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21. Inception - NPE is now available for testing - in Test Server Feedback [original thread]
Most of these where demonstrated on the stream yesterday. Other characters that log in after you start doing the NPE start the NPE even though they are out side the starter system and even docked. HQ was not in the overview for the escape to the...
- by Salpun - at 2016.10.26 00:55:30
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22. Sticky:November Release features on Singularity - in Test Server Feedback [original thread]
Industrial command ships are on Singularity. The new one is not seeded where I am however.
- by Salpun - at 2016.10.23 19:38:51
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23. Clone States UI Changes - in Test Server Feedback [original thread]
When looking at the certificate view what is the number showing up by the group name. Cant find a direct correlation with any other info in the window. It continues to look better.
- by Salpun - at 2016.10.22 15:48:55
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24. Clone States UI Changes - in Test Server Feedback [original thread]
Drago Hakuli wrote: Firstly, my apologies for a) repeating what some others have already said and b) not quoting them. Never posted on the forums before... Had a little bit of a tinker about with the new char sheet - overall, I don't care for ...
- by Salpun - at 2016.10.21 23:01:00
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25. Announcement:Player Account Clone States and Singularity - in Test Server Feedback [original thread]
Account lock out for alpha players( enabled today) is going to be annoying for testers because we will not be able to have both versions of the client side by side. Pop up message is "omega required", but for the wrong reason. If you have a omega...
- by Salpun - at 2016.10.21 12:36:35
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26. Sticky:November Release features on Singularity - in Test Server Feedback [original thread]
Account lock out for alpha players( enabled today) is going to be annoying for testers because we will not be able to have both versions of the client side by side. Pop up message is "omega required", but for the wrong reason. If you have a omeg...
- by Salpun - at 2016.10.21 12:34:49
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27. Testing of Fitting Simulation - in Test Server Feedback [original thread]
CCP karkur wrote: Bienator II wrote: i am wondering, since you already have the option to use a radial menu, why did you decide to cycle via left click through the module modes offline, online active, heat etc instead of using the radial men...
- by Salpun - at 2016.10.21 01:36:08
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28. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Pop up info windows with the inject skill button still acting up. Will there be an access character photo, in a larger window, option on the NEOCOM?
- by Salpun - at 2016.10.20 07:00:23
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29. Testing of Fitting Simulation - in Test Server Feedback [original thread]
CCP karkur wrote: Fzhal wrote: By source location do you mean the fitting window? If so, could it be made to unequip the module if dragged/dropped into the round ship fitting area or completely out of the fitting window? Sorry, I meant the...
- by Salpun - at 2016.10.20 00:56:14
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30. Testing of Fitting Simulation - in Test Server Feedback [original thread]
CCP karkur wrote: Quintessen wrote: CCP karkur wrote: Quintessen wrote: I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonde...
- by Salpun - at 2016.10.19 00:41:15
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31. Clone States UI Changes - in Test Server Feedback [original thread]
Is there a reason why the info window for civilian versions of modules don't have a variation tab? Also an Amarr character the only skill they currently have at the beginning that is not accessible to the alpha player is Small Hybrid Turret. I th...
- by Salpun - at 2016.10.13 03:10:45
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32. Sticky:November Release features on Singularity - in Test Server Feedback [original thread]
Elenahina wrote: I can't actually switch to an Omega clone. Tried Plex, that says it's down. Server is locked to alpha state for a couple days. Go to the link below for info. https://forums.eveonline.com/default.aspx?g=posts&t=495634
- by Salpun - at 2016.10.13 00:09:19
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33. Announcement:Player Account Clone States and Singularity - in Test Server Feedback [original thread]
Ripard Teg wrote: CCP Claymore wrote: Salpun wrote: Looks good. Can we get new characters to start in the alpha state so character creation is as if a alpha is doing it and the new player experience is enabled correctly. Is this for the ...
- by Salpun - at 2016.10.13 00:05:11
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34. Clone States UI Changes - in Test Server Feedback [original thread]
Duke Garland wrote: Valencia Blackheart wrote: I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply s...
- by Salpun - at 2016.10.12 12:47:13
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35. Clone States UI Changes - in Test Server Feedback [original thread]
Duke Garland wrote: CCP Sharq wrote: Soleil Fournier wrote: The vertical text is bad. We have to turn our heads in order to read it. Change it to: A r m o r is a lot easier to read vertically than how you have it now. We'll look int...
- by Salpun - at 2016.10.12 12:40:16
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36. Clone States UI Changes - in Test Server Feedback [original thread]
CCP Claymore wrote: Salpun wrote: Not sure if its your changes but the industry window won't close can only be minimized. I am unable to reproduce this. If it is still occurring please submit a bug report from the client after trying to ...
- by Salpun - at 2016.10.12 11:50:19
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37. Announcement:Player Account Clone States and Singularity - in Test Server Feedback [original thread]
Looks good. Can we get new characters to start in the alpha state so character creation is as if a alpha is doing it and the new player experience is enabled correctly.
- by Salpun - at 2016.10.12 11:34:22
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38. Clone States UI Changes - in Test Server Feedback [original thread]
Not sure if its your changes but the industry window won't close can only be minimized.
- by Salpun - at 2016.10.12 11:16:55
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39. Clone States UI Changes - in Test Server Feedback [original thread]
CCP Claymore wrote: Salpun wrote: The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certific...
- by Salpun - at 2016.10.12 11:05:26
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40. Clone States UI Changes - in Test Server Feedback [original thread]
The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select ce...
- by Salpun - at 2016.10.12 10:45:52
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