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21. Uniform npc space - in Player Features and Ideas Discussion [original thread]
The idea of homogenising LowSec, NPC and Sov Null to produce a single characterless area does not appeal to me.
- by Samillian - at 2015.10.12 12:48:43
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22. New Beam Laser Variant/Redesign - in Player Features and Ideas Discussion [original thread]
Not a horrible idea.
- by Samillian - at 2015.10.12 12:45:55
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23. Industrial Command Ship (Destroyer Size) - in Player Features and Ideas Discussion [original thread]
It would not only be an awful lot of work for a very small niche and not very likely to happen especially when you consider that there have been some calls for T2 frigate logi and destroyer size command ships for PvP for a very long time now and n...
- by Samillian - at 2015.10.12 12:44:32
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24. A new ship - Wormhole Freighter - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Back on topic. The basis for the Wormhole Freighter is to give the communities within the wormholes a sense of having their own class of ship that would set them apart from the rest of the communities within New Eden. ...
- by Samillian - at 2015.10.12 08:07:24
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25. A simple method of making the game actually 3D - in Player Features and Ideas Discussion [original thread]
Very cool but hardly a priority at this point in time. Definitely something to keep in mind for the future though.
- by Samillian - at 2015.10.11 16:09:27
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26. Even more starter SP, but don't ditch the vets - in Player Features and Ideas Discussion [original thread]
Would it not be sensible wait and see how the Vanguard changes to new player SP work out before campaigning for yet another change. Especially considering Vanguard was only rolled out only a short time ago.
- by Samillian - at 2015.10.09 14:09:02
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27. 4 New Marauders Idea - in Player Features and Ideas Discussion [original thread]
Rather than spend time and effort adding four new Marauders it would be nice if something were done for the existing 50% of the class that are next to useless.
- by Samillian - at 2015.10.09 07:36:07
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28. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: OMG destroyers are good at killing frigates? NEEEERF Not only frigates, our Svipul fleet shredded a equal size BC fleet a few nights ago with ease. A dessie that moves like a frigate and has the DPS and tank of a cruiser ...
- by Samillian - at 2015.10.08 15:15:42
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29. Gnosis forgoten in the Battlecruiser buff... :-( - in Player Features and Ideas Discussion [original thread]
The Gnosis works fine as is an still sees a lot of use.
- by Samillian - at 2015.10.08 07:41:36
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30. I'd like to see a capital salvager - in Player Features and Ideas Discussion [original thread]
I'm old school. The 5% speed bonus per Ore Industrial level makes the Noctis tractors far faster and the entire process very efficient on the very rare occasions I can be bothered with missions plus you don't leave an MTU hanging around for someo...
- by Samillian - at 2015.10.07 13:51:17
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31. Sisters of EVE - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: It's just people being terrified of Battleships worth flying That is honestly one of the most naive statements I've seen in a while. The killboards are littered with Blops, Marauders and faction BS used in both PvE and P...
- by Samillian - at 2015.10.07 11:38:13
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32. EAF with Covert Cloak! - in Player Features and Ideas Discussion [original thread]
EAFs are in a good place at the moment and attempting to turn them into mini-recons when they have there own distinct and interesting character does not strike me as something that is justified. Additionally adding cloaking and D-scan immunity to ...
- by Samillian - at 2015.10.07 10:28:28
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33. I'd like to see a capital salvager - in Player Features and Ideas Discussion [original thread]
Fair enough, I don't see much point in it myself and I have serious doubts that a salvaging career path exists now ninja salvaging is pretty much extinct but I could be wrong.
- by Samillian - at 2015.10.06 09:13:36
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34. I'd like to see a capital salvager - in Player Features and Ideas Discussion [original thread]
Why would a capital salvaging platform be needed? What would it provide that the Noctis doesn't already? I haven't found a salvaging situation that a Noctis couldn't clear in minutes even when having to burn to get the last few wrecks into range.
- by Samillian - at 2015.10.06 09:06:07
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35. Locked Mission Gates - in Player Features and Ideas Discussion [original thread]
Your running a business and yet you can't be bothered to make the minimal investment in time and treasure it takes to make it work effectively but want CCP to change the game so you can avoid a minor inconvenience? You should have got on with the...
- by Samillian - at 2015.10.06 07:24:28
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36. Anaconda Mines - in Player Features and Ideas Discussion [original thread]
All other objections aside I honestly believe that if you want to kill something you should be on grid getting your hands dirty. Sitting in a safe or in a station and softly giggling over a Mojito while the killmails come in is not something you s...
- by Samillian - at 2015.10.06 07:06:17
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37. Dear CCP, we really need this: Small button, big influence! - in Player Features and Ideas Discussion [original thread]
Seems to me the core of your proposal is to eliminate the difference between a really skilled combat prober and a casual prober. I can understand why you want this but personally I still believe that actual player skill should still be a part of p...
- by Samillian - at 2015.10.06 07:00:36
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38. a change to rapid launcher reload time - in Player Features and Ideas Discussion [original thread]
RLMLs are fine as is and reducing the reload time would just mean the nerf bat would need to be applied in some other way to balance them.
- by Samillian - at 2015.10.05 10:34:09
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39. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Double post, apologies.
- by Samillian - at 2015.10.03 00:31:51
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40. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Delegate wrote: Aerasia wrote: Let's just assume you had been able to fly your Stealth Bomber since day one. Would you still be here? I wouldn't come to EVE in the first place. It should be obvious to you after reading my post. Agreed...
- by Samillian - at 2015.10.03 00:27:04
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