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161. More overview tabs - in Player Features and Ideas Discussion [original thread]
I wouldn't say no to a few more tabs, I don't think its a game breaker but it would be useful.
- by Samillian - at 2015.07.24 22:04:51
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162. Improving Ship Exteriors - in Player Features and Ideas Discussion [original thread]
Nice but not essential.
- by Samillian - at 2015.07.24 22:00:38
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163. Gem from Reddit: Sov owners control the music in their space - in Player Features and Ideas Discussion [original thread]
EvE has sound!?!
- by Samillian - at 2015.07.24 17:14:12
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164. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
Honestly if Low was really like you painted it no alliance would survive there let alone thrive and FW would be totally dead. As much as you want it to be otherwise it is not difficult to travel through LowSec (we all get unlucky with camps) nor i...
- by Samillian - at 2015.07.24 17:12:02
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165. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
OP I would prefer it if you didn't try and destroy the unique character of my home space please. Just because you couldn't adapt to LowSec does not mean that there aren't many of us more than happy there. Not supported.
- by Samillian - at 2015.07.24 11:10:59
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166. Removing jump drive range - in Player Features and Ideas Discussion [original thread]
More than happy with the current system thanks. Not supported.
- by Samillian - at 2015.07.23 22:33:36
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167. Capital Rigs For Increased Jump Range - in Player Features and Ideas Discussion [original thread]
The jump range changes are working very satisfactory and any inconvenience is more than compensated for the freedom to use caps without half of EvE dropping on you from the other side of the map. Something like the OPs proposal would probably ju...
- by Samillian - at 2015.07.20 18:31:48
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168. Boost to Sansha ships - jump fatigue reduction - in Player Features and Ideas Discussion [original thread]
Where does this idea come from that Sansha ships are bad in PvP? I often see Succubus and Phantasms used as very effective solo ships, just because a hull isn't useful on a Null battlefield doesn't mean it is useless in PvP just that it isn't suit...
- by Samillian - at 2015.07.11 00:48:46
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169. New Implant idea - in Player Features and Ideas Discussion [original thread]
Yeti, Alchemist and Highwall I have no problem with as they are all implants that effect an industrial ships abilities and are put at risk when the pilot undocks. With the the right skills Beancounter implants need never be put at risk while givin...
- by Samillian - at 2015.07.10 17:47:08
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170. New Implant idea - in Player Features and Ideas Discussion [original thread]
I'd rather Dev time was spent making PI less of a clickfest and more user friendly to be honest also I'm not entirely sure I'm happy with implants that do not directly effect the ship your in. Beancounters I'm looking at you as well.
- by Samillian - at 2015.07.10 16:04:17
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171. Domnix - Missile Hardpoints - in Player Features and Ideas Discussion [original thread]
If you want a drone/missile combo get yourself a Rattler or an Armageddon, missiles just don't sit well with Gallente ships. Not supported.
- by Samillian - at 2015.07.10 15:57:11
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172. Low sec bubbles activate for super capitals - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: I'd love lowsec with bubbles and bombs! Put bubbles and bombs in LowSec and it won't be LowSec just NullLite. I'd rather you didn't try to destroy the unique character of my home.
- by Samillian - at 2015.07.10 15:50:08
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173. Low sec bubbles activate for super capitals - in Player Features and Ideas Discussion [original thread]
Hictors work. Ask Snuff, SC and any number of other LowSec entities.
- by Samillian - at 2015.07.10 10:30:44
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174. Tech 2 - Assault Battleships - in Player Features and Ideas Discussion [original thread]
Have you considered that the very fact that the potential of ships like these and the effect they would have may well be the reason CCP have currently restricted T2 BS to very specific niches? On the up side if nothing else this thread proves tha...
- by Samillian - at 2015.07.10 10:23:50
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175. Possible T3 BS concept - in Player Features and Ideas Discussion [original thread]
Even if the heavily distorting effects of the existing T3 hull classes had been cured I would not want to see T3 BS introduced.
- by Samillian - at 2015.07.10 10:08:53
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176. [Proposal] Eve Market - Add column showing names - in Assembly Hall [original thread]
Zappity wrote: There is not enough inter-corp aggression as a result of market interaction. I think that seeing the same corp(s) day after day competing with your orders and 0.01 isking you would lead to greater interaction of the shooty kind. ...
- by Samillian - at 2015.07.06 10:20:40
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177. Ghost ships! - in Player Features and Ideas Discussion [original thread]
Not thrilled by your idea of rewards involved to be honest but I do like the concept. Edit: As long as it was implemented in such a way as it wasn't farmable.
- by Samillian - at 2015.07.03 07:58:50
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178. Mining Barge Microwarp Drive and Afterburner - in Player Features and Ideas Discussion [original thread]
If this were a problem (which in my opinion it is not) it would be far easier and much less work to give the hulls a bonus for the effect desired rather than introduce special snowflake modules. Not supported.
- by Samillian - at 2015.07.03 07:56:42
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179. Changing Direction While Warping - in Player Features and Ideas Discussion [original thread]
I would accept this only if the structural stresses produced by the course change ripped the ship to shreds spreading it and the pilot across the system in a thin layer.
- by Samillian - at 2015.07.03 07:51:25
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180. I want - in Player Features and Ideas Discussion [original thread]
"I wants don't get' is what my Mum used to say to me, try adding some justification and your reasoning behind it.
- by Samillian - at 2015.07.01 12:44:40
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