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1381. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: As already noted, these boys will do fine on their own in small to medium sized engagements, but have been purpose designed to not be the ship of choice for a large fleet battle. They won't actually kill anything unless they...
- by Rroff - at 2013.08.30 20:43:00
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1382. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Yeah definitely should be linked into the dread skill chain IMO. The more I read about it tho the more I think for PVP action taking away the 90% web bonus is going to massively reduce their use to far more niche roles (and the vargur and golem f...
- by Rroff - at 2013.08.30 15:43:00
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1383. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So how do you actually kill anything with these in PVP? as they become immobile anything half decent speed can pull range and warp - especially as the kronos and paladin have lost the 90% web bonus, if you've got support to tackle stuff it massive...
- by Rroff - at 2013.08.29 21:47:00
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1384. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Guess its time to sell that Kronos - I like the idea but not as an evolution of Marauders :(
- by Rroff - at 2013.08.29 20:55:00
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1385. 4 RR Domis able to do C5 anoms? - in Wormholes [original thread]
The sleeper RR chains on the waves that have them in the C5 sites can peak at around 700 ish dps - they aren't always that effective but when they are it makes for quite slow going beating them unless you have atleast 2K dps on the field.
- by Rroff - at 2013.08.29 16:17:00
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1386. C5 Cataclysmic 3 Chars... - in Wormholes [original thread]
Revan Xadi wrote: As long as you make warpins, the sleepers burn straight away from you for awhile, and you can actualy hit them pretty decently without webbing or painting of any kinda. We've tested it, it works, albeit not terribly well, bu...
- by Rroff - at 2013.08.28 12:17:00
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1387. Not showing up on Killmail even though directly involved with kill. - in Issues, Workarounds & Localization [original thread]
EDIT: ignore
- by Rroff - at 2013.08.28 01:02:00
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1388. C5 Cataclysmic 3 Chars... - in Wormholes [original thread]
Not really sure you have the setup to make it work in a CV. I guess you could go with a totally nuts moros fit (provided you had decent infowar links - going mad on target painters so as to hit stuff unsupported) and drop it in first on its own. ...
- by Rroff - at 2013.08.27 23:45:00
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1389. Bizarre FPS behavior in fixed window mode with Vsync ON, dual monitors - in Issues, Workarounds & Localization [original thread]
Its always been a bit problematic for me - you could try the different settings for multi-display/mixed GPU acceleration in the nVidia control panel.
- by Rroff - at 2013.08.27 18:30:00
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1390. C4 logi - in Wormholes [original thread]
Rattlesnake should be able to do it - I've also got a legion fit somewhere that should handle it with ganglinks - I suspect loki and tengu can do the same for shields but never looked at it.
- by Rroff - at 2013.08.26 16:30:00
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1391. Stupid insta warp - in Player Features and Ideas Discussion [original thread]
I can't see any way to implement this without making it an extreme chore just to do every day gameplay.
- by Rroff - at 2013.08.25 13:51:00
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1392. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Centralized fleet command and control is also part of a coherent narrative, at least in the sense that the command ship could be an information bus that allows other ships in the fleet to share knowledge. However,...
- by Rroff - at 2013.08.24 16:54:00
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1393. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: The more I think about it, the more I agree with the guy who suggested we just get rid of gang links. They're actually silly and generate unrealistic and indefensible effects. Arnour does not get harder because pe...
- by Rroff - at 2013.08.24 01:16:00
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1394. Solo C4's? - in Wormholes [original thread]
Vargur or golem with a good fit and good skills can do all but the 4x safeguard wave - with ganglinks and some balls you can probably do the safeguard wave to. More commonly tho people dual box a basi + vargur/golem than do it solo or use tengus.
- by Rroff - at 2013.08.23 18:49:00
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1395. higher Vsync options that 60 fps - in Player Features and Ideas Discussion [original thread]
I force adapative vsync through the control panel for Eve as it produces nicer effects at 120Hz if you don't mind a little tearing. I'm using a 120Hz panel tho and even without forcing it through the control panel I'm sure it was syncing at 120Hz...
- by Rroff - at 2013.08.22 20:10:00
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1396. The Loki: Armour Tanking, Is there even a point? - in Ships and Modules [original thread]
Armor loki strength is for fleets with logistic support whether PVE or PVP, if your trying to local tank them for solo or smaller fleet PVE use then they can be a bit harder to get something effective out of tho not impossible - but usually needs ...
- by Rroff - at 2013.08.22 16:20:00
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1397. [VIDEO] KICK tackle WHYSO Nyx. VoC, Kill it With Fire, Black Legion, SSC and PIZ... - in My EVE [original thread]
Royal Jedi wrote: The Footwork guys were only a few dudes all pretty much dual/triple boxing toons. You can see him tab through the toons at one point in the vid, maybe that's why he wasn't always doing exactly the correct thing all the time. ...
- by Rroff - at 2013.08.22 15:38:00
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1398. sound issue - in Issues, Workarounds & Localization [original thread]
Yeah same one... However I just got back from doing housework, etc. fired up an eve client... and no sound :( so its not fixed dunno why it was working fine all last night and this morning until now.
- by Rroff - at 2013.08.21 18:02:00
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1399. Marauder: 1 Subsystem to Modulate the Role they Fulfil - in Player Features and Ideas Discussion [original thread]
Not convinced entirely by those ideas but I'm another person who'd like to see Marauders become something a bit more modular.
- by Rroff - at 2013.08.21 16:41:00
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1400. sound issue - in Issues, Workarounds & Localization [original thread]
Yeah forgot to update it to say that fixed window didn't seem to change anything in the long run on retesting it. The problem atleast for me appears to be related to library.zip once the tool had identified and repaired that file so far I've not ...
- by Rroff - at 2013.08.21 13:33:00
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