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381. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: What is so bad about reducing T3 HP to below that of the HIC? Problem is doing that so that the top end configurations fall in line without the lower end configurations (i.e. where your actually having to use module slots for...
- by Rroff - at 2015.03.04 13:21:27
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382. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Rroff wrote: Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with ...
- by Rroff - at 2015.03.04 12:11:56
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383. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
mannyman wrote: Fighter delegation doesnt shuffle it around, with drone bandwith, it ensures small noob ships cant get fighters, and also fast locking interceptors and shuttles and pods. Assuming fighters still have bonuses you still have f...
- by Rroff - at 2015.03.04 11:42:32
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384. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Having lowsec restrictions is a bit arbitrary. Fighter delegation using bandwidth does nothing to solve the problem just shuffles it around a bit. Removing drone bonuses from assigned fighters would solve most of the core problems but a sad step...
- by Rroff - at 2015.03.04 11:22:42
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385. Entosis link fitting reqs - in Player Features and Ideas Discussion [original thread]
Don't really have my head in the subject but isn't it a bit pointless having them time bonused on capitals (aside from possibly the odd emergency) people will just chuck em on something ultra cheap and deal with the extra time. Assuming its not a...
- by Rroff - at 2015.03.03 23:06:31
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386. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
mannyman wrote: Another thing to consider, Its the tracking modules in mid-slot thats the problem with fighters, the active omnis give way better tracking, why not just remove module enhancement to fighters when they are delegated/assisted (or...
- by Rroff - at 2015.03.03 22:18:34
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387. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Panther X wrote: You're going far too fast on big changes, and not fast enough on the little things. Like for example, CSPA. Really? It took you 10 years to realize what a useless thing that is? Seriously I figured THAT crap out in 30 seconds....
- by Rroff - at 2015.03.03 20:58:34
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388. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: What if they increased the sig radius of fighters, and made scrams affect them? That'd provide a good incentive to not use em. ^^ Its one thing people seem to forget when suggesting shooting fighters - revenant fighters ...
- by Rroff - at 2015.03.03 15:52:14
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389. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Kane Carnifex wrote: You found a Problem, now think about a solution. Try to keep all people busy during the fight don't give time for thinking. I dont know if a pointed/bubbled fighter is able to warp. Pointing fighters won't stop them w...
- by Rroff - at 2015.03.03 15:37:29
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390. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: afkalt wrote: I don't think you know how the mechanic to which I refer actually works. Then please do educate me. If you're referring, however, to the instance where an interceptor warps into a gated pocket, burns just o...
- by Rroff - at 2015.03.03 15:27:19
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391. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Kane Carnifex wrote: Rroff wrote: really the fact that skynet fighters can do things that other ships with comparable firepower simply can't ongrid or offgrid They are expensive drones which have the ability to warp and chase targets whi...
- by Rroff - at 2015.03.03 15:20:55
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392. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Because they'll spend time and money sorting POS mechanics and people will just hide in dead space pockets and nothing will change. They don't do that today because the POS is mechanically easier but if there's one thing we know ...
- by Rroff - at 2015.03.03 15:02:25
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393. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Necharo Rackham wrote: Kane Carnifex wrote: The removal of this feature will not increase the amount of battles as the most small gangs are totally unable to kill a carrier or even get through the active tank. So they will run away once the...
- by Rroff - at 2015.03.03 13:54:37
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394. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Appreciate all the feedback very much. Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist. We hear the concerns about the state of capitals and loss of return on i...
- by Rroff - at 2015.03.03 13:40:52
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395. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: The other acid test is - if these didn't exist today but people proposed adding them - what would the reaction be? You and I both know the answer to that. You'd never get an objective response to that proposal today anyhow a g...
- by Rroff - at 2015.03.03 12:58:13
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396. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: At the end of the day, people put faction fit marauders/T3/battleship on the line on field on a regular basis, but people are too scared to do the same with a capital which doesnt cost significantly more*....because why? Hell peo...
- by Rroff - at 2015.03.03 12:28:21
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397. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I'm still waiting for even one of these risk averse cowards to explain why, in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....Cost and training time are not a reason. Man up, put it...
- by Rroff - at 2015.03.03 11:52:58
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398. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Momiji Sakora wrote: Not sure if this has been suggested already, but how about making fighters only assistable to battle cruiser hulls and above, or a particular ship class? It certainly doesn't feel sensible to have frigates with fighters ass...
- by Rroff - at 2015.03.02 22:27:57
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399. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: Caleb Seremshur wrote: WOW because links aren't the common denominator with most of the games imbalances, no Sir not at all. To balance links I propose that getting killed in a links ship (any ship fitted with links) re...
- by Rroff - at 2015.03.02 22:24:52
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400. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Haywoud Jablomi wrote: Ncc 1709 wrote: make assisted fighters use ship bandwidth. they use 25 on a carrier so they should also use 25 of the ship there assigned to. so only frigs like the Tristan and ishkur could run 1 fighter. Thorax 2, ve...
- by Rroff - at 2015.03.02 20:26:56
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