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81. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
Please +1 for more attention, or at least 'like' it. ...or I will be forced to bring out the troll bait... (Glances at his notes on how this improvement would make Hulkageddon that much more savory)
- by SandKid - at 2012.05.14 18:17:00
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82. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
Bumping. Please +1 this thread so the devs will implement it - it's a crazy easy fix (no really, it is) that could probably make the Inferno release it's so easy. Quality of Life Improvements.
- by SandKid - at 2012.05.11 02:17:00
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83. Fleet Missions - "Fleet Operations" Agents - in Player Features and Ideas Discussion [original thread]
On a separate note... LOWSEC AND NULLSEC MISSIONS.... We all know that missions scale in payout with security status. I am totally for adding these lvl I through IV missions to low and null security: At these stages, the payout could be increase...
- by SandKid - at 2012.05.11 02:15:00
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84. Fleet Missions - "Fleet Operations" Agents - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: SandKid wrote: Danika Princip wrote: Aren't level five missions already for fleets? And some of the higher end plexes? They are indeed - so that's one less level to work on. But what about the other 4 levels of missi...
- by SandKid - at 2012.05.11 02:04:00
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85. Fleet Missions - "Fleet Operations" Agents - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Aren't level five missions already for fleets? And some of the higher end plexes? They are indeed - so that's one less level to work on. But what about the other 4 levels of missions - most notably, many new players wo...
- by SandKid - at 2012.05.07 23:33:00
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86. Fleet Missions - "Fleet Operations" Agents - in Player Features and Ideas Discussion [original thread]
As it stands, the only fleet PvE that really exists is Incursions - the current missions from agents are incredibly easy up to lvl 4's, and for veteran players they are ALL very easy. One of the things I noticed some time ago is that there isn't r...
- by SandKid - at 2012.05.07 23:10:00
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87. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
Im Super Gay wrote: Good ideas like yours are usually bumped off of the first page because there's nothing to argue about. I figured that was the problem...lol...which is good I guess? Please continue to +1 if you feel like this is a simple...
- by SandKid - at 2012.05.07 22:41:00
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88. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
Does this idea have zero traction or is it so brilliant nobody has anything to say? In all seriousness, if you like the idea in its original form, just post a +1 or something so it gets attention - I honestly think this would be a simply qualit...
- by SandKid - at 2012.05.07 21:27:00
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89. Name your Planet!!!! - in Player Features and Ideas Discussion [original thread]
Jayrendo Karr wrote: And suddenly 4000 planets where named in reference to sexual organs. I wasn't going to go there...but yeah, there's the other reason for why I'd rename CC's...will affect a lot less people if you do something stupid. I ...
- by SandKid - at 2012.05.07 02:55:00
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90. Exhumers need a serious buff. - in Player Features and Ideas Discussion [original thread]
Hortense Sledgemallet wrote: My Hulks are tanked fine. Have been since I lost one 1.5 years ago. I want the Hulks buffed to affect the game as a whole, not just me. And for those of you that choose to act hostile and insult me, don't hold your...
- by SandKid - at 2012.05.07 02:42:00
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91. Rookie ships - optional not mandatory! - in Player Features and Ideas Discussion [original thread]
Just wanted to throw out there that CCP Soundwave has discussed the fact that with the frigate rebalancing Inferno will address (Tech I that is), they are looking at rebalancing rookie ships to be a lot more utilitarian. They still won't quite co...
- by SandKid - at 2012.05.07 02:29:00
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92. Name your Planet!!!! - in Player Features and Ideas Discussion [original thread]
Even if you can't name planets, I would imagine they could create a tab for CC and allow you to name the CC instead. It's an object you own (on an object you don't) and it won't entangle with other player's data. For future purposes, being able ...
- by SandKid - at 2012.05.07 02:26:00
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93. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
This is a fairly small and simple improvement, though I don't know much about programming. Proposal When 'Looking at a Target' (As in your camera is focused on it) and the target is destroyed, the camera does not automatically revert back t...
- by SandKid - at 2012.05.07 02:17:00
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94. Market Sort Options - in Player Features and Ideas Discussion [original thread]
I really really really don't like the new sorting of the market - it's just not cool that finding a turret by caliber is so hard. EX: 75mm 125mm 250mm 125mm 250mm etc... They aren't remotely in order - and according to my market window, they are...
- by SandKid - at 2012.04.30 04:18:00
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95. The CSM Elections - A Potential Idea - in EVE General Discussion [original thread]
I'm certain this isn't an original idea but perhaps it should be visited. There's a lot of people complaining about the rigged voting of CSM. Anyone with some common sense knows that the system is in fact NOT rigged - it's just set up such that ac...
- by SandKid - at 2012.01.31 01:07:00
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96. The CSM Elections - A Potential Idea - in EVE General Discussion [original thread]
What this does is change HOW CSM is elected, it won't necessarily affect composition. Nullsec players may still win all the seats and thus focus on that, nixxing the idea entirely. I think the change in voting process and campaigning might cause m...
- by SandKid - at 2012.01.31 01:07:00
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97. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Don't ever rely on ccp making changes to play into your hands. Plan for the exact opposite thats how my escort carriers got entirely screwed out of purpose for the second time. Ultimately the time saving these ships provide ma...
- by SandKid - at 2012.01.07 22:39:00
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98. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Nova Fox wrote: Either way the expert industrialist would look at this ship and pity it while they go back to work in thier stations. You're not giving me a good enough reason to waste fuel and skill points into manufactur...
- by SandKid - at 2012.01.06 18:40:00
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99. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Jish Ness wrote: Great idea, so long as these ships aren't as efficient as a POS or Station. Even with fuel they shouldn't be, or you have everyone swarming the hubs as stated in above posts. The fuel cost makes them speed efficient, not cos...
- by SandKid - at 2012.01.05 04:32:00
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100. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Sorry for such long posts - I don't get to the view the forums but once a day so I try to answer as many critiques, suggestions, and such as possible in a single post. By the way Ellindreal - don't get down in the dumps. There won't be hundreds ...
- by SandKid - at 2012.01.05 04:19:00
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