowells - at 2016.10.11 21:49:41
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94. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Manssell wrote: I may hav missed it, but are these just going to appear in space the way citadels do or will you have to scan them down the way POS's are now? Appear in space like citadels.
- by Rowells - at 2016.10.11 17:45:36
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95. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Professor Humbert wrote: Can an engineering complex fit a market service module? from the looks of it, yes. Not sure if any size restriction or not.
- by Rowells - at 2016.10.11 02:53:31
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96. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Arronicus wrote: Rowells wrote: If you haven't already figured out a way to allow ships to access hangars from outside the structures, please allow an exception for the rorqual on the Large EC until that comes into place. It would be very ...
- by Rowells - at 2016.10.10 23:41:25
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97. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Althalus Stenory wrote: Instead of giving a 25% boost to rigs, it'll be better to have a base bonus to every industry jobs, so at least, any industrial job have a real interest to be done on EC even without rigs instead of citadel without rigs....
- by Rowells - at 2016.10.10 20:06:49
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98. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Also, one other thing: there are absolutely WAY too many medium rigs. 16 different application categories, times 2 for ME/TE versions = 32 different rigs. This is absolutely more than current POS setups, including faction/specialized versions. It ...
- by Rowells - at 2016.10.10 19:57:07
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99. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
If you haven't already figured out a way to allow ships to access hangars from outside the structures, please allow an exception for the rorqual on the Large EC until that comes into place. It would be very odd for the rorqual to have a position...
- by Rowells - at 2016.10.10 19:33:44
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100. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
EASILY FIRST PAGE
- by Rowells - at 2016.10.10 16:25:04
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