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581. Inventory Managment. - in Player Features and Ideas Discussion [original thread]
Ico Rebelias wrote: I'll see if i can find that tab, but honestly I'm currently employing that setup but its still just not organized enough for my liking. Same for me. I want a bit more control.
- by Ruze - at 2013.04.23 02:27:00
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582. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Regolis wrote: What I'm afraid is going to happen is a promise to "fix" lasers at a later date ... watch them faf around for 6 months and then say "Lasers are fine the way they are" like the last 4 years or so ... Atleast we got a small fix for...
- by Ruze - at 2013.04.23 02:18:00
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583. Inventory Managment. - in Player Features and Ideas Discussion [original thread]
The current solution is to separate your production station from your gear station. Keep your ore's at a separate point, your minerals and bpos where you produce, and your ships and items somewhere else. Check the stickied tabs above for a place ...
- by Ruze - at 2013.04.23 02:16:00
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584. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: From a gameplay perspective I never liked High sec ganking, its easy and bad for my immersion. I would rather that ganking badgers happened in low sec where the possibility of fighting back against camps is possible rather ...
- by Ruze - at 2013.04.23 02:13:00
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585. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
Xavier Thorm wrote: Someone posted an idea a while ago that CONCORD should be partially or entirely made up of actually players, which, as crazy as it sounds actually has a lot of potential in my opinion. This kind of thing might be a good step...
- by Ruze - at 2013.04.23 01:19:00
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586. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Enya Sparhawk wrote: CMD Ishikawa wrote: Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE. I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ... ......
- by Ruze - at 2013.04.22 22:28:00
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587. mines - in Player Features and Ideas Discussion [original thread]
I've always liked the idea of placing a minefield, which could be handles as if it was a 'hazard in space' like a lot of missions have. Move into the affected zone, take damage over time. The minefield would have a short lifespan (1 hour) and only...
- by Ruze - at 2013.04.22 22:05:00
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588. Dream Ideas - in Player Features and Ideas Discussion [original thread]
Loki Feiht wrote: Some I like very much some I don't like at all lol, in fact the only one im not keen on is manouvers and tactics, unless of course it was done in such a way as to make it fit in (maybe with trained ship crew that's attached to...
- by Ruze - at 2013.04.22 21:59:00
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589. Corp Management - in Player Features and Ideas Discussion [original thread]
Marsan wrote: I'm less charitable the last couple of releases were a scrambling to fix a lot of festering issues after delivering an Incarna release that promised a lot, but didn't provide anything the current players wanted then there was comb...
- by Ruze - at 2013.04.22 21:31:00
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590. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Emergent, yeah right... CCP artifically produce a traffic jam on Jita gate and create a shopping gallery, and that's emergent gameplay? Just let everyone lag in Jita and crash once in a while. Then ppl moves to other hubs. Tha...
- by Ruze - at 2013.04.22 04:41:00
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591. Making high-sec less safe - thoughts from Burn Jita 2 - in Player Features and Ideas Discussion [original thread]
sagatar wrote: Aglais wrote: Definitely a way to shake things up. But I get the feeling that really this'd just end up with goons taking over practically every system (in Caldari space at least) and making them unusable for everyone else. As...
- by Ruze - at 2013.04.22 03:05:00
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592. Dream Ideas - in Player Features and Ideas Discussion [original thread]
I'm going to post a few of my dream ideas. It'll be wordy. I'll use headers. It's not dedicated to any single thing. - Deadspace for Rent I would love the idea of setting up a non-moon POS in a deadspace. Maybe a pocked that already exists via...
- by Ruze - at 2013.04.22 02:58:00
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593. Removal of intra-corp firing rights - in Player Features and Ideas Discussion [original thread]
And as a simple education for those of you who don't understand why the dueling system was put into place: Before hand, to duel someone you had to either join their corp, or flip their can and give them the ability to shoot at you. By flipping th...
- by Ruze - at 2013.04.22 00:55:00
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594. Removal of intra-corp firing rights - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: can't there be a little checkbox that the CEO could flip to enable/disable this? he'd have to be in station and everyone gets a 15 minute timer and a notice when it changes. Just some thoughts. There could also be a little che...
- by Ruze - at 2013.04.22 00:48:00
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595. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: I don't know why people are so opposed to this idea. Just send an EVE-Mail to everyone who has the person in question as a contact. Simple, easy, effective. That could kill the server. Chribba changed his name ...
- by Ruze - at 2013.04.21 21:43:00
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596. Set Destination - home - in Player Features and Ideas Discussion [original thread]
Actually, I support this. I know there are other ways and redundancies, but let's face it, EvE and CCP love redundancies. Between right click menu's, bookmarks, evemails to yourself, linkies in chat, the corp assets screen, etc, etc. Here's how I...
- by Ruze - at 2013.04.21 21:27:00
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597. Removal of intra-corp firing rights - in Player Features and Ideas Discussion [original thread]
Achuk wrote: ShahFluffers wrote: Then, by your logic, EVE should not allow any activity in EVE unless it's consensual... as EVERY SINGLE ACTIVITY IN THE GAME "adversely affects the play experience of groups of gamers." ...(examples)... Th...
- by Ruze - at 2013.04.21 20:56:00
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598. Removal of intra-corp firing rights - in Player Features and Ideas Discussion [original thread]
The friendy fire mechanics work both ways. Don't like an awox'r? Kill him. Or trade your kill rights to someone who can. Or hire mercenaries to do it for you. Or wait till downtime. Be more strict with your recruiting policies. And secondly, don...
- by Ruze - at 2013.04.21 20:50:00
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599. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
Love it. Want it. Immediately. Increase the number and amount of sites. Give them roughly what a belt would have. Make some hard-to-reach sites with a few out of place ores in them (cause missions already do this, no?). Especially, move ice into...
- by Ruze - at 2013.04.20 04:47:00
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600. [Idea] Solution to Inactive POS - in Player Features and Ideas Discussion [original thread]
Apply to join the inactive POS's corp. Get in (if they are active at all). Plead for the ability to run your own tower, cause you have it already and the fuel. Let them setup your rights, then take their's down and leave corp. If they aren't activ...
- by Ruze - at 2013.04.19 14:36:00
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