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981. PVE only server please - in Player Features and Ideas Discussion [original thread]
3/10
- by Rowells - at 2015.06.11 20:48:38
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982. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
How will the index levels be handled?
- by Rowells - at 2015.06.11 18:26:58
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983. A simple survey scanner proposal - in Player Features and Ideas Discussion [original thread]
Augustus Risalo wrote: If you already have the numbers memorized, then why does it need to be tweaked? It's a rather trivial math operation, and it's not like mining is a very engaging process where you don't have a few extra seconds. The sam...
- by Rowells - at 2015.06.11 15:51:41
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984. Rorqual Over Haul Concepts - in Player Features and Ideas Discussion [original thread]
Delete the industrial core
- by Rowells - at 2015.06.11 13:41:38
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985. Seamless bubbles and better performance? - in EVE General Discussion [original thread]
Delt0r Garsk wrote: metaballs are still fairly CPU intensive. It would really come down to which on is more and where the load is. Beyond that it's a consideration of aesthetic. I think it would be worth it (RIP screen whiteout).
- by Rowells - at 2015.06.10 18:11:09
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986. The Police - in Player Features and Ideas Discussion [original thread]
I want a police skin the the sting's face on it
- by Rowells - at 2015.06.10 15:05:42
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987. EVE Probe version 0.88.3190.0 - in EVE Probe [original thread]
Obligatory 'when is OS X version' hurf
- by Rowells - at 2015.06.10 13:48:11
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988. Why doesn't PI count towards the Industrial Indicator for Sovere... - in EVE General Discussion [original thread]
Otso Bakarti wrote: Uhm...ratting and mining? Ganking. There's one officially endorsed activity. Ganking. Not really 'ganking' when there's no concord.
- by Rowells - at 2015.06.10 13:37:21
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989. Why doesn't PI count towards the Industrial Indicator for Sovere... - in EVE General Discussion [original thread]
Very passive, and you don't have to risk much to squish the numbers in your favor.
- by Rowells - at 2015.06.09 22:09:51
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990. Cheat sheet new overview icons - in EVE General Discussion [original thread]
Speaking of which, is there a way to show asteroid icons in the screen? I se them there but only see them in overview.
- by Rowells - at 2015.06.09 22:08:55
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991. New Skills: Research / Industry Tycoon - in Player Features and Ideas Discussion [original thread]
What if we approached it similar to stacking penalties? The skill deals with the number of jobs you can run efficiently, and beyond that point, times and costs increase (potentially bonded decrease as well). Related skills to reduce impact and suc...
- by Rowells - at 2015.06.09 14:58:23
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992. Cheat sheet new overview icons - in EVE General Discussion [original thread]
Ferni Ka'Nviiou wrote: Here OP, I've got something for you. It's inverted (obviously), but it should definitely be printer-friendly. http://i.imgur.com/7iRQNLn.png STAHP BEEIN HELPFUL WAT R U DOIN Btw you have a very striking resemblance ...
- by Rowells - at 2015.06.09 12:56:30
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993. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Rivr Luzade wrote: Out of curiosity: If I rat as a neutral in a system of another alliance, I obviously have an influence on the indexes of the system. Does my ratting help the holder of the sov or does it diminish their grasp on the system? An...
- by Rowells - at 2015.06.09 12:47:31
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994. Entosis and NPC Station Services - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: afkalt wrote: Wouldn't work. Without a means to defensively block it, you're re-enabling N+1 gameplay which this is meant to badly hamstring. There is also the matter of the vulnerability timers....how can they be set? I...
- by Rowells - at 2015.06.09 12:35:25
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995. Seamless bubbles and better performance? - in EVE General Discussion [original thread]
A while back, I believe either fanfest 14 or 13, the art panel discussed how they were developing a way to reduce the impact of multiple bubbles, by merging the interiors and only displaying the surface of the collective bubble blob. Has there be...
- by Rowells - at 2015.06.09 02:00:32
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996. Drag bubble question - in EVE General Discussion [original thread]
If you are referring to the ~2500m area that lands around the edge of the bubble, that's the normal random landing point decided when a ship lands at the edge.
- by Rowells - at 2015.06.09 01:46:29
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997. Wardecs: Noob-UnFriendly - in Player Features and Ideas Discussion [original thread]
A note on that '1 man wardec then 50 players join' thing. Is that a real thing? Also, why not have a portion of the wardec fee go to the defender? So a big fee for a large vs small group could at least have potential for fun to happen. Heavy ris...
- by Rowells - at 2015.06.08 23:08:46
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998. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Consider this, let's change the rats to something else. A cosmic storm, similar to one found in missions. Constantly raining down damage into ships in vicinity. I particularly remember an old WT that sat in a vargur and when I probed him down in...
- by Rowells - at 2015.06.08 00:54:43
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999. Shooting corpses - in Player Features and Ideas Discussion [original thread]
Sometime after they finish developing the tear harvester
- by Rowells - at 2015.06.07 19:47:41
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1000. Entosis and NPC Station Services - in Player Features and Ideas Discussion [original thread]
afkalt wrote: You've not told us how the game differentiates between attackers and defenders. It's easy when sov is involved, but NPC stations......? That is an issue. A difficult one at that. If it were a FW system, it would simply be pilots...
- by Rowells - at 2015.06.06 22:41:59
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