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581. Thread about cloaky threads - in Player Features and Ideas Discussion [original thread]
Behr Oroo wrote: CCP also thought that jump range was fine too. We see they have changed their mind. I'll tell you what when AFK cloaking causes the complete stagnation and ossification of Nullsec I'll concede you that point. Until then I w...
- by Samillian - at 2014.10.10 15:54:00
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582. Thread about cloaky threads - in Player Features and Ideas Discussion [original thread]
Behr Oroo wrote: Samillian wrote: Jacid wrote: By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue. I don't see it as being unwilling to discuss an issue but rather that...
- by Samillian - at 2014.10.10 11:03:00
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583. Only you can prevent reposts. - in Player Features and Ideas Discussion [original thread]
I like it even though I doubt it will ever happen. Supported.
- by Samillian - at 2014.10.10 07:50:00
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584. Thread about cloaky threads - in Player Features and Ideas Discussion [original thread]
Jacid wrote: By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue. I don't see it as being unwilling to discuss an issue but rather that to CCP this is very probably and rightl...
- by Samillian - at 2014.10.10 07:44:00
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585. Capital Micro Jump Drive? - in Player Features and Ideas Discussion [original thread]
Personally I wouldn't want to see this module even there is some appeal to the notion of being able to throw my dread or carrier 100km away from in-coming tackle then jump to an out cyno.
- by Samillian - at 2014.10.09 13:33:00
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586. Change for warp disruptor (ship) - in Player Features and Ideas Discussion [original thread]
Zoltar Nosisk wrote: Samillian wrote: OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance. Next time you buy a character I suggest you don't expect it to be a passport to instant success...
- by Samillian - at 2014.10.09 12:09:00
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587. Change for warp disruptor (ship) - in Player Features and Ideas Discussion [original thread]
OP, your premise is faulty and your arguments are spacious and without foundation as is your arrogance. Next time you buy a character I suggest you don't expect it to be a passport to instant success.
- by Samillian - at 2014.10.09 10:17:00
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588. mobile jump range extender - in Player Features and Ideas Discussion [original thread]
Change can be hard, frightening even, face it head on and seek the advantage in it rather than trying to hold on to the past. Not supported.
- by Samillian - at 2014.10.09 08:33:00
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589. Don't make clocking ships declock each other agian and nerf bomb... - in Player Features and Ideas Discussion [original thread]
Even if we were to accept you umpteenth hand "evidence" on face value its hardly the end of EvE. BLOPS, bombers and recons did just as well for themselves before they couldn't decloak each other as they do now it just required a bit more care and ...
- by Samillian - at 2014.10.09 08:23:00
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590. Change for warp disruptor (ship) - in Player Features and Ideas Discussion [original thread]
1. There are a number of ways to slip tackle, many have been outlined in previous posts in this thread. Indeed if the warp disruptor were a 100% effective way of catching a ship there would be some justification for change but that is not the case...
- by Samillian - at 2014.10.08 13:22:00
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591. COVERT SUPPLY SHIPS - in Player Features and Ideas Discussion [original thread]
There really is point in trying to re-inventing the wheel. Not supported.
- by Samillian - at 2014.10.07 07:16:00
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592. blockade runners and interdiction nullification - in Player Features and Ideas Discussion [original thread]
How so? As I was lead to understand there is no actual change to the mechanics only to what you see client side.
- by Samillian - at 2014.10.04 16:49:00
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593. Would you ever use your own mug in this game? - in Player Features and Ideas Discussion [original thread]
No. The world is not ready.
- by Samillian - at 2014.10.04 11:19:00
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594. Prevent carriers from becoming invincible in lowsec [next expansion] - in Player Features and Ideas Discussion [original thread]
Belinda HwaFang wrote: If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken. Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by b...
- by Samillian - at 2014.10.04 11:16:00
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595. New skill system: Work for Smarts - in Player Features and Ideas Discussion [original thread]
I cannot and will not support a proposal that amounts to replacing a reasonably fair and equitable system with one that is biased in favour of players with more time. Deliberately disadvantaging those with less time or inclination to spend shootin...
- by Samillian - at 2014.10.03 18:28:00
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596. Corpse Collection Thread - in EVE General Discussion [original thread]
Once I have finished a diorama I tend to leave it in situ. For instance my recently finished recreation of the pivotal point of the Battle of Austerlitz in Huola is just to intricate to risk moving. It does however mean I tend to leave a large nu...
- by Samillian - at 2014.09.30 22:33:00
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597. Hobojamming Fix [Dictors] - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bubble immune dictors would be wtfbbqop. Just saying. Rest of your feedback I'm looking into and taking note of, keep it coming. Original post I agree with the above statement. One of the many things EvE doesn't need ...
- by Samillian - at 2014.09.29 13:49:00
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598. Trade suggestion - in Player Features and Ideas Discussion [original thread]
I have no idea about the practicalities of implementing this but it could be interesting.
- by Samillian - at 2014.09.26 08:50:00
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599. Do you enjoy trading? - in Market Discussions [original thread]
Trading beats blapping red crosses any day.
- by Samillian - at 2014.09.25 07:44:00
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600. Control of high-sec station trading rules and broker - in Player Features and Ideas Discussion [original thread]
Dream Five wrote: Controlling all of stations in highsec would be presumably impossible. You don't need to control all the stations in HiSec just the ones with good positions and viable markets. Give a large and well resourced group of EvE ...
- by Samillian - at 2014.09.24 07:58:00
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