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1. Checking logged in/out status via Start Conversation and fleet invit... - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: If someone convos you, you know who is interested in your char and preferred activities and have an indication on whether something could be going on or not somewhere and you can send a locator agent after the person/people ...
- by Saisin - at 2016.03.06 22:25:09
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2. Checking logged in/out status via Start Conversation and fleet invit... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Wait don't you still have to pay cspa before the game looks to see if they are online just up your cspa of your worried Unfortunately, it does not.. If you are trying to start a conversation with someone offline, it do...
- by Saisin - at 2016.03.06 22:20:29
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3. Checking logged in/out status via Start Conversation and fleet invit... - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: this you can counter though, check your auto reject box. This is part my point, I checked it and the messages are different if you are offline or online, with the auto reject checked. So it tells you if I am onlin...
- by Saisin - at 2016.03.06 20:26:43
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4. Checking logged in/out status via Start Conversation and fleet invit... - in Player Features and Ideas Discussion [original thread]
After March update, free intel about logged in.logged off status can still be obtained via the start conversation of fleet invite features. This is not automated anymore, but still an information that makes no sense and is free. The start convers...
- by Saisin - at 2016.03.06 19:58:07
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5. Bye bye watch lists - in EVE General Discussion [original thread]
This is a great change. Outside of the overpowered benefit of free login/logout intel, no longer will players with only a few accounts will be disadvantaged in that regard while switching toons over players using dozens of accounts and/or able to ...
- by Saisin - at 2016.03.06 19:51:02
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6. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
It all sounds good to me. The increase of NPC taxes will help make the citadels, their location and their defense, meaningful. I particularly like the taxing of Jump Clones in NPC stations. I'd even like to see an even higher tax in null sec sta...
- by Saisin - at 2016.03.03 17:14:18
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7. Electronic Gate-Hacking frigate - in Player Features and Ideas Discussion [original thread]
What about having a frigate that could hack into a gate, through a specific new hacking module that has a 12km to 15km range (would stop working below or above that range), and for each ship coming though the gate from the other side, would genera...
- by Saisin - at 2016.02.17 07:50:52
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8. SharedMouse software not working anymore with Eve since this morning... - in Issues, Workarounds & Localization [original thread]
Minor update for ShareMouse released today and the issue is gone (v 3.0.35 pro)
- by Saisin - at 2016.02.06 01:29:47
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9. SharedMouse software not working anymore with Eve since this morning... - in Issues, Workarounds & Localization [original thread]
I use a setup with two computers (one laptop, one desktop) and three screens, both computers on Windows 10, one computer with two screens and one with one screen (the laptop). My mouse and keyboard are setup on my desktop, and I use sharemouse t...
- by Saisin - at 2016.02.04 21:53:07
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10. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Popping wrecks quickly is a valid assets denial tactic, and should not be changed. If wrecks are to get more hitpoints based on ship type (which does make sense) then prevent looting a wreck while it is locked, so that looters have first to take...
- by Saisin - at 2016.02.01 19:48:57
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11. Ship hulls with bonuses to smaller turret sizes - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: .. defenders - lol - ... +1 on that one
- by Saisin - at 2016.01.23 20:54:30
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12. Data sites:Make them worth running - in Player Features and Ideas Discussion [original thread]
I do like this idea a lot. I believe the data loot drop table have been improved very recently, and there may not be enough time yet to know if this improvement is significant enough to counter the bad rep data sites have built over time. This ...
- by Saisin - at 2016.01.23 19:38:39
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13. Auto expiring bookmarks - again - in Player Features and Ideas Discussion [original thread]
+1
- by Saisin - at 2016.01.23 19:33:59
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14. Ship hulls with bonuses to smaller turret sizes - in Player Features and Ideas Discussion [original thread]
We have ships with bonuses on larger turret sizes, like the Tornado. Can we have a few niche ship hulls with bonuses on their turret weapon system size as well as bonus on the lower turret size for this weapon system too? Missiles have this with ...
- by Saisin - at 2016.01.23 19:32:21
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15. Skins and skills, a Zephyr effect - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Tell me how you think people would use this new feature. Tricking other players in Low Sec, Null Sec and Wormholes... you know, where it is supposed to be dangerous to do PVE...
- by Saisin - at 2016.01.22 22:49:00
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16. Skins and skills, a Zephyr effect - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Why stop there? Let's have a T3 frigate that can fit large guns, has a covops cloak (that, of course, can be active while attacking other players), has 99% resistances, requires Spaceship Command I to fly, has 500% damage and 5...
- by Saisin - at 2016.01.22 22:34:31
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17. Skins and skills, a Zephyr effect - in Player Features and Ideas Discussion [original thread]
We all know the Zephyr is the only ship you can fly around sleepers without being attacked by them. What about broadening the zephyr effect a bit? What about if having a skin on your ship of a NPC faction would give you a chance to be "considered...
- by Saisin - at 2016.01.22 21:51:52
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18. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Sissy Fuzz wrote: Saisin wrote: King Aires wrote: So no, High SP Players don't like this, we would rather see a 1:1 across the board. This is incorrect, it is just your opinion not the opinion of all high SPplayers It gives a skill l...
- by Saisin - at 2016.01.19 19:17:00
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19. Borat Guereen for CSM XI - in CSM Campaigns [original thread]
Now that CCP has done a dev blog on selling skill points and we know it is coming in February, what is your position on this?
- by Saisin - at 2016.01.18 22:53:18
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20. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
King Aires wrote: So no, High SP Players don't like this, we would rather see a 1:1 across the board. This is incorrect, it is just your opinion not the opinion of all high SPplayers It gives a skill leg-up to the younger players so that t...
- by Saisin - at 2016.01.18 20:11:40
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