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21. AFK/IDLE Icon next to/above players standing icon in local chat - in Player Features and Ideas Discussion [original thread]
Theodore Giumbix wrote: Omnathious Deninard wrote: It is a bad idea as it provides even more intel for local chat, if only applied to Corp chat, Alliance Chat, and Player Created Chat channels. And why more intel is bad? A system full with ...
- by Saithe - at 2013.06.04 08:42:00
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22. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Expansion release bump!
- by Saithe - at 2013.06.04 08:36:00
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23. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Scenario: You got the skillbook of X in your carghold which need skill A at level 4 and skill B at level 4 You allready got A close to finish level 4 aswell and B at level 2. Your queue looks now like: Train B to 4 Train A to...
- by Saithe - at 2013.06.03 20:23:00
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24. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Server down bump.
- by Saithe - at 2013.06.03 10:05:00
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25. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Psychoactive Stimulant wrote: More trade, more trade, more trade. Please don't consider removing skill book trading between regions. You guys recently made station containers and the like all player manufactured so taht we can trade more. W...
- by Saithe - at 2013.06.01 11:04:00
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26. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Quote: I can't think of any tbh. But someone once suggested there should be some sort of consequence to allow this. They felt that being able to inject a skill and move it without the chance of loss, goes against the grain s...
- by Saithe - at 2013.06.01 00:35:00
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27. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Saberlily Whyteshadow wrote: I say implement a 1 second "Auto Inject" que slot into the skill que.[...] Or, how about, a 5m timer, to prevent abuse. You want to use auto-inject? Wait 5min. The alternative is to be there to manually inject th...
- by Saithe - at 2013.05.31 18:38:00
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28. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
I personally like the 'slot 11-15' idea. I foresee the 'laymans code' to go something like this: Caldari Cruiser in slot 11, Caldari Frigate training from 3 to 4. Apply Caldari Cruiser to the queue AFTER caldari frigate, using slot 11. Once Calda...
- by Saithe - at 2013.05.31 17:57:00
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29. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
CCP Fear wrote: I agree. The consequence will be that you could basically sit in a station, inject all skills and then be free. Then I start to wonder if then having skills on the market and as an item is even relevant anymore. Then we could ...
- by Saithe - at 2013.05.31 14:17:00
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30. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Here's another possible consequence (risk/reward): You are allowed to inject any skill you have purchased, and obviously you are unable to train them until the pre-reqs are met. If you are podded, you now not only lose skill points, but lose the ...
- by Saithe - at 2013.05.31 12:42:00
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31. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Further thoughts?
- by Saithe - at 2013.05.30 19:42:00
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32. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: If you queued a Skill to train after a pre-req e.g. Exhumers after Astrogeology 5 but then subsequently cancelled that Skill Plan that skill should still be injected even if untrained. This would add some risk=reward an...
- by Saithe - at 2013.05.29 17:49:00
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33. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Figured it wouldn't be too hard to implement, so why not. we have the training queue anyway, why not make it worth something other than just ordering up skills
- by Saithe - at 2013.05.28 22:57:00
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34. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Saithe wrote: I have large projectile turret 5 finishing in 4 hours. I would love to be able to apply the SKILLBOOK for Large Autocannon Spec itself to the queue to automatically plug in and train to 1 after LPT...
- by Saithe - at 2013.05.28 22:01:00
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35. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
I have large projectile turret 5 finishing in 4 hours. I would love to be able to apply the SKILLBOOK for Large Autocannon Spec itself to the queue to automatically plug in and train to 1 after LPT5 finishes. I've already got MAcS4, so all that re...
- by Saithe - at 2013.05.28 21:55:00
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36. The new launcher and some of its oversized issues - in EVE General Discussion [original thread]
Posting in a stickied thread means my 2 cents gets buried underneath the hundred of responses by everyone else. Creating my own thread forces people to read my 2 cents. Your continued bumping of my 2 cents gets the message out to even more people,...
- by Saithe - at 2013.05.24 18:11:00
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37. The new launcher and some of its oversized issues - in EVE General Discussion [original thread]
We should all just chant "Equinsu ocha! Equinsu ocha!" at the next fanfest.
- by Saithe - at 2013.05.24 17:31:00
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38. The new launcher and some of its oversized issues - in EVE General Discussion [original thread]
Dub Step wrote: Saithe, you just don't know quality craftmanship when you see it. Down with feature rich content. The new launcher is how Apple would do it, if they hired some braindead monkey to do the layout, and code, and feature-set. You...
- by Saithe - at 2013.05.24 17:25:00
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39. The new launcher and some of its oversized issues - in EVE General Discussion [original thread]
The new launcher is excellent ....to an extent. First of all, it now requires even more mouse clicks and keystrokes to log on to multiple accounts! With a launcher of this nature, we should be able to select a 'default' character to log on to if w...
- by Saithe - at 2013.05.24 16:59:00
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40. So.... what does CCP stand for? - in EVE General Discussion [original thread]
Heres one for the Brits: Constantly "Phallaus"ing Players
- by Saithe - at 2013.05.01 19:47:00
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