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121. CCPlease Minmatar skins - in Player Features and Ideas Discussion [original thread]
Can we get the maelstrom sails/wings to flap during warp too?
- by Rowells - at 2016.09.21 02:28:41
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122. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
Quote: >One change we are working towards is the ability to place items into your personal hangar in an Upwell structure from outside of that structure (within docking range). I would definitely love this.
- by Rowells - at 2016.09.20 20:43:29
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123. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
Siede Dunham wrote: Orca, Freighters and Jump freighters aren't true Capitals to begin with see the restriction of using highsec-gates. They were always an exception to Capital rules. Now let us look at the Rorqual... Yes thats right, not the ...
- by Rowells - at 2016.09.20 19:28:14
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124. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
I honestly think the mechanic should stay. At a minimum until the full rorqual changes acome out (possibly until we hear about whatever the refining array will be). It would be much more seamless transition for whatever is on the table for it.
- by Rowells - at 2016.09.20 18:17:26
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125. Support Battleship? - in Player Features and Ideas Discussion [original thread]
I can get behind a cyno-jamming ship idea, but 500km is way to much imo
- by Rowells - at 2016.09.19 16:23:25
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126. We need Caldari-Minmatar faction ships ASAP! - in Player Features and Ideas Discussion [original thread]
Can't believe no one has suggested pirate faction shield logistics ship
- by Rowells - at 2016.09.18 15:33:29
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127. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
I don't really see a good reason as to why this specific case needs to break from the standard. Regardless of why it makes sense in of itself, it would be a very unusual exception to the rule.
- by Rowells - at 2016.09.16 16:56:21
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128. Citadel tether refit - in Player Features and Ideas Discussion [original thread]
In the mean time I have seen some people anchor mobile depots to use
- by Rowells - at 2016.09.08 17:50:38
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129. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Btw, is the boosting nerf (implant/skill yield loss) on the orca intended? Or is my math off? It's like 16% lower than what is currently available.
- by Rowells - at 2016.09.08 17:45:02
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130. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Sentenced 1989 wrote: Diana Lillywhite wrote: My calc Rorqual Max Range Bonus: Ship Bonus: 50% + Mining Director 50% + Leadership 50% + Wing Command 25% + Fleet Command 20% + T2 Indust Core 200% = 395% Max Range: 15km + 15km * 395% = 5940k...
- by Rowells - at 2016.09.08 17:43:28
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131. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Well I geuss I am a super-minority here then. Anybody else use their Rorq for hauling/surveying/faction dread ratting?
- by Rowells - at 2016.09.02 14:25:18
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132. PLEASE fix the optimal+falloff turret tooltip! - in Player Features and Ideas Discussion [original thread]
I actually prefer it the way it is. But honestly, if we can expect regular rage-posts like this, I'd say it's another reason to keep it around.
- by Rowells - at 2016.09.01 22:05:04
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133. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: am i the only one who has noticed that the numbers in the blog for max value with skills/ships/plants don't add up? Which ones?
- by Rowells - at 2016.09.01 21:52:50
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134. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Tsukino Stareine wrote: Killing the booster is often not an option due to how much tank they can get, plus they are almost always on a logistics watchlist That seems fine to me. Tough tank issues like that are not unique to command ships, an...
- by Rowells - at 2016.09.01 18:38:53
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135. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
So, unless my math is wrong, the boosts from the orca have been nerfed by roughly 16%?
- by Rowells - at 2016.09.01 03:41:58
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136. Expanding usage for "Heavy" Disruptors and Scramblers - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: I'm not opposed to a rework of the web, disruptor, and scram system. I've always thought that a tiered system, where small, medium, large, and extra large ships get their own tiers of control modules might be fun. The idea being ...
- by Rowells - at 2016.08.31 16:26:38
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137. Carrier Siege: Bring Carriers in line with Dreads, FAX's, and Ro... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: ... wait so you are upset that if you want less risk (no core) you will get less reward but if you are willing to take the risk you get a better reward. also if this is about the upcoming changes to boosting it should be...
- by Rowells - at 2016.08.31 16:21:57
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138. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Tau Cabalander wrote: Winter Archipelago wrote: Tau Cabalander wrote: Actually, it was the capacitor reduction bonus that was removed. I hope the new ship buffs allow all strips to be activated at the same time, plus maintain a tank. ...
- by Rowells - at 2016.08.30 22:29:00
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139. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Pretagos Omilas wrote: Tau Cabalander wrote: (...) The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual. Last I heard anyways. During that time (10 minutes), they are invulnerable and can't move....
- by Rowells - at 2016.08.30 20:27:09
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140. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Pretagos Omilas wrote: -¦ damn it, can any native speaker please tell me if 'affecting' is correct here? Native speaker here. ... I have no idea if it's right or not.
- by Rowells - at 2016.08.30 20:13:51
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