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41. Discovery Probe bpo? - in Player Features and Ideas Discussion [original thread]
Why is there no BPO for the discovery probe? Or any of the survey probes?????
- by S'totan - at 2012.06.01 14:18:00
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42. Proposal: Public Kill Reports - in Player Features and Ideas Discussion [original thread]
I like
- by S'totan - at 2012.05.31 20:21:00
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43. Change jump drives. - in Player Features and Ideas Discussion [original thread]
tsukubasteve wrote: It's probable been said, but I'd like to see, in addition to cyno fields, an ability to lock onto a regular stargate in a system and jump directly to that system, or perhaps to all npc stations (within docking range). Rather...
- by S'totan - at 2012.05.31 20:14:00
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44. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fig... - in Player Features and Ideas Discussion [original thread]
At the same time my idea presents another issue, it would be a way of avoiding Super losses in Low sec....... :( At least thats what it would be used for.. Cyno up, drop the rorq, shield up and titan warps to a safe cause no one can point it anymore
- by S'totan - at 2012.05.31 19:58:00
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45. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fig... - in Player Features and Ideas Discussion [original thread]
Helion Dhamphir wrote: S'totan wrote: For this to be a viable thing. i would say it would have to be restricted to fitting to an Orca(maybe...) but more as part of the siege mode of the Rorqual. The bubble would protect the miners however it...
- by S'totan - at 2012.05.31 17:10:00
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46. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fig... - in Player Features and Ideas Discussion [original thread]
For this to be a viable thing. i would say it would have to be restricted to fitting to an Orca(maybe...) but more as part of the siege mode of the Rorqual. The bubble would protect the miners however it would only have the total shields of the Sh...
- by S'totan - at 2012.05.31 14:02:00
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47. New industrial ship idea: tinny RORQUAL - in Player Features and Ideas Discussion [original thread]
Name it the Feresa after the Pigmy Killer Whale, to keep the naming scheme in line with the others.
- by S'totan - at 2012.05.18 22:25:00
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48. New industrial ship idea: tinny RORQUAL - in Player Features and Ideas Discussion [original thread]
I actually find this idea attractive. However, i see it being a way to avoid upgrading stations in 0.0 since we all know that is ******** expensive. But in the same light it would give growing corps a way to have max efficiency per unit of time...
- by S'totan - at 2012.05.18 22:22:00
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49. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
WHILE YOU ARE AT IT. PLEASE CHANGE THE Merlins camera center. ITs WAY TOO LOW when you zoom all the way in. the same applys for all its variants. When you zoom in all the way the camera centers UNDER THE SHIP! its really annoying and i love th...
- by S'totan - at 2012.05.08 00:31:00
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50. T2 Orca - The Heavy Industrial Exhumer - in Player Features and Ideas Discussion [original thread]
give it a siege module so that you can be stuck in place and be able to mine 11000 m3 a min to bring it in line with the DPS capability of the Moros, cause im assuming it would be Gallente. ALSO MAKE A NEW MOD. The asteroid Doomsday, you can inst...
- by S'totan - at 2012.05.07 15:35:00
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51. MY Fix for ECM - in Player Features and Ideas Discussion [original thread]
well i could see that being a problem, however it would make other ewar useful. Ok well then, remove the 100%, keep the reduced jamming timer based on how much higher the sensor strength is.
- by S'totan - at 2012.05.07 14:21:00
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52. MY Fix for ECM - in Player Features and Ideas Discussion [original thread]
GIVE ecm 100% chance to jam, HOWEVER!!!!! if your Sensor strength is higher than the jam strength of the ECM pilots jammer, it has a reduced jamming timer. That way having ECCM fitted to your ship actually shows an effect. Example. Jamming stre...
- by S'totan - at 2012.05.07 14:13:00
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53. Merlin Hull ANNOYING Camera - in Player Features and Ideas Discussion [original thread]
Again bumping this request. there has to be MORE people that actually have noticed this.
- by S'totan - at 2012.04.20 12:10:00
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54. Merlin Hull ANNOYING Camera - in Player Features and Ideas Discussion [original thread]
See. The word will one day reach all of new eden..... FIx this camera CCP!!!!
- by S'totan - at 2012.03.12 01:54:00
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55. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
CCP SoniClover wrote: Hello capsuleers! One of the things we want to do in the releases later this year is adding new modules to the game. We're looking into what areas to delve into and I would love to hear what ideas you guys have. To give...
- by S'totan - at 2012.03.11 17:34:00
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56. Merlin Hull ANNOYING Camera - in Player Features and Ideas Discussion [original thread]
If any of you have flown the Merlin, OR any of its T2 Varients, you have prolly noticed that when fully zoomed in, the camera is BELOW the ship. Comparing this to other ships in Eve, this is a mildly annoying feature. I know this may seem menial...
- by S'totan - at 2012.03.11 17:06:00
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57. 11 Suggestions for the next Update - in Player Features and Ideas Discussion [original thread]
I Like 2, 3 I didnt know about 5 ( so yes i think this is a good idea)
- by S'totan - at 2012.03.11 17:02:00
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58. PLEX to SP - in Player Features and Ideas Discussion [original thread]
Vertisce Soritenshi wrote: Vertisce Soritenshi wrote: This is getting into the realm of P2W. Sorry...but if someone is allowed to just outright buy all the SP that it took me years to accumulate, it will ruin the game for me. I am not the on...
- by S'totan - at 2012.03.11 16:56:00
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59. Shockwave (Bump) Bombs - in Player Features and Ideas Discussion [original thread]
Takashi Kaeda wrote: I haven't really thought this through in its entirety but... Bombs that apply a force to all objects within ~15km in a direction from their radius. Cannot be used inside a POS. Force of the bump depends on the mass of t...
- by S'totan - at 2012.03.11 16:50:00
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60. Divide Stack option for all items. - in Player Features and Ideas Discussion [original thread]
Caid Skyfire wrote: I proposed this idea a couple of years ago. Seeing as how CCP seems to be listening to players, now, time to suggest it again Simple idea, really. Instead of just a "split stack" option when you right click a stack of items...
- by S'totan - at 2012.01.24 22:23:00
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