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1. How to calculate waste in trinity? - in Science and Industry [original thread]
Edited by: Ruffles on 13/12/2007 13:44:20 Originally by: Kyra Felann LOL Pascal. Pascal is an excellent learner language, and more humanly readable. It's a great tool that has survived for 20+ years, and now even lives in the .NET...
- by Ruffles - at 2007.12.13 13:41:00
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2. Reseach DBs - in Science and Industry [original thread]
Basically, as said above, they are consumables. It means that you require something more then just the lab to do the research, you require Consumer Electronics in some cases (ickle computers), reports, and other trade goods as part of the process...
- by Ruffles - at 2004.04.20 15:44:00
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3. merlin bpc - in Science and Industry [original thread]
The price varies dependant on peoples perceived value of the item. Depends on the number of runs on it, and the mineral level of the blueprint. If its a 1 run, zero ME copy from an agent, then I would say probably not a lot more then 20-30k at m...
- by Ruffles - at 2004.04.20 15:41:00
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4. A perfect researched BP? - in Science and Industry [original thread]
You used to be able to see the total amount wasted for each mineral on a blueprint, that is hidden from you now. However you can still work out the wasted minerals, or more importantly the absolute minimum of a mineral. Ok heres a little info, a...
- by Ruffles - at 2004.04.14 19:08:00
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5. Blueprints, and why i cant shoot them better than other olk. - in Science and Industry [original thread]
Yep its been mentioned before. Sadly you can't do that kind of thing at the moment. I am getting suspicons from reading the Shiva thing that with those research facilities that can do research you can't perform in empire controlled space, that pe...
- by Ruffles - at 2004.04.14 18:57:00
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6. Material Levels/Efficiency - An Example - in Science and Industry [original thread]
Yes on a purely one off financial basis, this is very accurate. Buying much higher ME only does the purpose of saving a little more in most cases. However, for any serious regular builder out there that builds more then one item, or bulks of item...
- by Ruffles - at 2004.04.13 12:15:00
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7. Armageddon BP - in Science and Industry [original thread]
Whilst the high ME requirement you put on the blueprint for the battleship may not be realistic, you may find more between 5 and 10. ME 16 would require a very long time to research, and that means the ship blueprint isn't trying to earn back its ...
- by Ruffles - at 2004.04.13 12:08:00
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8. BP Copies - Market crash? - in Science and Industry [original thread]
Edited by: Ruffles on 10/04/2004 11:25:46 You also have to figure in that someone else will always undercut you. This only works to the detrement of all sellers of anything. The market goods are a classic example. People will continually unde...
- by Ruffles - at 2004.04.10 11:22:00
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9. Recycling NPC stuff - in Science and Industry [original thread]
Get your standing with a particular NPC corp that has 50% refinery equipment to above 6.5, and that way they take nothing. You should get a very high return on minerals from the refines with a 5+5 person
- by Ruffles - at 2004.04.10 11:12:00
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10. RL in good sec levels!! [need help] - in Science and Industry [original thread]
Yep, a lot of 0.4 and 0.3 systems with laboratories have free slots. Its worth looking, just go in a fast frigate with MWD to keep yourself safe until you are happy and used to the area
- by Ruffles - at 2004.04.10 11:11:00
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11. Production of copies still to easy - BPC sales still the easy route - in Science and Industry [original thread]
Quote: Sure, there should be some challenge to acquiring the ability, but most of what I've read would take all the fun out of it. My problem is that, I play any game to have fun, if I want to work at something, I always have RL to fit the b...
- by Ruffles - at 2004.04.10 11:08:00
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12. Offering 20 million for 1 Yulai X factory slot - in Science and Industry [original thread]
If I may recommend. Find a system one or two jumps away with a lower sec rating, the factories of which will cost less in rental. Delivery of minerals should be as easy, and purchases just as easy. Build then goods at the lower cost factory. Ship...
- by Ruffles - at 2004.04.04 12:51:00
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13. Mineral lost due to factory unrental - in Science and Industry [original thread]
Quote: Or create more Factories and Labs and allow multiple weeks of rental at once. More new players needs more game resources. There was a pretty valid reason for the why this type of approach was taken, but it all revolved around the...
- by Ruffles - at 2004.04.04 11:33:00
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14. question - in Science and Industry [original thread]
Indeed, Deep Core Mining lasers, and the Deep Core Mining Skill are primarily targetted at the Mercoxit ore. This ore is the primary source of Morphite. One refine quantity (250 units of 40m3 ore) will potentially yield you 530 morphite. The hig...
- by Ruffles - at 2004.04.04 11:29:00
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15. proccessing skills - in Science and Industry [original thread]
Quote: Is it true we gonna have 2 types ? a small one that fits into a hauler and a big one that needs jumpdrives. I think the honest answer is no one really knows yet. CCP continually state that chaos isn't indicative of how things may ...
- by Ruffles - at 2004.04.03 13:23:00
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16. proccessing skills - in Science and Industry [original thread]
Edited by: Ruffles on 03/04/2004 13:24:46 Quote: Is it true we gonna have 2 types ? a small one that fits into a hauler and a big one that needs jumpdrives. I think the honest answer is no one really knows yet. CCP continually state ...
- by Ruffles - at 2004.04.03 13:23:00
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17. Blueprints/Research....questions - in Science and Industry [original thread]
Quote: Btw, is there any way to actually rent one of the lab slots... they are all rented always Sadly that means they are in use. Normally you may find that lower security status systems have some stations with labs available, often the...
- by Ruffles - at 2004.04.02 10:55:00
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18. Mineral lost due to factory unrental - in Science and Industry [original thread]
Edited by: Ruffles on 02/04/2004 08:12:09 Quote: The moral of this story? The moral is it should impound the job much like it does with corp hangers when they expire. Loosing over 1/2 your minerals for starting a job and the job not...
- by Ruffles - at 2004.04.02 08:11:00
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19. Blueprints/Research....questions - in Science and Industry [original thread]
Prokletnik yes, that is the intended use and it seems to be working on chaos, but there have been very very very few reverse engineering skill packs introduced into the game.
- by Ruffles - at 2004.04.02 08:08:00
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20. proccessing skills - in Science and Industry [original thread]
Apparently there was a post in here about a station as low as 25%, but I haven't had the misfortune of seeing one of those since they changed. I do know that a lot of people have invested time in the ore processing skills and are already hauling ...
- by Ruffles - at 2004.04.02 08:03:00
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