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781. Frig holes show info patched - in Wormholes [original thread]
Nice was a bit annoying from the k162 end.
- by Rroff - at 2014.09.02 11:44:00
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782. WH sites not spawning? - in Wormholes [original thread]
Since the patch we've only had 2 rubbish ore sites, no combat anoms that I've noticed (if so they got despawned) and the odd so so gas site and infact not a lot of anything - unusual but its not been long enough to know if theres a change in the t...
- by Rroff - at 2014.09.02 01:00:00
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783. Hyperion Must Go - in Wormholes [original thread]
Nymphalidea wrote: Quote: Yet another forum troll, hiding behind an alt. knows nothing of wormholes. How about some content hmm? In Internet slang, a troll (/-êtro-èl/, /-êtr+Æl/) is a person who sows discord on the Internet by st...
- by Rroff - at 2014.09.02 00:43:00
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784. Help Us Corbexx Your our Only Hope - in Wormholes [original thread]
Finarfin wrote: I like the changes. My corp is active and there is stuff to shoot at in our chain. Life is good. Your one of the very few I've seen express anything positive towards the changes. From "straw poll" type numbers about 50-60% of...
- by Rroff - at 2014.09.02 00:33:00
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785. Sticky:Reserved #4 - in Wormholes [original thread]
Promiscuous Female wrote: y'all do realize that feedback can be received and not acted upon without breaking the general social contract of the solicitation of feedback right shoot I got a lot of stuff that I don't like about the game but me a...
- by Rroff - at 2014.09.01 00:05:00
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786. Dear ISD - in Wormholes [original thread]
HerrBert wrote: Rroff wrote: Lol took me a minute to work out what you were talking about. *facepalms* NoHos Home is called Polaris xD ... so Polaris has a jsig xD Was aware just didn't make the connection immediately.
- by Rroff - at 2014.08.31 20:46:00
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787. Dear ISD - in Wormholes [original thread]
Lol took me a minute to work out what you were talking about. *facepalms*
- by Rroff - at 2014.08.31 20:43:00
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788. Sticky:Reserved #4 - in Wormholes [original thread]
JTK Fotheringham wrote: I'll just be very surprised to see a rollback - more so if corps have actually pulled out of WH space already. If you want to see dramatic changes to this, unsubbing accounts is the way to go. I'm not in a position to g...
- by Rroff - at 2014.08.31 12:50:00
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789. Sticky:Reserved #4 - in Wormholes [original thread]
JTK Fotheringham wrote: Personally, I've never expected CCP to rollback. That's what ASDA do with supermarket prices, not games developers with much vaunted changes. So, I'm prepared to look for a way forward, and I think that's a more real...
- by Rroff - at 2014.08.31 12:24:00
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790. Hidden stations/new stations - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: They would be hidden for about 2 days, then they would all be mapped, and analysed. Refer to WH space for how this occurs. Still even if people are sharing the BM's like crazy it still puts a bit of flavour into the game.
- by Rroff - at 2014.08.31 12:13:00
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791. Sticky:Reserved #4 - in Wormholes [original thread]
JTK Fotheringham wrote: -1 for the changes. Please implement a fix. I'd settle for a mini-jump-drive, for caps only, that moves you 10km forward, and eats a chunk of your cap. [/quote] It more or less puts you back where you were, so might a...
- by Rroff - at 2014.08.31 12:02:00
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792. Sticky:Reserved #4 - in Wormholes [original thread]
Sentamon wrote: Anyone remember the ice miner tears? 95% were against the change to remove unlimited ice. Now ice mining is better and more profitable then ever. Adapt and quit crying. The only mistake CCP made was letting safe-holes go on for...
- by Rroff - at 2014.08.31 11:32:00
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793. [Proposal] Shield Transfer Module - in Player Features and Ideas Discussion [original thread]
The mechanic he is suggesting is a bit different, it would temporarily boost the ehp of the target vessel allowing it to survive alpha at the risk to his own ship. Its an interesting idea but potentially open to abuse if not implemented carefully.
- by Rroff - at 2014.08.31 11:21:00
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794. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: unslaught wrote: Rowells wrote: Kagura Nikon wrote: irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or ...
- by Rroff - at 2014.08.31 03:02:00
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795. Sticky:Reserved #4 - in Wormholes [original thread]
JTK Fotheringham wrote: But I do have a huge problem with idiotic comments that are only going to drive CCP Devs deeper into the bunker of denial. Edit: You're the second person to accuse me of trolling. I think the WH community is poorly ser...
- by Rroff - at 2014.08.31 01:43:00
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796. Sticky:Reserved #4 - in Wormholes [original thread]
Valenthe de Celine wrote: All of a sudden jumping a capital put you 20km off a hole. Has that been dropped some? Yeah, maybe a little. I don't know, my corp hasn't dropped a cap through a wormhole since these changes went live. Most of them are...
- by Rroff - at 2014.08.30 23:25:00
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797. Sticky:Reserved #4 - in Wormholes [original thread]
Ruffio Sepico wrote: Not everyone in c5/c6 is space rich. and the prospect of lose your ships running an escelation when someone dial into you carries a considerable cost too. In the terms of the cost of the tools you field vs what you actuall...
- by Rroff - at 2014.08.29 18:01:00
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798. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Shield prot, no links, t2 modules, over 2km/s, 6s align, 70% more EHP than a comparable HAC, dps a bit mixed depending on what you want tracking and projection wise. (Don't hate hah).
- by Rroff - at 2014.08.28 21:44:00
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799. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: I'm not talking about snaked/linked things. I'm comparing ships as they are. You can't compare them as they are though (even ignoring snakes and silly stuff like that) if you take a slightly different approach towards the same...
- by Rroff - at 2014.08.28 20:37:00
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800. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: My tengu moves almost 3 km/s, just learn how tengus are REALLY fit for speed. And in fact how any of the non proteus t3 are really fit when on kiting mode. Albeit with implants, links, yada yada and a fair bit of pimp e...
- by Rroff - at 2014.08.28 19:54:00
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