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41. Getting tired of micro patches - in EVE General Discussion [original thread]
Are they patches for the launcher, or patches for the game? And if they are patches for the game, do we really want them to hold off on smaller bugfixes for a week at a time and hit us with one large patch each week? I thought this is what the l...
- by Ruze - at 2013.06.24 11:41:00
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42. So long and thanks for all the bullshit. This will be my last post. - in EVE General Discussion [original thread]
Star Citizen will fail within two years. CCP and EvE will be here when you realize that all your hopes and dreams can't stand up to a real market. So will we, the community you hate, but also the most honest gaming community there is. See you in...
- by Ruze - at 2013.06.24 00:51:00
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43. Eve's Next Expansion? Scamming? - in EVE General Discussion [original thread]
The reason scamming should remain in the game as it currently is, is because it is based off of stupidity. They've done everything they can to prevent players from abusing game design. But they don't prevent players from abusing each other.
- by Ruze - at 2013.06.23 21:50:00
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44. Undock Animation - in EVE General Discussion [original thread]
I want something like this: https://forums.eveonline.com/default.aspx?g=posts&t=229993&find=unread Which would cover undocking, AND be optional.
- by Ruze - at 2013.06.23 20:28:00
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45. Racial Industrials: The Quick Fix, or the Massive Overhaul? - in EVE General Discussion [original thread]
Malcanis wrote: Ideally, a "massive overhaul" with keen options, customisability, racial variations, Q-ships, yadda yadda, would be awesome. Resources are limited; haulers need to be able to move stuff around quickly either by virtuue of movin...
- by Ruze - at 2013.06.22 03:16:00
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46. CCP: I want to share my hangar with my other accout! - in Player Features and Ideas Discussion [original thread]
I still support a form of shared, limited hangar for rent in stations.
- by Ruze - at 2013.06.21 10:22:00
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47. Collapsing a bubble mid-warp--module or specialized role? - in Player Features and Ideas Discussion [original thread]
Gibbo3771 wrote: Ruze wrote: I've always wondered what the real issue is with dropping out of warp? You can create the bookmark. You can warp to other area's mid-space. But you can't stop? Why? And to be honest, I've always been buggered b...
- by Ruze - at 2013.06.21 10:20:00
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48. Radial Menu - action mapping - in EVE General Discussion [original thread]
Bakuhz wrote: ccp we all cry for a off button for this radila menu listen to the players the menu is double trouble for the majority. adding new stuff to it yesteray good fine with me but '' THA OFF BUTTON PLEASE '' Listen to the Player base o...
- by Ruze - at 2013.06.21 10:18:00
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49. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Halycon Gamma wrote: Currently, when I want to move low m3 high value goods, it's in either a blockade runner or a frigate. Gate camps pretty much dictate that anything slower than that, no matter how much I tank it, is going to die. Align time...
- by Ruze - at 2013.06.21 04:38:00
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50. Radial Menu - action mapping - in EVE General Discussion [original thread]
Honestly, I use it and the drop-menu pretty much 50/50. I moved it over to the right mouse button, though, because the radial menu was going off almost every time I tried to adjust my camera angle. It works and looks good. Lags out sometimes, an...
- by Ruze - at 2013.06.21 04:35:00
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51. Racial Industrials: The Quick Fix, or the Massive Overhaul? - in EVE General Discussion [original thread]
Halcyon Ingenium wrote: Fair enough, but again, what corp that is involved in a situation that requires industrial reconfiguration that also needs a small ship for it? I understand what your saying, I'm questioning whether or not anyone in a ...
- by Ruze - at 2013.06.21 04:32:00
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52. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I'm there with some of the detractors to this. I get that the 'more cap than' mechanic is essentially meant to stop a large nos from popping all the cap a frigate has in one cycle. As I obviously mistakenly understood the mechanics, Nos worked mu...
- by Ruze - at 2013.06.21 04:24:00
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53. Racial Industrials: The Quick Fix, or the Massive Overhaul? - in EVE General Discussion [original thread]
Halcyon Ingenium wrote: Ruze wrote: Halcyon Ingenium wrote: Quit it with the foreplay and just say what you want changed. Not sure. I'd like to see some cool new type of industrial ships, but when I got thinking of a F&I post, I re...
- by Ruze - at 2013.06.21 04:08:00
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54. Racial Industrials: The Quick Fix, or the Massive Overhaul? - in EVE General Discussion [original thread]
Halcyon Ingenium wrote: Quit it with the foreplay and just say what you want changed. Not sure. I'd like to see some cool new type of industrial ships, but when I got thinking of a F&I post, I realized that the T1 haulers hadn't been cha...
- by Ruze - at 2013.06.21 03:50:00
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55. Racial Industrials: The Quick Fix, or the Massive Overhaul? - in EVE General Discussion [original thread]
This is not about the art department. Industry. In EvE, industry is actually a fairly all-encompassing term used to describe nearly everything not related to combat. Industry involves mining ore, mining ice, mining gas, refining ore into minera...
- by Ruze - at 2013.06.21 03:42:00
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56. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: Echoing the comments about flavor, CCP Rise do you have any comment on the boringness of having to shield tank all inustrials There is so much wrapped up in this comment that I don't even really know where to start....
- by Ruze - at 2013.06.21 03:22:00
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57. Collapsing a bubble mid-warp--module or specialized role? - in Player Features and Ideas Discussion [original thread]
I've always wondered what the real issue is with dropping out of warp? You can create the bookmark. You can warp to other area's mid-space. But you can't stop? Why? And to be honest, I've always been buggered by why interdictors can't pull ships...
- by Ruze - at 2013.06.21 00:07:00
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58. Year old player with no Battleclinic-Killboard record whatsoever? - in EVE General Discussion [original thread]
Borg Probe wrote: Pretty suspect though right? Even a dedicated carebear dies. Only someone that's never left station could pull that off. Seems exceptionally odd. I have many characters right now who've never been on battleclinic. I've ev...
- by Ruze - at 2013.06.21 00:01:00
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59. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Something which concerns me pretty strongly, as I've seen it fall increasingly to the wasteside in the last few years: Why is flavor so low on the importance list? I mean, if CCP Rise and Fozzie were specifically in charge of balancing only, I w...
- by Ruze - at 2013.06.20 23:57:00
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60. EVE Future fitting with new space games comming... - in Player Features and Ideas Discussion [original thread]
Star Wars Galaxies Star Trek Online Star Wars the Old Republic Universe Online Infinity Earthrise Black Prophecy Jumpgate Evolution Infinity: Quest for Earth Each of these killed EvE already.
- by Ruze - at 2013.06.19 16:37:00
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