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101. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Let me say this an allaince with a few jump freighters and a system full of factories will always beat you to the punch if they're that sort of allaince. A pilot from another region watching the market and alot of capital is g...
- by SandKid - at 2012.01.05 04:18:00
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102. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Here I was expecting a brand new idea and left disapointed. Bottom line its going to be cluttersome and counter intiutive and bad convayance of what an industrial needs to train and focus on which isnt anything haveing to do wi...
- by SandKid - at 2012.01.04 03:35:00
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103. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Chujo Jong wrote: The idea for these new ship types fills a gap in manufacturing. I find it annoying when travelling away from my preferred mining location to another with all minerals and blueprints in order to find a manufacturing queue, on...
- by SandKid - at 2012.01.04 03:18:00
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104. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Quote: First bigger is not always better. Also if you try to add to much at once you kill one of the original points that you made. The fact that this would increase the capability to be 100% nomadic. The more ships you add, the more pilots the...
- by SandKid - at 2012.01.04 03:07:00
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105. EVE Online - Epileptics Beware of the Suns!!! - in EVE General Discussion [original thread]
ctx2007 wrote: This problem will only affect people with photo-sensitive epilespy (flashing lights, strobes etc) so if in doubt see your doctor to double check. I suffer with epilespy myself but not with the above, there are many different th...
- by SandKid - at 2012.01.03 23:32:00
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106. EVE Online - Epileptics Beware of the Suns!!! - in EVE General Discussion [original thread]
Pandorium9 wrote: Johnathan Roark wrote: This even happens to me on the login screen. Sometimes happens to me too at the login screen and in game. I didn't even think about this - but it also happens on my login screen sometimes too! U...
- by SandKid - at 2012.01.03 23:29:00
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107. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: tankus2 wrote: Gerrick Palivorn wrote: As far as reprocessing goes, why not just make an alternate Industrial Core for the Rorqual instead of coming out with a whole new line of ships. It makes sense since the Rorq...
- by SandKid - at 2012.01.03 06:06:00
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108. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Monty Kvaran wrote: If your docked at a station, you should just use the station manufacturing capability. As for requiring a decloak to start manufacturing, but allowing it to run while cloaked/logged out, there is almost no risk there. Declo...
- by SandKid - at 2012.01.03 06:00:00
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109. Mobile Manufacturing - A Presentation on New Industrial Ships - in Market Discussions [original thread]
Mephistocles wrote: From the forum rules: Redundant threads will be deleted. As a courtesy to others before beginning a new thread, please look to see if an active thread on that topic has already been established. If so, place your comments t...
- by SandKid - at 2012.01.03 05:51:00
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110. Mobile Manufacturing - A Presentation on New Industrial Ships - in Science and Industry [original thread]
Ameron Phinard wrote: This is a very, very old idea. Yes it is! But was it a good idea - and if so/not please explain why in that thread. Thanks! I'll never say I'm original, but I think good ideas (even old ones forgotten) should be give...
- by SandKid - at 2012.01.03 05:46:00
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111. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
Monty Kvaran wrote: No way should you be able to manufacture while cloaked. It would totally eliminate the risk needed to balance this. It costs a lot to keep a POS running to manufacture and serve as a base of operation, POS are a big investme...
- by SandKid - at 2012.01.03 05:43:00
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112. Mobile Manufacturing - A Presentation on New Industrial Ships - in Market Discussions [original thread]
Mephistocles wrote: SandKid wrote: Mephistocles wrote: Cross posting is bad. Well as pointed out elsewhere, if you wish the thread to be buried do not post to it - or report it as Mr Nelson has. I don't hold anything against you, but ...
- by SandKid - at 2012.01.03 05:38:00
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113. Mobile Manufacturing - Ostia, Vulcan and Hephaestus - in Player Features and Ideas Discussion [original thread]
beor oranes wrote: Green Beans wrote: I would love to see this. It would drastically change New Eden, for the better. I really don't think it would change Eve as a whole at all. Maybe change the way WH dwellers operate to some extent but ...
- by SandKid - at 2012.01.03 05:35:00
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114. Mobile Manufacturing - A Presentation on New Industrial Ships - in Market Discussions [original thread]
Mephistocles wrote: Cross posting is bad. Well as pointed out elsewhere, if you wish the thread to be buried do not post to it - or report it as Mr Nelson has. I don't hold anything against you, but I do wonder why people would rather post ...
- by SandKid - at 2012.01.03 05:27:00
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115. Mobile Manufacturing - A Presentation on New Industrial Ships - in Science and Industry [original thread]
Brock Nelson wrote: Reported Nobody is going to support your idea if you're going to spam it everywhere I'm sorry you feel that way - good work on finding them all. As explained each time, this is simply an advertisement of that thread as t...
- by SandKid - at 2012.01.03 05:23:00
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116. Mobile Manufacturing - A Presentation on New Industrial Ships - in Market Discussions [original thread]
Brock Nelson wrote: I reported this because putting the exact same thread in 4 or so forum is a little redundant isn't it? This is by no means the entire thread - as the link will clearly show. It is an advertisement of that thread, and I pl...
- by SandKid - at 2012.01.03 05:20:00
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117. Mobile Manufacturing - A Presentation on New Industrial Ships - in EVE General Discussion [original thread]
Valei Khurelem wrote: Stop posting ******* ideas and suggestions in the ******* general discussion thread there's already a mother ******* forum you attention whoring ****. *breathes heavily* Otherwise it seems like a nice idea. I'm sorry ...
- by SandKid - at 2012.01.03 05:19:00
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118. Mobile Manufacturing - A Presentation on New Industrial Ships - in Market Discussions [original thread]
Brock Nelson wrote: Reported In light of this potential problem - Developers and GM's, if you feel this is thread is inappropriate for the marketing community, please lock the thread - don't move it to F&I as that would just create a red...
- by SandKid - at 2012.01.03 05:11:00
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119. Mobile Manufacturing - A Presentation on New Industrial Ships - in Science and Industry [original thread]
Greetings Capsuleers! I wanted to inform you of a recent presentation thread on new industrial class ships in the Features & Ideas Forum. Mobile Manufacturing The bare bones summary of this thread is the introduction of two sets of new typ...
- by SandKid - at 2012.01.03 04:50:00
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120. Mobile Manufacturing - A Presentation on New Industrial Ships - in Assembly Hall [original thread]
Greetings Capsuleers! I wanted to inform you of a recent presentation thread on new industrial class ships in the Features & Ideas Forum. Mobile Manufacturing The bare bones summary of this thread is the introduction of two sets of new typ...
- by SandKid - at 2012.01.03 04:48:00
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