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1. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Rroff wrote: ...a random thought that came to me in the shower of something that could be done with the rorqual... Tell me more. ( -í~ -£-û -í-¦) Not sure tales of whales in the shower are quite appropriate fo...
- by Rroff - at 2015.04.12 02:27:02
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: It was mentioned countless times before, and you yourself dismissed it earlier. Not talking about the idea of the module itself in the context of carrier/fighters or a serious suggestion it was just a random thought that...
- by Rroff - at 2015.04.12 01:58:20
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Completely off the wall rough idea but thinking about the idea of a bastion style module for delegation - as an aside it could have been extended to the rorqual with a "resource collector" style mining "fighter" (obviously not actually a fighter) ...
- by Rroff - at 2015.04.11 19:54:32
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: It's dead, Jim. Ain't coming back. Yup :S - Rroff expires 12 April 2015 - 7:18 pm UTC (in 1 days) all my other accounts are down. So you won't have to put up with my posts in this thread much longer. Arctic Est...
- by Rroff - at 2015.04.11 15:14:45
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5. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Tydil Flux wrote: Honestly just force a check on the size of ship that the drone/fighter is being assigned to. Assigning fighters to other carriers should be okay. Why is this such a hard concept??? I still say the best solution would have b...
- by Rroff - at 2015.04.11 13:44:22
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6. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
^^ You "could" driveby someone doing skynet if they were lazy/complacent but it generally meant they had to do it frequently from the same POS and allow someone the opportunity to get a character logged off in position to spring the ambush. Anyone...
- by Rroff - at 2015.04.11 12:33:25
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7. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: It is a cancerous mechanic requiring to dual box a booster in any size gangs by default. Cancerous mechanic. Full stop. And always will do - while not really something I've done very prolifically - when roam...
- by Rroff - at 2015.04.10 19:48:54
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8. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: If the on-grid issue can't be resolved, unloading Armour/Skirmish/Shield links onto a structure could be an interesting concept - same bonuses, but the source is now very scannable and is immobile. Perhaps a concept ...
- by Rroff - at 2015.04.10 19:40:35
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9. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: OGB is the same cancur that will be dealt with shortly. There are/were no technical solutions for either of them. The cold hard truth is 90% of people complaining about off grid boosters are actually people who ju...
- by Rroff - at 2015.04.10 19:35:23
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10. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
^^ Yup bumping a carrier in triage takes some effort - and really needs either out of control mass from another capital or something like a machariel with a good run up. Though if your sitting 1m from safety its doable - I've seen an archon in tri...
- by Rroff - at 2015.04.09 22:23:15
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11. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
The technique of using the forcefield like a door however (AFAIK) isn't being changed - which still allows that mechanism to be used for non cyno use to make things safe.
- by Rroff - at 2015.04.09 21:17:33
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12. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: If it does not anchor you, what prevent me from bumping my own ship with an alt at the very edge of the POS shield or the POS itself to use my garage door to shield myself? Will the module stop working as soon as I get to...
- by Rroff - at 2015.04.09 20:34:30
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13. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Unless it's a major PITA to code... The cyno for example require a module to be turned on so they probably were able to add some line of code on the item to perform the distance check before it can start and the effect ca...
- by Rroff - at 2015.04.09 19:28:20
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14. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: There is no reason, with their new 6 week release time, to change the carrier's behavior to disallow usage of assigned fighters within 50km or so of a Control tower (to prevent garagedoor assists) and to enable a player to w...
- by Rroff - at 2015.04.09 18:27:03
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15. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Rroff wrote: I don't think it unreasonable as a paying customer to expect a little more care put into the change of a feature that takes a significant amount of investment however. I don't think it's unreasonable t...
- by Rroff - at 2015.04.09 13:10:59
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16. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: It's a MMO. If you don't expect stuff to change, you are thinking wrong. I don't think it unreasonable as a paying customer to expect a little more care put into the change of a feature that takes a significant amount ...
- by Rroff - at 2015.04.09 02:14:20
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17. Gallente Industrial variants ..future of eve: Gallenteve Online - in Player Features and Ideas Discussion [original thread]
AFAIK as per above Gallente were the big force in Industry and ORE who were one of the biggest industry corporations have roots in Gallente and more recently connections to Serpentis who also have roots in Gallente hence a lot of the industry stuf...
- by Rroff - at 2015.04.08 19:38:56
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18. POS Security Idea - in Player Features and Ideas Discussion [original thread]
Never leave anything at a POS you'd cry about losing, having blown up or stolen :S Being fairly paranoid I trained up the unused character slots on my accounts to atleast be able to sit in a mammoth, some to orca or carrier holding alts to log al...
- by Rroff - at 2015.04.08 12:39:06
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19. Thoughts on off grid boosting, the counter. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Or you bring the links on grid and that new role for being on grid to counter link is given in reverse to the booster who has to be on grid to give boosts. Not nerfing something just because people are used to it and don'...
- by Rroff - at 2015.04.06 22:18:34
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20. 5th Faction Warfare Mindlink - in Player Features and Ideas Discussion [original thread]
Hmm a bit of a tangent to the OP but reading it gave me an idea - the more effective the mindlink the more there should/could be a trade off, implemented correctly would give better balance to the power of links and how easily they could be utilis...
- by Rroff - at 2015.04.04 12:52:42
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