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61. What would you expect to get for $99? - in EVE Technology Lab [original thread]
How about an up-to-date database dump release with every patch, or at least diffs when they've only added or tweaked a few things, like ships or new BPOs.
- by Ruziel - at 2011.06.21 20:52:00
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62. [api] finding out if a blueprint is a copy or not? - in EVE Technology Lab [original thread]
Currently the only way other than manual entry is to parse through the Industry Jobs (Characer and/or Corporation) and calculate the ME, PE and Runs from the information there.
- by Ruziel - at 2011.06.20 21:25:00
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63. Station Refining - in Science and Industry [original thread]
Originally by: Tau Cabalander I make bookmarks to every station I have 6.67 or higher standing at, and include in the description the refining facilities (30%, 50%, etc.) This way I can easily see the closest station I can refine at. It...
- by Ruziel - at 2011.06.20 05:21:00
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64. User ID & API Number - in EVE New Citizens Q&A [original thread]
http://www.eveonline.com/api/default.asp
- by Ruziel - at 2011.06.20 05:16:00
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65. Station Refining - in Science and Industry [original thread]
The amount of station tax = 5 - (0.75 * Your standing towards that corp that owns the station). So the stations that would take the least in tax are those that belong to the corporations you have the highest standings towards. As stated above, the...
- by Ruziel - at 2011.06.19 19:49:00
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66. Cost and worthyness of faction strip miners - in Science and Industry [original thread]
You heard wrong. Only one faction strip miner version exits, the ORE Strip Miner. It has the exact same yield as a Strip Miner I. The only difference between the two is that the ORE version has 2000m longer range. Generally not worth the extra c...
- by Ruziel - at 2011.06.19 19:28:00
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67. Alt account reactivation - in EVE New Citizens Q&A [original thread]
Originally by: Surfin's PlunderBunny send in a petition and a dev will activate the account for 24 hours so you can do it Don't waste the time of the GMs with this anymore it's unnecessary. If you log into Account Management with an i...
- by Ruziel - at 2011.06.19 01:29:00
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68. Dust514-Related BPOs - in Science and Industry [original thread]
Originally by: Kaaii Is there anything on the test server related to this? I can't log into it, no recent copy, anyone checked around the blue print section? Really wish CCP would say something in regards to this.. No, there's nothin...
- by Ruziel - at 2011.06.18 16:48:00
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69. Questions about ORE... - in Science and Industry [original thread]
Originally by: Serrah Vasant It seems to me that the missions, being for ORE, would all be mining missions. So just jump freighter a bunch of ore out there, grab mission, complete mission, get LP... No? If that is the case.... It would be ...
- by Ruziel - at 2011.06.17 07:43:00
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70. POS LAB Question - in Science and Industry [original thread]
Only if Corporation A and Corporation B are in the same alliance. In that case, yes, but with the following restrictions: The job is ME (Material) or PE (Time) research The job requires no materials. Corporation B has an office at one of th...
- by Ruziel - at 2011.06.16 01:12:00
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71. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
Originally by: Kronus Heilgar You are charging people who work for free to make your game better you asshats Quoted for truth. You are taking people who care enough about the game to take your woefully under-documented API and so...
- by Ruziel - at 2011.06.15 20:22:00
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72. datacore standing needs - in Science and Industry [original thread]
Always the case, at least as long as the three years I've been playing.
- by Ruziel - at 2011.06.14 04:24:00
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73. Corp standings - in Science and Industry [original thread]
Originally by: Brock Nelson FYI, when you create a new corp, the standings are equal to yours. You no longer need to wait 7 downtimes to get the corp standing to be updated. Since when? And any documented proof of this?
- by Ruziel - at 2011.06.12 21:45:00
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74. VEERG Mining Techniques - in EVE General Discussion [original thread]
Originally by: Akita T Also, 0.4501 is not lowsec, it's still highsec - it gets displayed as 0.5 ; not absolutely sure of 0.4500, whether it's considered 0.4 or 0.5 ; the highest truesec that I am sure is is listed as lowsec is 0.4499 (dis...
- by Ruziel - at 2011.06.12 21:42:00
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75. Corp standings - in Science and Industry [original thread]
Tried clearing your cache? You're likely just suffering from a display bug that's showing older cached values for your standings.
- by Ruziel - at 2011.06.12 18:05:00
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76. CONCORD Agents - in EVE New Citizens Q&A [original thread]
Originally by: Culmen But i personally find it odd that chribba was able to dig up modern style portraits for the agents. Maybe they exist somewhere on the server, but are made inaccessible to players. Food for thought. The new agent ...
- by Ruziel - at 2011.06.10 06:27:00
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77. CONCORD Agents - in EVE New Citizens Q&A [original thread]
Edited by: Ruziel on 10/06/2011 05:46:13 Originally by: Jarem Sothra Originally by: doomlord289 There are no CONCORD agents. That tab only shows up when a corporation has agents you can work for. Really? No CONCORD agents?...
- by Ruziel - at 2011.06.10 05:45:00
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78. The gun icons are too dark. - in Test Server Feedback [original thread]
Yes, the icons next to the target are too dark. The other problem with the new turret icons is that they are not distinctive enough. They're all dark boxy blobs, and you can't really distinguish one type of turret (or salvager or tractor) from a...
- by Ruziel - at 2011.06.09 04:54:00
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79. Incursion 1.4 Static Data Export & Image Export - in EVE Technology Lab [original thread]
Continued list: 2742 Biochemical Silo Blueprint 2743 Catalyst Silo Blueprint 2744 Coupling Array Blueprint 2745 General Storage Blueprint 2746 Hazardous Chemical Silo Blueprint 2747 Hybrid Polymer Silo Blueprint 2748 Silo Blueprint 2749 A...
- by Ruziel - at 2011.06.07 20:53:00
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80. Incursion 1.4 Static Data Export & Image Export - in EVE Technology Lab [original thread]
I've already bug reported it, but I thought I'd mention this here as well. A number of the blueprint icons are missing from the latest image dump, appears to be all the ones with PI materials added in Tyrannis, even though they are in the Tyrann...
- by Ruziel - at 2011.06.07 20:51:00
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