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21. Highsec Multiplayer Missions /Content - in Missions & Complexes [original thread]
IIshira wrote: RubyPorto wrote: FloppieTheBanjoClown wrote: You're thinking of incursions. A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that onl...
- by RubyPorto - at 2012.06.23 06:52:00
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22. Highsec Multiplayer Missions /Content - in Missions & Complexes [original thread]
IIshira wrote: Abdiel Kavash wrote: I believe the word you're looking for is "wormholes". I have never messed with them but from my understanding wormholes might start in highsec but they lead to what amounts to nullsec so no definitely n...
- by RubyPorto - at 2012.06.23 06:29:00
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23. Highsec Multiplayer Missions /Content - in Missions & Complexes [original thread]
FloppieTheBanjoClown wrote: You're thinking of incursions. A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation...
- by RubyPorto - at 2012.06.23 06:18:00
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24. Missions that make use of a MWD - in Missions & Complexes [original thread]
I'm gonna suggest that you list travel distances so people are clear on why an MWD is useful.
- by RubyPorto - at 2012.06.22 04:52:00
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25. T2 Ammo and Missions - in Missions & Complexes [original thread]
Janus Varg wrote: Speaking of... anyone know if Hail puts out enough damage to be better than regular ammo with NPC specific damage types (besides explosive)? Yes, I know.
- by RubyPorto - at 2012.06.21 01:16:00
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26. Complex loot - deadspace drop nerfed? - in Missions & Complexes [original thread]
Seraph Razgriz wrote: I have noticed I regularly get terribad drops doing 8/10 and 10/10s. Get only the overseer affects. I would say less than 30% of the time I get something worth being excited about. Rest of the time its like some ammo and a...
- by RubyPorto - at 2012.06.20 07:41:00
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27. Missions that make use of a MWD - in Missions & Complexes [original thread]
Surge Roth wrote: 1400 Ew.
- by RubyPorto - at 2012.06.19 01:11:00
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28. Vanguard Un-Nerf - in Missions & Complexes [original thread]
sabre906 wrote: Mazzy Star wrote: @Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The ch...
- by RubyPorto - at 2012.06.18 15:40:00
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29. Cosmic Anoms guides? - in Missions & Complexes [original thread]
Caleidascope wrote: RubyPorto wrote: Caleidascope wrote: Tomcio FromFarAway wrote: Caleidascope wrote: I guess you don't loot and salvage factions rats. This might actually be a shock to you but looting faction rat and looting...
- by RubyPorto - at 2012.06.18 05:12:00
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30. Cosmic Anoms guides? - in Missions & Complexes [original thread]
Caleidascope wrote: Tomcio FromFarAway wrote: Caleidascope wrote: I guess you don't loot and salvage factions rats. This might actually be a shock to you but looting faction rat and looting/salvaging whole anomaly are two, quite dif...
- by RubyPorto - at 2012.06.18 03:23:00
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31. Missions that make use of a MWD - in Missions & Complexes [original thread]
Jack Miton wrote: RubyPorto wrote: MWDs are useable in all missions. this is not true at all... MWD pvp fit blaster proteus is excelent fun for missions these days :) Either I'm missing something, or there's a great big non-sequiter i...
- by RubyPorto - at 2012.06.18 03:13:00
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32. Haven Angel Cartel - in Missions & Complexes [original thread]
Sir Livingston wrote: RubyPorto wrote: Euripedies wrote: I would be heisitant to tank the initial warpin with only the one maelstrom. The havens have a lot of incoming dps. Ive done them with three dps battleships, one logi sometimes two ...
- by RubyPorto - at 2012.06.18 02:59:00
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33. Vanguard Un-Nerf - in Missions & Complexes [original thread]
sabre906 wrote: RubyPorto wrote: sabre906 wrote: No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself. I'm part of a group that...
- by RubyPorto - at 2012.06.17 21:15:00
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34. T2 Ammo and Missions - in Missions & Complexes [original thread]
Hans Zwaardhandler wrote: Ah, I see. I had been advised prior to this question that t1 ammo was the best for pve situations in missions, anoms, incursions, etc. But from what I understand now, it can help you go through it faster and increase p...
- by RubyPorto - at 2012.06.17 17:44:00
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35. Missions that make use of a MWD - in Missions & Complexes [original thread]
Van Kuzco wrote: RubyPorto wrote: MWDs are useable in all missions. Yeah. But not all missions have any use for a MWD and some would definitely shave off a few minutes. I was wondering if anyone had compiled a list of those. Sounds lik...
- by RubyPorto - at 2012.06.17 14:18:00
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36. Cosmic Anoms guides? - in Missions & Complexes [original thread]
Caleidascope wrote: Liliana Rahl wrote: Daniel Plain wrote: Liliana Rahl wrote: Step 1. Shoot all the rats Step 2. Warp to next anomaly Step 3. Go back to step 1 you forgot the most important step: loot and salvage. Do people actu...
- by RubyPorto - at 2012.06.17 14:04:00
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37. Haven Angel Cartel - in Missions & Complexes [original thread]
Euripedies wrote: I would be heisitant to tank the initial warpin with only the one maelstrom. The havens have a lot of incoming dps. Ive done them with three dps battleships, one logi sometimes two logi. that makes it pretty doable. Logi fo...
- by RubyPorto - at 2012.06.17 13:59:00
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38. T2 Ammo and Missions - in Missions & Complexes [original thread]
Hail can be nice in some PvE situations. (Last I tested, it was a wash with angel anoms) Void is similar. (Vindi with Void and Heavy Drones can poop out 2k DPS at a range perfect for Serp anoms)
- by RubyPorto - at 2012.06.17 13:51:00
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39. Complex loot - deadspace drop nerfed? - in Missions & Complexes [original thread]
rng is r
- by RubyPorto - at 2012.06.17 13:46:00
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40. Missions that make use of a MWD - in Missions & Complexes [original thread]
MWDs are useable in all missions.
- by RubyPorto - at 2012.06.17 13:46:00
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