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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
One "pilot" whines and drones on with circular self-serving argument. Seven other pilots respond reasonably and coherently regarding cloaks working as intended. Single 'pilot' repeats ad naseum circles. Let the dude be the sole poster in this thr...
- by RuleoftheBone - at 2016.02.01 06:15:44
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Morrigan Null sec has more meaningful content and afk cloaky camping is an irritating bug in the game mechanic that detracts from purpose. Meaningful content for YOU....not everyone else. Null-sec salty tears about cloaks hav...
- by RuleoftheBone - at 2016.01.19 07:41:21
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3. Isn't it about time you fix Minnie HACs CCP?? - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: RuleoftheBone wrote: The Vagabond was formerly THE premier kiting heavy tackle and frig/dessie killer. I am not advocating returning it to OP speed status of yore; however, make it a skilled pilots ship of choice again. A...
- by RuleoftheBone - at 2016.01.06 04:58:44
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4. Isn't it about time you fix Minnie HACs CCP?? - in Player Features and Ideas Discussion [original thread]
The Vagabond was formerly THE premier kiting heavy tackle and frig/dessie killer. I am not advocating returning it to OP speed status of yore; however, make it a skilled pilots ship of choice again. Aside from speed....perhaps think outside the b...
- by RuleoftheBone - at 2016.01.04 04:54:15
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5. [Whine] Why do wh's allow you to jump through with agro/being scramble - in Player Features and Ideas Discussion [original thread]
Originally by: seany1212 Originally by: Efraya Originally by: RuleoftheBone WH jump range is 5000m. De cloak range is 2000m FYP He means when you jump through a hole, you end up anywhere between 1-4000m away from t...
- by RuleoftheBone - at 2010.11.09 15:31:00
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6. [Whine] Why do wh's allow you to jump through with agro/being scramble - in Player Features and Ideas Discussion [original thread]
Actually its not a free pass. Pilot "A" jumps thru WH. Pilot "B" scrambles "A" on the other side Pilot "A" ****s pants and jumps back through Pilot "B" chuckles...follows...scrambles and kills pilot "A" due to "A" now having double jump timer. W...
- by RuleoftheBone - at 2010.11.09 10:59:00
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7. How to find a afk cloaker - in Player Features and Ideas Discussion [original thread]
Sandy vagina's recommend minimizing local to reduce fear factor
- by RuleoftheBone - at 2010.10.14 08:43:00
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8. Give us the TOOLS to defeat CLOAKY GRIEFERS!! - in Player Features and Ideas Discussion [original thread]
Wow Don't worry OP...it will all get balanced when local gets nerfed and then you won't have to worry about seeing those nasty little red minus types in nullsec local ever again. Until they decloak in your anom/belt and kill you some more. I ...
- by RuleoftheBone - at 2010.09.02 14:33:00
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9. How to promote small gang warfare - is it time to bring nano's back? - in Player Features and Ideas Discussion [original thread]
The best solution is no/delayed local. At least for losec/nullsec. End of...seriously. After living in a WH on my other dude I find that CCP has done virtually everything right and not much wrong with the Wspace and no-local concept. And befor...
- by RuleoftheBone - at 2010.06.11 11:26:00
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10. Option to enter different orbiting distances - in Player Features and Ideas Discussion [original thread]
Originally by: Crayson As a fighter, one of my most used buttons is the "Orbit at x around target" button. You can change the default orbitting distance by rightclicking it. That's great so far. But I still need to do it all the time. Bu...
- by RuleoftheBone - at 2008.01.28 13:30:00
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11. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Eaterof Children i/ Not sure what the need is for something of the sort. It only affects a few situations. I would say no, because it opens a can of worms with macros et.c. while in no way that i can see does it help gamepla...
- by RuleoftheBone - at 2007.08.18 07:07:00
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12. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Solomon XI I /not signed. II /not signed. I think the penalties current in line with the cloak are perfect. Targeting delay, etc. The cloak is fine. III /not signed. /IV /SIGNED I was not asking for signatures...jus...
- by RuleoftheBone - at 2007.08.17 18:38:00
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13. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Allen Ramses I - Agreed, but only if there is an 'Are you online' type query that gives 5 minutes to respond. II - No. The penalties in place for using a cloak are perfectly fine as they are. Taking twice as long to lock, b...
- by RuleoftheBone - at 2007.08.16 07:37:00
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14. Anti-Cloak Sensors - in Player Features and Ideas Discussion [original thread]
Why? "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
- by RuleoftheBone - at 2007.08.15 13:16:00
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15. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais Item IV - a jump portal generator ship is interesting (allowing a small fleet to jump to it rather than way from it) You dont say why your other ideas should be implemented?? I certainly dont support the remov...
- by RuleoftheBone - at 2007.08.15 08:54:00
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16. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Chris Stormrider if wcs have been "balanced" or nerfed correctly, a similar nerf to non-specialised cloak ship wouldn't be ok? if an afk cloaker (on combat ship not cov-ops) can't snipe haulers (let alone use wcs, thus furth...
- by RuleoftheBone - at 2007.08.15 00:50:00
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17. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Thanks for the clarification Aragonis. P-Buster is used by COD if I remember correctly? Anyway...thats CCP's problem to deal with if they wish to have a 3rd party exploit free (or as far as is technically possible) game. As for the self-admitted ...
- by RuleoftheBone - at 2007.08.14 19:42:00
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18. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Edited by: RuleoftheBone on 14/08/2007 17:12:22 Originally by: Galmar Grief I In other games this has happened and I have used macros to stay online and once people start using them for legitimate reasons more and more start usi...
- by RuleoftheBone - at 2007.08.14 17:10:00
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19. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes How will you justify that T2 transports can use cloak when no other "non-cloak" ship can? I don't see any bonuses to cloaks on the T2 transports, or have that changed the past month?? AFK time could be a good ...
- by RuleoftheBone - at 2007.08.14 17:00:00
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20. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Natasha Nishan I-III: /signed. But how an uber-cynoship can reduce capital warfare and guerilla warfare is far. far. far beyond me. Btw, did you know that guerilla means 'little war'? Capital. Little. Eh :-) While we are...
- by RuleoftheBone - at 2007.08.14 11:28:00
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