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381. Faction rigs! - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Does this mean T2 rigs will finally come down in price? They have already dropped in price considerably over the last year and the more commonly used ones are now well within the reach of most pockets.
- by Samillian - at 2015.04.13 18:25:35
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382. Back to Earth - in Player Features and Ideas Discussion [original thread]
I can't say I'm a fan of casually throwing causality under the bus.
- by Samillian - at 2015.04.11 23:53:53
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383. shady CONCORD interractions - in Player Features and Ideas Discussion [original thread]
How would this enhance the experience of those who can be bothered living where CONCORDS writ runs?
- by Samillian - at 2015.04.11 23:40:08
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384. What you did to the damage control - in Player Features and Ideas Discussion [original thread]
If this very minor cosmetic alteration is the only thing on the horizon causing you enough heartache to come to the forums I'm sure there will be many who envy you. As to the subject itsself I actually like it and prefer it to the old doctors bag...
- by Samillian - at 2015.04.11 23:33:05
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385. Special POS vacation fuel - in Player Features and Ideas Discussion [original thread]
Not meaning to be negative but if I fill up my POS fuel bay it is pretty much a months supply or near as damn it so why is this actually needed? If your going to be away longer than a full bay will allow you then I'm fairly sure your better off f...
- by Samillian - at 2015.04.07 15:04:52
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386. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
John Ratcliffe wrote: Nasar Vyron wrote: Did you seriously just tell people who were against this to ignore the matter altogether? This is a game of consequence. Decisions made today effect tomorrow either with the skills you train or the a...
- by Samillian - at 2015.04.03 18:42:17
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387. Missing module for jamming rogue ship communications - in EVE General Discussion [original thread]
Savi Rix wrote: There should really be a module that was able to disable communication between a rogue ship and its fleet - or at least have a chance of doing so. This would only work if all fleet communications were handled in game, since t...
- by Samillian - at 2015.03.29 22:59:23
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388. Drugs for Jump Fatigue - in Player Features and Ideas Discussion [original thread]
I'm all for new boosters but not at the expense of the benefits jump fatigue has brought. Not supported.
- by Samillian - at 2015.03.29 11:08:18
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389. Piracy and criminality patch - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: Plans for it at all ?, all just null sec every-time ? all im seeing is patching for the top end of town. " Features & Ideas Discussion" Neither visible.
- by Samillian - at 2015.03.25 14:34:26
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390. Fighter will be the drone useless ? - in Player Features and Ideas Discussion [original thread]
What exactly is the Feature or Idea you wish to discuss? From here it just looks like your moaning and this really isn't the place for that.
- by Samillian - at 2015.03.24 16:11:28
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391. [IDEA] Corporate Employed NPCs - in Player Features and Ideas Discussion [original thread]
Really not a fan of NPCs removing the need for players to do their own logistics and I'm especially against any combat related use of NPCs. Time and effort has been spent decreasing the amount of automation players can use whilst playing this game...
- by Samillian - at 2015.03.24 08:43:53
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392. Remove jump fatigue for sub cap pilots. - in Player Features and Ideas Discussion [original thread]
So basically what you want is your ability to use your jump bridge network, hotdrop and project force without consequences back while you rotate your Titan pilots on bridging duty to ensure you can always do so. Not supported.
- by Samillian - at 2015.03.23 13:50:14
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393. Valkerie integrated into EVE on a third level - in Player Features and Ideas Discussion [original thread]
I'd love to see this happen but at present I just don't think that its currently possible given the way Valkyrie and EvE do things. Give Moore's Law a few more years and it could of course be a different story though.
- by Samillian - at 2015.03.23 10:31:43
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394. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
John Hand wrote: The Range Nerf alone was sufficient for reducing "force projection" which really wasn't much of an issue with a few fringe cases. Without the fatigue element range reduction would not get the job done, it would be literally...
- by Samillian - at 2015.03.23 09:37:30
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395. Limiting the number of Titans and Super Carriers - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Samillian wrote: LowSec is already viable, vibrant and fun with a real diversity of entities that... I roamed through there campaigning for CSM multiple times without even being targetted once (if anything is goi...
- by Samillian - at 2015.03.21 14:19:22
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396. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
I am an individual player looking to diversify my game and it isn't hurting me in the slightest, in fact it has improved the quality of my EvE time immensely.
- by Samillian - at 2015.03.21 11:10:35
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397. Limiting the number of Titans and Super Carriers - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Samillian wrote: Jenshae Chiroptera wrote: Current Low Sec residents can be catered for in "War Frontier" systems. This is about making it possible for all the High Sec people that are bottled up there to have a ...
- by Samillian - at 2015.03.20 17:03:18
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398. Implants 2.0 - in Player Features and Ideas Discussion [original thread]
We can shelve the will they won't the argument about attributes for now and just deal with this on a point by point basis. Aliventi wrote: 1. Lack of mobility: In other words you can't take a clone that has snakes and another clone that has sl...
- by Samillian - at 2015.03.20 15:23:33
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399. Limiting the number of Titans and Super Carriers - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Current Low Sec residents can be catered for in "War Frontier" systems. This is about making it possible for all the High Sec people that are bottled up there to have a progression chain they can follow. Not everyon...
- by Samillian - at 2015.03.20 14:02:14
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400. Shell we let the Subsystems be in common use for all four T3 SC - in Player Features and Ideas Discussion [original thread]
I'm not in favour of allowing already overpowered ships to become even more so. Not supported.
- by Samillian - at 2015.03.19 13:27:59
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