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1. tech 2 drakes, hurricanes, harbringers and myrmidons - in Ships and Modules [original thread]
Lets talk about T2 BCs: Not yet. Until CCP hopefully removes the tier system they cant go introducing new ships and creating even more balancing issues. A Tier 2 T2 BC would be too powerful. Lets get rid of the tier system. Rebalance for like 2...
- by Rushnik - at 2011.07.27 11:38:00
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2. tech 2 drakes, hurricanes, harbringers and myrmidons - in Ships and Modules [original thread]
Originally by: Vice Admiral Spreadsheet nice ships Oh that are fantastic ships that will surely add wonderfully to current problems. How do I give rep?
- by Rushnik - at 2011.07.27 07:57:00
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3. Passive hurricane - in Ships and Modules [original thread]
Originally by: ACE81 This looks promising for pve :) [Hurricane, tanky copy 1] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Shield Flux Coil II Shield Flux Coil II Shield Power Relay II Large Shield Extender II Large Shield Exte...
- by Rushnik - at 2011.07.12 16:38:00
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4. Passive hurricane - in Ships and Modules [original thread]
Originally by: Loraine Gess Originally by: Angel Scott Drop one of the invuls for an extender, the other for a V-M15, get a republic fleet ab and skill up fuel consumption to lvl4 and you can run 6 SPRII's in your low and maintain ...
- by Rushnik - at 2011.07.11 03:47:00
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5. Passive hurricane - in Ships and Modules [original thread]
imo its overtanked.. I fly something similar with [Hurricane, 720mm 70km Fusion M] 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm How...
- by Rushnik - at 2011.07.10 21:48:00
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6. New turrets: slightly too large? - in Ships and Modules [original thread]
Edited by: Rushnik on 10/07/2011 08:35:17 Originally by: Omara Otawan Edited by: Omara Otawan on 10/07/2011 01:39:48 It is not so much about the turret size, that is fine on frigates. My point is the attachment points are so poor...
- by Rushnik - at 2011.07.10 08:33:00
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7. New turrets: slightly too large? - in Ships and Modules [original thread]
Originally by: Sirinda To be fair, wet navy ships only have to worry about threats in a very limited area, whereas a(n internet) spaceship has to be able to cover the full sphere with its turrets. Big turrets would be impractical for this ...
- by Rushnik - at 2011.07.10 01:10:00
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8. New turrets: slightly too large? - in Ships and Modules [original thread]
I should let this thread die, but I cant resist it. Originally by: Skippermonkey Originally by: Rushnik pictures and stuff If you are going to try and compare a Hurricane to a Boat with large cannons on, at least fit Artillery ...
- by Rushnik - at 2011.07.09 20:06:00
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9. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Edited by: Rushnik on 02/07/2011 09:06:35 Originally by: eocsnesemaj looks neat but whats this damage pattern thing and how do i show tank vs resistances? CTRL + D -> Damage editor... make more profiles of the dmg you expect ......
- by Rushnik - at 2011.07.02 09:03:00
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10. New turrets: slightly too large? - in Ships and Modules [original thread]
with autocannons imo its like that: frigs -> too big cruiser -> alright BC -> too small ... they are 720mm artys common BS -> WAY too small DN -> seems alright and why are some single barrel versions spinning? They only changed ...
- by Rushnik - at 2011.06.29 23:01:00
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11. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Great tool, I like it! Thanks :) I'm having a great time comparing different builts with your tool, its really easy and intuitive. And now I have to ask if you could implement this feature: Right now I'm having like 8 variations of a single shi...
- by Rushnik - at 2011.06.29 21:44:00
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12. Active Shield hardeners and compensation skills - in Ships and Modules [original thread]
Originally by: Nasty Mrs Addict Originally by: Verity Sovereign Yea, I gathered that it affected the passive plates (btw, why did you switch to talking about the armor skills instead of shield?) My question is if it provided any b...
- by Rushnik - at 2011.06.25 05:23:00
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13. Active Shield hardeners and compensation skills - in Ships and Modules [original thread]
Edited by: Rushnik on 24/06/2011 22:01:38 Tested it in EFT and it looks like the bonus only applys on passive modules.. means your aktiv hardener wont profit from that skill in the slightest when its online, btw you should take a look at passi...
- by Rushnik - at 2011.06.24 22:01:00
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14. Noctis with 24km Salvager range! - in Ships and Modules [original thread]
Originally by: Shaemell Buttleson Originally by: CCP Navigator Yes indeed, this was a defect which was created with the release of Incarna. It has been fixed and will go out in the next patch. I'd leave it as it is because as i...
- by Rushnik - at 2011.06.24 21:17:00
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15. AC Muninn - in Ships and Modules [original thread]
Originally by: Frau Klaps Dual prop looks fun to me but I have never tried it and it's probably a disaster for people who take this game seriously. What do you mean by that?
- by Rushnik - at 2011.06.24 21:07:00
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16. Minnie Turrets. - in Ships and Modules [original thread]
I asked me the same... Why are they rotating? its like the fools that put spinners on their rims. still... A 650mm arty shouldnt look like that.. I'd like a single long barrel... with mucho explosions!
- by Rushnik - at 2011.06.22 15:18:00
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17. Hurricane or Cyclone for Mission running? - in Ships and Modules [original thread]
Originally by: NoNah Originally by: Cipher Jones Overkill wont kill ships faster, that's why its called overkill. What does a l3 faster, a machariel that can kill everything in one hit, or a cyanabal that can kill everything in one...
- by Rushnik - at 2011.05.27 19:36:00
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18. IF blaster were suddenly fixed... - in Ships and Modules [original thread]
Originally by: The Djego Actually no, as written down in my contribution to the other thread I linked explains that one of the key issue is effective damage projection at point blank ranges. This unfortunately isn't archive able with a bi...
- by Rushnik - at 2011.05.27 19:09:00
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19. IF blaster were suddenly fixed... - in Ships and Modules [original thread]
Originally by: The Djego What I really want to see is a highly competitive blaster pvp in this scenarios that makes the trade off in the ability to be effective at range or versatility for raw power and being a lethal opponent in a point...
- by Rushnik - at 2011.05.27 16:06:00
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20. Hurricane or Cyclone for Mission running? - in Ships and Modules [original thread]
Cane: More DPS is the key in PVE, you dont need too much tank. with the right skills and setup you'll have enough tank and will only strive for DPS to decrease mission time. Look on battleclinic for a decent fit, I like the 650mm fit with passiv ...
- by Rushnik - at 2011.05.26 19:56:00
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