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581. Burnout from Overheating destroys module - in Player Features and Ideas Discussion [original thread]
If there was higher degree of reliability with overheating I might be for it - but waaaay too many times I've overheated - stopped heating a good 2 cycles short of burning a module out and then 20-30 seconds later (and several non heated cycles) h...
- by Rroff - at 2014.11.13 03:21:44
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582. Battle Report - Archon Down - in Wormholes [original thread]
We've 2-3 times had them drop 70-100 man BC fleets on our triage + t3s which are good fun fights and once brought a 50 man tengu fleet to try and save a system we were sieging they don't seem entirely shy of dropping the t3s into a wh.
- by Rroff - at 2014.11.12 23:39:32
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583. New Wormhole Class - in Wormholes [original thread]
Has it been confirmed they will have stations other than thera? as that system having stations is for a reason and completely unrelated to any J system.
- by Rroff - at 2014.11.12 21:24:29
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584. Fix Geckos - in Player Features and Ideas Discussion [original thread]
There does seem something a bit off with them - I've an alt that has all L2 drone support skills and insta pops NPC frigs with geckos - I've not really looked at the hits/misses to see the ratio of wrecking shots to misses, etc. though.
- by Rroff - at 2014.11.12 18:23:50
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585. Battle Report - Archon Down - in Wormholes [original thread]
^^ You aren't "supposed" to link to killmails outside of C&P IIRC though it needs relaxing for this section IMO.
- by Rroff - at 2014.11.11 22:32:06
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586. Battle Report - Archon Down - in Wormholes [original thread]
Looks like a fun fight. That nid though :O bet he got some stick afterwards "this is not the guardian you were looking for". EDIT: Then again with jump fatigue he was probably wondering how to get shot of it in the most interesting way possible :S
- by Rroff - at 2014.11.11 22:29:46
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587. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
War Kitten wrote: Because of lore. The lore said these are sleeper's caches where they stashed their loot when they couldn't get them all the way back to their WH space home bases. If they made it back to WH space, they wouldn't need these c...
- by Rroff - at 2014.11.11 19:16:40
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588. Balancing strategic cruisers is easy: set them to tech 1 values - in Player Features and Ideas Discussion [original thread]
Triana Pure wrote: Here is a link to typical Tengu fit in null: Tengu fit More than BS EHP, HAC sig radiu and excelent DMG projection. But I think simple rehaul of engineering and def subs could fix this. Fairly anaemic dps and only reall...
- by Rroff - at 2014.11.10 23:44:54
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589. Balancing strategic cruisers is easy: set them to tech 1 values - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Tl;dr: Go piloting 101, T3s are slow as ****. If you got caught, either your pvp setup sucks or you derped, but don't blame a hull that needs love, not nerfs. In case your fleet got owned by a few T3s with guards, don't blam...
- by Rroff - at 2014.11.10 18:37:44
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590. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Telistra wrote: I can some what understand this perspective. But remember, the DEVs said if they have to sacrifice some players for the better long term goal, then so be it. Hope they didn't say that. No way to treat your player base and ...
- by Rroff - at 2014.11.09 04:49:10
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591. Balancing strategic cruisers is easy: set them to tech 1 values - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Zan Shiro wrote: Personally, my main quick and easy for now fix for the "hac version" of t3 (the one I will admit has some issues) is one that is not to contentious,imo, and is quite simple. Hard code no 100mn AB. T...
- by Rroff - at 2014.11.08 19:07:59
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592. Balancing strategic cruisers is easy: set them to tech 1 values - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Tell me more about how a percentage bonus to a small signature radius available in a module you have to equip fixes the problem that is partially based on high base resistances. Come on, if you guys are going to shoot...
- by Rroff - at 2014.11.08 03:29:07
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593. Balancing strategic cruisers is easy: set them to tech 1 values - in Player Features and Ideas Discussion [original thread]
^^ I definitely think the whole tech3 nature of them should maybe be disassociated and become just strategic cruisers with the ability to do fits like now but with the options of either going for cruiser like resist sub-system fits that have low s...
- by Rroff - at 2014.11.07 20:39:45
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594. new compass thingy - in Player Features and Ideas Discussion [original thread]
Control+O ? Seems like it was kind of rushed in or forgotten about doesn't seem to be any elegant way to control its behaviour and default is a tad intrusive. At times I'm seeing upto 3 sweep in 10 seconds for some reason if left on.
- by Rroff - at 2014.11.07 20:34:13
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595. Thera system effects? - in Player Features and Ideas Discussion [original thread]
Would assume system effects would be of some kind of "fog of war" nature to make things more tactical and increase the effectiveness of the size of the system.
- by Rroff - at 2014.11.07 04:46:44
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596. What should this NPC "Named" Wormhole system be called? Su... - in Wormholes [original thread]
Tahna Rouspel wrote: Thera -> Terra -> Terre -> Earth (in french) coincidence? Is this the lost solar system? Fozzie did mention "its been there all along" heh but I'd be surprised if it was the case, its possible though as they s...
- by Rroff - at 2014.11.07 02:01:30
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597. What should this NPC "Named" Wormhole system be called? Su... - in Wormholes [original thread]
From what I can see its not an addition to wormhole space as such but something that will exist alongside.
- by Rroff - at 2014.11.07 01:01:21
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598. Thera - in Wormholes [original thread]
Niskin wrote: Thera, as announced, will only have k-space connections. So that could simplify it. But that could also change, we don't really know. EDIT: Did I miss something about random w-space connections to Thera? Fozzie mentioned it wi...
- by Rroff - at 2014.11.06 23:03:08
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599. Target Painting buff - in Player Features and Ideas Discussion [original thread]
A little more options for bonused target painting wouldn't hurt, it can be moderately useful when you have ship bonus + faction TP + mind linked electronic superiority link. Problem is there aren't many platforms to do that over a wider variation ...
- by Rroff - at 2014.11.02 14:21:10
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600. Smart Bomb to de-cloak - in Player Features and Ideas Discussion [original thread]
Hmmmmm. Not saying its a good idea but in regards to gate camps as a modification of the idea a "smartbomb" with limitations to a single multiplier of the effect that very slightly increased align time could help to balance the ability of cloaky ...
- by Rroff - at 2014.11.02 03:11:22
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